How to make a thief build in 4 easy steps.
Pretty sure I run CS bot mid up for my s/d build… I also use runes of the ogre so meh…
I run scholar for that burst…
Just count on my excellent gameplay to not die in 1-2 hits
I also run different runes, and my traits are a bit different. Still, it’s D/P burst or nothing. I’ve tried D/D, S/D and P/P since patch and while they’re all fun, they are just a bit behind the curve.
The bestest thread showing the poor build diversity of thieves atm .
I like ogre over scholar personally cuz the little doggie has saved my life
Acro signet is superior to blinding powder and inf signet right now. How else are you going to clear that 8 stacks of burning a guardian just put on you? Plus, you get a stat boost when it isn’t being used, and more dodges immediately after.
Highest Solo Queue Rank Achieved: 40
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The sheer amount of diversity and choices are just staggering! Thanks Colin Johanson!
/s
I think checkers has more build diversity. At least you can become ‘crowned’ when you reach the other side.
The sheer amount of diversity and choices are just staggering! Thanks Colin Johanson!
/s
I think checkers has more build diversity. At least you can become ‘crowned’ when you reach the other side.
Nerf crown. Too much mobility.
this was funny… and sad.
allow me to get this into my signature
Can you make a d/d variant pls?
The sheer amount of diversity and choices are just staggering! Thanks Colin Johanson!
/s
I think checkers has more build diversity. At least you can become ‘crowned’ when you reach the other side.
Nerf crown. Too much mobility.
Nerf the red side when I play white. Too much chances for them to win.
Due to the game’s design there really wasn’t much play-styles besides choosing your weapons since day one – Every thief with D/P will play like the next D/P and every thief with S/D will play like the next S/D, with very minor variances, and that’s the same thing for other classes.
Traits, runes, sigils, armor types are essentially supplements to the weapons you’re play.
The sheer amount of diversity and choices are just staggering! Thanks Colin Johanson!
/s
I think checkers has more build diversity. At least you can become ‘crowned’ when you reach the other side.
Nerf crown. Too much mobility.
Nerf the red side when I play white. Too much chances for them to win.
Due to the game’s design there really wasn’t much play-styles besides choosing your weapons since day one – Every thief with D/P will play like the next D/P and every thief with S/D will play like the next S/D, with very minor variances, and that’s the same thing for other classes.
Traits, runes, sigils, armor types are essentially supplements to the weapons you’re play.
Imo this isn’t true. Before the April 2014 patch the only thing every thief has to do was putting 30 points in CS. Beside that you had many choices. Back then I thought this is not much diversity, but now it’s worse. We have 2 traitlines that gives us the needed utility which is leaving us with excactly 1 choice for our last. And Acro is so bad atm that most thieves go into SA (some in CS).
And this isn’t true for other classes. Take mesmer for example. Choose a build. You can use now every weapon combination (beside scepter, this is mostly for condi) and you will be fine (worked also prepatch).
The sheer amount of diversity and choices are just staggering! Thanks Colin Johanson!
/s
I think checkers has more build diversity. At least you can become ‘crowned’ when you reach the other side.
Nerf crown. Too much mobility.
Nerf the red side when I play white. Too much chances for them to win.
Due to the game’s design there really wasn’t much play-styles besides choosing your weapons since day one – Every thief with D/P will play like the next D/P and every thief with S/D will play like the next S/D, with very minor variances, and that’s the same thing for other classes.
Traits, runes, sigils, armor types are essentially supplements to the weapons you’re play.
Imo this isn’t true. Before the April 2014 patch the only thing every thief has to do was putting 30 points in CS. Beside that you had many choices. Back then I thought this is not much diversity, but now it’s worse. We have 2 traitlines that gives us the needed utility which is leaving us with excactly 1 choice for our last. And Acro is so bad atm that most thieves go into SA (some in CS).
And this isn’t true for other classes. Take mesmer for example. Choose a build. You can use now every weapon combination (beside scepter, this is mostly for condi) and you will be fine (worked also prepatch).
Right… and a D/P will always try to BP→HS→BS→AA→repeat as it’s main moves.
Right… and a D/P will always try to BP->HS->BS->AA->repeat as it’s main moves.
Iff the thief trait in SA. If you don’t play SA there is no need to fight stealth heavy beside the opening. It’s even more like a hindrance because most classes will simply outsustain you, while you are sitting in stealth.
And there was also a huge difference between 2/6/0/0/6, 6/0/2/0/6 and 2/0/0/6/6 d/p. I think it is not true that every d/p build plays the same with the mentioned chain as maintool.