How to make Thieves better for PvE...
Since the buff to AA damage thief is one of the best direct damage classes in game at the moment.
If you would make a case to increase thieves group support in some way i think that would be valid but the damage doen’t need a buff atm. For condi thief to be competitive there needs to be some rework of venoms and a strong condie set.
Since the buff to AA damage thief is one of the best direct damage classes in game at the moment.
If you would make a case to increase thieves group support in some way i think that would be valid but the damage doen’t need a buff atm. For condi thief to be competitive there needs to be some rework of venoms and a strong condie set.
Yes, but having thieves as best dps via a build where you pretty much just AA the entire time (unless you don’t have perma-quickness) is really just terrible.
I agree that having some support would be ideal and that’s part of the Leeching Venom suggestion. Venoms have come a long way and they’re viable, but they’re still something that a group tolerates and not something a group wants.
Or you could not take Leeching Venoms away from me. I play Power, that provides incredible burst. I’d say take the once an attack stigma off and its k.
Improving the DPS of any profession in PvE doesn’t require any skills or trait changes. They’ve done this in GW1 where they’ve applied environmental effects to balance the skills in PvE. The effect can come from the instance effect, map wide effect, or NPC presence effect. Doing it this way will improve not only the profession but also the flavor of the environment the players are in — and the most important thing is it doesn’t affect PvP what so ever.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.