I love everything about numbers. I enjoy optimizing damage, tinkering traits just to squeeze out every damage possible out of one character. My first character was a thief. The reasoning behind my choice was: in most MMOs, a (primarily) melee class with the lowest defense for armors should wield the highest damage potential.
With that said, I’m looking at my thief in a pve perspective.
http://i527.photobucket.com/albums/cc359/rachel032791/gw2/gw057.jpg
I was exploring every option. So I worked on my thief until I had every weapon set, possible. 3 pistols, 2 daggers, a sword, a shortbow, a speargun and a spear. All exotic power, precision and crit damage.
Backstab’s damage was cute, but I found it awful in pve. Killing one mob at a time wasn’t to my liking. Here’s a picture of me pwning a rabbit. http://i527.photobucket.com/albums/cc359/rachel032791/gw2/gw039.jpg
I found the calling with sword and pistol. It was effective until they nerfed it, and nerfed it hard. The nerf didn’t kill the spec, pvp wise. But then again, sword pistol thief in pvp is child’s play, hands down, easiest spec to play. Having a stunbreaker at your disposal anytime you want, you can’t ask for more than that.
What the nerf did to me and what mattered most to me, in my opinion was they did kill the spec in pve.
http://i527.photobucket.com/albums/cc359/rachel032791/gw2/thecombo.png
http://i527.photobucket.com/albums/cc359/rachel032791/gw2/thecombo2.png
A sword pistol autoattacks (nonstealth) composed of three hits. Slice, Slash and Crippling Strike. Those 3 attacks add up to a total of 2,628. While the newly nerfed pistol whip has 2,853. This goes without saying that you’re better off spamming black powder and autoattacks in pve.
That was the last straw for me. At first I laughed at other thieves saying you’re better off autoattacking than pistol whipping. Then I got the facts slapped across my face.
So I went into my little cave and cried. Being the avid fan of numbers as I am, I was a lost child in the midst of a forest with pedophilic wolves waiting on every nook and cranny. aNet gave me a glass of betrayal served with 2 servings of incompetence. Or at the least, that’s how it was to me.
And then I made a warrior.
http://i527.photobucket.com/albums/cc359/rachel032791/gw2/gw055.jpg
My warrior’s gears aren’t optimal yet. I have exotic accessories and a greatsword. Rare berserker set with ruby orbs. A few stats off full exotic, but it gets the work done. It was then and there I found the light.
http://i527.photobucket.com/albums/cc359/rachel032791/gw2/gw054.jpg
Although I had 25 stacks of precision, notice that I only had 22 stacks of might and my endurance is full. 4.4% additional damage if my endurance isn’t. I dealt as much as 30k while waiting for somebody to start arah story.
I’m a pve guy through and through, and the thing is, I find thieves inferior to warriors in pve Damage wise, there’s no debate, Warriors have the highest damage be it range or melee. Support roles, I’d say thieves are as up to par as warriors. Thieves have good debuffs, and utilities for pve play. Banners and shouts for warriors on the other hand is as good as it gets.
All in all, GW2 classes are not one dimensional. But people have preferences, and we play the game according to those preferences.
On a sidenote, I’m sure you would notice the HP difference, but i couldn’t really give a single crap about it since it doesn’t give me damage.