So Im bored at work and decided to come up with a list of stuff I want to change with the thief.
So yeah! here it is!
This ones mine
Quickness – Now only affects each ability once.
Dagger offhand rework -
Cloak and dagger (x/d 5) – throw out a shadow cloak around you while delivering a 360 degree slash with your dagger. Evading causes nearby enemies to be blinded and poisoned(500 range for the blind and poison). 5 ini cost.
Reasoning : this nerfs c&d mug backstab burst quite a bit and gives a decent aoe option and the much needed defense when aoe-ing. This will give you defense while black powder continues to give team defense as a whole.
Death blossom (d&d 3) – do an evasive attack over your opponent, striking nearby enemies before vanishing. Each hit causes bleeding. 6 ini cost
Reason : death blossom -> mug -> backstab. Less burst. Initiative was also increased to prevent spamming but taking the trait “Infusion of Shadow” will allow it to be used more often as the fight drags on.
Shadowstrike (p&d 3) – stab your foe with a dagger before shadowstepping away and firing 1 shot and vanishing. 6 ini cost
Reasoning : we are supposed to use shadowstrike to get away but currently, c&d + dodge roll is so much better. So stealth is being moved to this skill. Currently, P&D condition builds bounce in and out of melee range anyways. This change will alow it to be a defensive move on its own but it will still force the user to move back into melee range if they wish to stealth again.
Flanking strike (s&d 3) – attack your foe with your sword then shadowstep behind them for a dagger strike before vanishing in stealth. The first strike removes a boon and the second strike poisons the enemy. 6 ini cost
Reasoning : S&D users already have a gap closer and because cloak and dagger now has an evade, this move will be used more for positioning and setting up a tactical strike, providing more control and some additional damage.
Pistol offhand rework :
Assasinate(x/P #4 from stealth) – deals 1.25xthe damage of backstab from the back and stun for 2 seconds.
Reasoning : Because stealth cant be used as often when the thief is wielding a pistol offhand, its getting a big boost to headshot. While you can still daze with it when not stealthed, using it from stealth now makes it deal tremendous damage.
Head Shot (x/P #4) – Successful interrupts cause it to deal 5x the damage. (same damage as last hit of sword combo)
Shadow Shot (d/p #3) – Currently, this does not work well enough as a gap closer due to the root. Instead of a rooting dagger strike, it will now deal damage the same way as mug from stealth.
Pistol Whip (s/p #3) – Damage is reverted to old numbers.
Black Powder (x/p 5) – Fire a black powder shot under your feet, blinding them with the smoke cloud. 6 ini cost. Smoke cloud radius is increased by 50%.
Reasoning : to make up for the change in c&d, increasing the radius will also allow it to be more useful in defending the team.
Unload (p&p 3) – Damage increased by 5%, combo finisher projectile chance increased to 50%.
Reasoning : Right now, people tend to spam unload. This change will push player to save that bit of initiative t ouse for when there is a combo field instead.
Short Bow :
Surprise Shot – Do 2x more damage, immobilize duration increased from 2 to 3 seconds.
Trait :
Pistol Mastery – +5% damage with pistols. Removes the bleed component of vital shot and increase its base damage by 75%.
Tricking the Blind – Blinding enemies also confuses them for 3 seconds. This will replace the “oh so useful” ricochet master trait in the trickery line.
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How bout you guys? Anyone else bored at work and have nothing to do? Post your thief reworks here! n stuff…..gawd Im bored