I am lost with ferocity
I dont think its possible to get it how it was before. The only way would be to swap all your soldiers stuff for zerker, but then your survivability will obviously take a massive hit
So thief is unplayable now? As there’s no way I will be able to survive like this.
I don’t see a damage drop with ferocity. I’m hitting the same as I did before the patch. Maybe they tweaked it?
“Please stop complaining about stuff you don’t even know about.” ~Nocta
The reason for my damage drop might be my specific build, but since I don’t really know all the maths behind it but try things out and see what suits me best; I am lost and have no idea what’s the reason behind the damage drop and how to fix it. That’s why I’m asking you =)
Edit: I’m not full zerker, so there has got to be a solution to get nearly as much damage as before especiallyy since people are saying that they don’t notice a drop.
1% crit dmg = 15 ferocity. There’s no way you have more crit dmg than you did before the patch
Umm.. That wasn’t my question – wrong thread?
Thats the math behind it
I don’t think I will get the math behind my whole set+traits by knowing that 1% crit damage is 15 ferocity.
….add up all the precision (minor stat) on your trinkets/traits. Divide by 15
I don’t think I will get the math behind my whole set+traits by knowing that 1% crit damage is 15 ferocity.
It works like how precision does now
21 Precision>1% Crit Chance (w/ 4%base)
15 Ferocity>1% Crit Damage (w/ 150%base)
That doesn’t help me at all, sorry. I have been at 97% cit damage before this update ankitten ow at 197% ferocity – I know that the cit damage before multiplied my attack, so when I was doing a cit hit I had nearly twice the attack as with a normal attack. Don’t ask me what ferocity means and I don’t know where attack went – that’s kind of why I started this thread.
https://forum-en.gw2archive.eu/forum/info/updates
Have you been under a rock for the past month?
So your solution to answer my question is to insult me? Nice!
I gave a link. Read it
Yeah, sorry, I can read it a million times more, it doesn’t explain to me why my stats decreased. But know what: I don’t care anymore, I’m really not in the mood to be bombarded with “read the patch notes”.
Thanks for your time and I hope you had fun.
Ferocity is a new stat added to the game. This stat will increase critical damage for each point acquired, similar to the way precision increases the character’s critical hit chance. All current items, food, upgrades, traits, and skills that previously provided critical damage have now been converted to providing the ferocity stat. In most cases, these stat values were set to the standard secondary stat value of the item’s level and rarity. At level 80, every 15 points of ferocity increases the critical damage by 1%. The downscaling for critical damage and ferocity has been improved to function similarly to how precision and critical hit are downscaled.
UI Updates
The ferocity stat will be listed next to the critical damage stat.
Critical damage will now display the character’s base critical damage as well the bonus provided from the ferocity stat.
Each character’s base critical hit damage is 150% of a normal hit.
Copy/pasted directly from that link
That doesn’t help me at all, sorry. I have been at 97% cit damage before this update ankitten ow at 197% ferocity – I know that the cit damage before multiplied my attack, so when I was doing a cit hit I had nearly twice the attack as with a normal attack. Don’t ask me what ferocity means and I don’t know where attack went – that’s kind of why I started this thread.
if i get your post right, your pre-patch crit-bonus was 97%. since 150% was the base that added to a crit bonus of 247%, meaning your crits did roughly 3.5 times the damage of normal hits. after patch, your crit bonus is 197%, meaning roughly 3 times the damage for crits.
so basically, your crits suffered a 15% nerf
if i get your post right, your pre-patch crit-bonus was 97%. since 150% was the base that added to a crit bonus of 247%, meaning your crits did roughly 3.5 times the damage of normal hits. after patch, your crit bonus is 197%, meaning roughly 3 times the damage for crits.
so basically, your crits suffered a 15% nerf
Wasn’t attack multiplied by the percent? That would be 2,5 and 2.
But attack is gone anyway and I’m more confused, but glad they added ferosity so people would understand all of this better.
I was actually hoping that someone would tell me to swap my this gear for that gear
is OP trolling? Go to gw2 wiki and see how damage is calculated.
http://www.sirlin.net/articles/playing-to-win-part-1.html
No, I’m just playing the game and didn’t want to read pages upon pages to understand one detail. I did that in WoW that much that I hadn’t had any time to play anymore. My builds worked for me without me reading every bit about everything – now they don’t anymore and I was looking for a simple solution. Since people are making threads about how much their damage has changed I guess I’m not the only one who doesn’t know all the maths behind their build. Or maybe you are trolling..
Wasn’t attack multiplied by the percent? That would be 2,5 and 2.
But attack is gone anyway and I’m more confused, but glad they added ferosity so people would understand all of this better.I was actually hoping that someone would tell me to swap my this gear for that gear
yup, you’re right, my bad. that brings it to a total of 20% crit dmg nerf.