Hey guys, I’m playing a bit of guild wars 2 because my uncle says I should play it because its fun, and it sure is I really fell in love with pvp and now that’s pretty much all I play when I play GW2. I am playing the thief and I have spend a lot of time coming up with something I really love playing and that is still very strong. I’m not sure I like the community in GW2 though, they are very mean and rude, I often get bullied for just being a thief, I have made some great friends though, there are really nice people here too.
I use mostly dagger + pistol for my main bar, it has everything I could ever ask for and I feel like no skill there is wasted, especially not shadow shot xD It has the sigil of force and the sigil of accuracy.
I also use sword + dagger for when I have to get into a group fight because it has some ranged damage lots group damage and some really great escapes that fit pretty well for group fights. the cloak and dagger skill is also really useful for stomping, I’m always visiting this bar. Not to mention the extra evade I get which is sweet. It has the sigil of energy and the sigil of leeching.
A lot of people I talk to think I should use bow, but I would only use it for poison gas and cluster bombs, and only for a little bit, its also super lame. The shadow step ability is cool and stuff if you plan to never get into a fight, but I need my initiative and daredevil gives enough of a movement buff, I’m always the first person anywhere anyway, and by a long shot too.
I use Withdraw for my healing skill, but I tried the others and also thought signet of malice is good too, the cast time kinda makes me not use it, the heal over time is hard to resist though.
Shadow Refuge is my mostest favouritestest skill of all time! The cooldown is soooooo long, it feels like its always got 10 seconds left on it xD I can use it for escape, opening, rezzing, stomping, for situational group play, for the healing and life steal… whatever I want. So I don’t mind that the cooldown is long.
Shadow step is also a usual ability, it is really helpful for escaping, re-positioning myself if I need to LOS, getting out of CC combos, but I mostly use it for getting around the map xD I have also tried most of the others and also don’t mind using them, but not as much as this one. What do you think, is there a better ability I could use here?
The last 2 are ones I struggle with though, I use signet of agility mostly because it gives me more damage and helps me trigger on crit effects that I need for self healing, it takes my crit chance to 70% without fury, but do you think assassins signet gives me more self healing with invigorating precision? I cant seem to decide, I know that passive health regen is super important for helping with that damage I cant avoid with dodge or blind, but what do you think would work best here, or have I chosen the best choice?
My elite skill is thieves guild. I also like the others, but having the thieves up just changes everything about my next fight. I think the most important thing it does is just add to the busyness of a fight and I can summon them right before I engage so I don’t have to worry about stupid cast times later. Dagger Storm is bad because it means I cant dodge, basilisk venom has a cast time which makes it wayy to tricky to use it when I actually really need it right now. Impact strike is nice, I find it sometimes getting wasted between when I start it and when I make a stomp. Am I using those elite skills wrong?
My amulet choice is the marauder, someone told me I should go with the berserker amulet, but I cant resist all of that extra health, I didn’t really find the DPS difference to be too much anyway. What are your thoughts about the other amulets, do you find them to be very useful, especially with the barbarian and celestial amulet?
Rune choice is hell for me. I really struggle, at the moment I use the rune of the eagle, but I also love rune of the thief for the superior DPS with the auto attack poison, the Rune of infiltration because I can execute quickly and have a free access to backstab or to just disengage, or rune of the pack which doesn’t have anything in particular but it has some very nice stat bonuses that I think might out perform the thief in combat.
Finally is the specializations. In daredevil I choose havoc mastery because all of my damage comes from melee range, but what do you think of that vs weakening strikes? escapists absolution is a pretty obvious choice I think. I also use unhindered combatant. I love this change to roll dodge because it wont pull me from stealth, it also means I don’t need to worry about conditions when I can just roll dodge, it has increased distance and bonus swiftness which makes it great for map control and getting in and out of melee range very quickly to annoy the hell out of whoever I have to kill. the reduction in incoming damage is also a very huge bonus if I get caught. I really feel like all of the traits are useful.
I also love critical strikes. I use side strikes which should take my crit to close to 100% during combat, sundering strikes because my crit is really high and Invigorating precision which blends really well with my crit, but I wonder if you guys find the insane up-time of fury with no quarter to be that much better? I think I would have to change a lot of my build if I ran with that though and would need signet of malice.
I still struggle with choosing between deadly arts and trickery but I think I will go with trickery because it makes spamming steal a bit more appealing without losing much damage and it comes with a lot of extra initiative. I chose thrill of the crime bountiful theft and quick pockets. I struggle thrill of the crime vs caltrops and quick pockets vs both of the other 2. I chose thrill of the crime because I found vs other thieves that caltrops kinda gives away your direction and tells your pursuers where you went. I like to have the initiative there when I need it, so for example when I need to stomp and I cant use my bling field, I can just stomp with my cloak and dagger. I don’t know how useful a 1 second daze is, but i imagine it would add an extra layer on steal by making it interrupt or how far a bit of torment will go toward killing the person I’m facing. What are your thoughts on this?
I know I am asking so many questions, but I wanted to get your opinions on these things. I can 1v1 (except I only stand a chance if I have thieves guild up) decap/cap and zip around the map like I’m supposed to, but when its in 1v2 or even 2v2+ I kinda suck. I know everyone says that thief is bad but this is my first time playing so please help me out a little bit. Thanks everyone for your help.