(edited by Lucky Shot.7650)
… best single target damage, nuff said. A very “rogueish” way to do so would be through ignore armor, maybe with dagger main hand. Have CS make ignore armor proportionally to target armor, instead of that dumb +10% damage on foes above 90% health, so that glass cannons in pvp won’t suffer that much from this kind of buff, and we’ll have a significant pve damage increase.
I don’t really care for party-wide buffs, that’s not what thief is about. I just want to murder bosses. Relentlessly. And I don’t even want more survivability as long as the damage is worth it: that’s why ages ago thieves and elementalists were above everything else by a long gap, be squishy and see a lot of hudge numbers.
Thief should be the assassin class, and yet engi gets more dps on single target than us, or at least that’s what I feel since things literally just melt stuff on my condi engi! O_o
(edited by Lucky Shot.7650)
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