I'm in love (Condition Thief)

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Posted by: Autumn.8043

Autumn.8043

I’ll be completely honest, I hardly ever gave Thief a chance, scratch that… I never gave Thief a chance.
I thought it was back stab or go home, boy I was wrong. Watching 25 stacks of bleed eat away at your opponent whilst they are trying to swing at you, completely ignoring the fact they are slowly (rather fast actually) dying is hilarious.

Having near infinite energy thanks to Superior energy, allowing you to drop Caltrops all over the place, mix that with death blossom, amazing.

I now need to 80, ready of WvW

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Posted by: Tulisin.6945

Tulisin.6945

I thought it was back stab or go home, boy I was wrong. Watching 25 stacks of bleed eat away at your opponent whilst they are trying to swing at you, completely ignoring the fact they are slowly (rather fast actually) dying is hilarious.

Watching 100 % of your condition-based DPS disappear because you can only apply an intensity-stacking condition that is removed by a single condition-removal skill … not so hilarious.

But I’m not here to rain on your parade. Condition-based thief is a lot of fun, despite its weaknesses. I’d really like to see a way to apply burning, etc, but you can certainly be effective with pure bleed output.

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Posted by: Kensei.1495

Kensei.1495

Are you planning to play a d/d condion build in wvw?
If the answer is yes, then…you wont be happy.

Deathblossom spam and caltrops are perfect in s/tpvp , by my point of view a d/d thief could have a chance in 1v1. Other than that you’ll always die and you will be useless for the zerg.

A p/d instead could work greatly

hue

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Posted by: Autumn.8043

Autumn.8043

d/d for WvW wasn’t my plan.
What I’m trying to say is that I’m having fun and glad to realize there is more to Thief than just backstab.

I’m not normally 1v1. I help try and keep them off the capture point and just cause annoyance, all I do is apply bleeds (and cripples) non stop and keep the pressure on, whilst everyone else is bursting them down.

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Posted by: Autumn.8043

Autumn.8043

You can Lock/Close the thread now

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

Are you planning to play a d/d condion build in wvw?
If the answer is yes, then…you wont be happy.

Deathblossom spam and caltrops are perfect in s/tpvp , by my point of view a d/d thief could have a chance in 1v1. Other than that you’ll always die and you will be useless for the zerg.

A p/d instead could work greatly

I run with a d/d and sometimes p/d condition thief with a Shortbow and I rarely die unless I make a mistake , I have 18khp and 2.4k armor and make use of plenty of dodges withdraw, Shadowstep and some traits whilst applying 100+ tick bleeds with uncatchable and a Sigil of Geomancy. For me it feels like the better dual condition set especially since i can stack bleeds within melee range but you can always run both if you want as they both stack bleeds apart from the fact Shortbow is too useful not to have in hand in wvw.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Ekemeister.8905

Ekemeister.8905

Wait until you meet shatter mesmer: Hard Counter. Axe/Shield Warrior also loves you. You make him feel like a god.

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Posted by: Void.4239

Void.4239

I thought it was back stab or go home, boy I was wrong. Watching 25 stacks of bleed eat away at your opponent whilst they are trying to swing at you, completely ignoring the fact they are slowly (rather fast actually) dying is hilarious.

Watching 100 % of your condition-based DPS disappear because you can only apply an intensity-stacking condition that is removed by a single condition-removal skill … not so hilarious.

But I’m not here to rain on your parade. Condition-based thief is a lot of fun, despite its weaknesses. I’d really like to see a way to apply burning, etc, but you can certainly be effective with pure bleed output.

you can put out constant bleeds , its a never ending suply of DB’s and dodges

here’s for evry1 trying evades builds
the link to my build will help you guys out alot.
The runes are key to evade builds for thief

https://forum-en.gw2archive.eu/forum/professions/thief/PVP-bunker-dodger-build-New-Vids-Part3

atm i still running this , i only use signet of agility now instead of Sos

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Posted by: Autumn.8043

Autumn.8043

I thought it was back stab or go home, boy I was wrong. Watching 25 stacks of bleed eat away at your opponent whilst they are trying to swing at you, completely ignoring the fact they are slowly (rather fast actually) dying is hilarious.

Watching 100 % of your condition-based DPS disappear because you can only apply an intensity-stacking condition that is removed by a single condition-removal skill … not so hilarious.

But I’m not here to rain on your parade. Condition-based thief is a lot of fun, despite its weaknesses. I’d really like to see a way to apply burning, etc, but you can certainly be effective with pure bleed output.

you can put out constant bleeds , its a never ending suply of DB’s and dodges

here’s for evry1 trying evades builds
the link to my build will help you guys out alot.
The runes are key to evade builds for thief

https://forum-en.gw2archive.eu/forum/professions/thief/PVP-bunker-dodger-build-New-Vids-Part3

atm i still running this , i only use signet of agility now instead of Sos

This is pretty much exactly what I use, with a couple small differences like a shamans jewel.

(edited by Autumn.8043)