I want to play a www P/P thief..a good build?
Pistol MH is not very good for Thief these days, but there’s a thread detailing a good Daredevil build coming up for P/P, maybe look into that.
The issue with zerging wvw on a thief, you have 900 range, and steal still put you into the fray.
But heh, if you’re just looking to have some fun, try this kind of build, it should work fine.
http://gw2skills.net/editor/?vZAQRAqa4al0MhunYhTw0Jw/EHwElPNOj2Y3BfwgqTgAY3A
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
i see well ty:)
Yea I looked at that thread at it seems like P/P might be valid for me:)
the range might be an issue, but i know from playing an engineer..i think i have 1200 range there, but MANY engineers did NOT use the build With increased range, and they still felt rather valid. And 900 versus 1200 aint that much…and we have the backward Dodge thing also in thief so….
And it looks like the Unload skill deals alot of dmg….so it might be fun for me then…to focus a target Down in a zerg…
With engineer i hurt alot of ppl With coating bullet or what have you..spread conditions..but few ppl died from me alone;) and everytime i was caught in the open i had to use my main long CD to Escape…or I would be dead…
Use SB if you want to be in a zerg – spam poison on the enemy melee train, daggerstorm through fields and blast waterfields (or blast whenever the commander says it).
P/P doesn’t really make sense in a zerg as it’s vs single enemies.
The build doesn’t really matter, I play in zergs with all of my thieves zerker, valk, soldier’s. But you have to predict movements of both your and the enemy zerg and position yourself accordingly.
The nice thing about being a “zerg thief” though is you can bait both zergs.
My zerg behind me, unsure what to do, enemy zerg in front of me, unsure what to do.
1111 at enemy zerg, my zerg moves closer behind me, the enemy zerg starts to 111 as well, targetting me – 333 withdraw and blinding powder and both zergs are good to go while I stay behind mine spamming poison and blast.
Edit: Yes, I’m impatient.
Well I know thief is more single player dmg than engineer, but it felt rather lackluster in a zerg With an engineer as i never realy downed anyone…i contributed yes..but i did not feel it…
and I kinda want at least 1 pistol in my build as i like the look of pistols on thiefs….
I’m gonna try to create a thief and send him into www using Your gyus advice:)
P/P is single target damage
All other thief weapon sets aren’t.
So using P/P in a zerg fight would be kind of stupid.
Edit: Unless, of course, you want to assassinate the enemy commander – but that takes quite a lot of knowledge
(edited by Jana.6831)
Technically this is a D/P build and uses P/P for support but it is actually a lot of fun… if you don’t mind dying a lot. I am on a 20:1 small fight kill ratio right now so it does work with practice. It isn’t nearly as good as some other builds in that regard but again this is a fun build not meant to be the most effective.
I trade Signet of Shadows out for various utility skills before a fight. It is there just to make running places more tolerable. Those utility skills include Refuge, Tripwire (do not underestimate how powerful this trap is since it can give you a massive opening for a backstab), smoke screen (nice against range or when you can fight inside of it) or Assassin’s Signet and pop it right before a steal/backstab.
“Youre lips are movin and youre complaining about something thats wingeing.”
P/P is single target damage
All other thief weapon sets aren’t.
So using P/P in a zerg fight would be kind of stupid.Edit: Unless, of course, you want to assassinate the enemy commander – but that takes quite a lot of knowledge
The way to use P/P in a zerg fight is not to engage those in the mass of the zerg. SB works better there if you want range.
You have to hang on the periphery. Inevitably enemy players will break from the main body of the zerg either trying to heal or chasing someone down or trying to get in behind your lines. That is the best time to use P/P on them and it very effective.
The trick is to stay unnoticed so no one focuses on you.
SB I find no where near as effective if the battle fluid. If it static or at a chokepoint SB does very well.
So not it not stupid to use P/P in a zerg. It just that you have to adapt tactics and expect to die if you muck up.
The way to use P/P in a zerg fight is not to engage those in the mass of the zerg. SB works better there if you want range.
You have to hang on the periphery. Inevitably enemy players will break from the main body of the zerg either trying to heal or chasing someone down or trying to get in behind your lines. That is the best time to use P/P on them and it very effective.
The trick is to stay unnoticed so no one focuses on you.
SB I find no where near as effective if the battle fluid. If it static or at a chokepoint SB does very well.
So not it not stupid to use P/P in a zerg. It just that you have to adapt tactics and expect to die if you muck up.
It is, sorry, I’m a “zerg thief” since I started thief 2 years ago.
A lot of guilds ask me if I want to be in their focus party and I see that a thief there made sense – not so much when you’ve got no chance of killing someone quickly (since June 23th), especially if there’s tons of buffs and boons flying around – and of course enough AoE to kill you.
Enemy thieves try to gank me sometimes and 1 out of 10 attempts to kill me (valk + zerker) succeeds.
But try for yourselves.
ETA: Long story short:
I’m by far more successful and helping with a shortbow. Although I can see the benefits of a coordinated FP with at least 2 (D/P) thieves.
ETA²: And I’ve been told I’m the only thief playing like this – more should try, honestly.
ETA³: The funny thing is that my first server knew I was running with them so we always had firefields for me to blast. We were running around with constant 25 might stacks. And swiftness and AoE retaliation because I blasted everything.
(edited by Jana.6831)
The way to use P/P in a zerg fight is not to engage those in the mass of the zerg. SB works better there if you want range.
You have to hang on the periphery. Inevitably enemy players will break from the main body of the zerg either trying to heal or chasing someone down or trying to get in behind your lines. That is the best time to use P/P on them and it very effective.
The trick is to stay unnoticed so no one focuses on you.
SB I find no where near as effective if the battle fluid. If it static or at a chokepoint SB does very well.
So not it not stupid to use P/P in a zerg. It just that you have to adapt tactics and expect to die if you muck up.
It is, sorry, I’m a “zerg thief” since I started thief 2 years ago.
A lot of guilds ask me if I want to be in their focus party and I see that a thief there made sense – not so much when you’ve got no chance of killing someone quickly (since June 23th), especially if there’s tons of buffs and boons flying around – and of course enough AoE to kill you.
Enemy thieves try to gank me sometimes and 1 out of 10 attempts to kill me (valk + zerker) succeeds.
But try for yourselves.ETA: Long story short:
I’m by far more successful and helping with a shortbow. Although I can see the benefits of a coordinated FP with at least 2 (D/P) thieves.
I am sorry but just because you have been playing for two years dos not mean I have not been.
I find P/P more effective In Zerg fights unless the zerg static or at a choke point where the SB superior. (especially since the damage boost)You have your style I have mine. You should not presume that just because you have a preference anothers is stupid.
Zergs break down and people break away from the zerg. PP takes these guys out far more efficiently than the slow attacks on the SB. With Dash it worked even better.
try it for yourself. I have used both for those same two years.
(edited by babazhook.6805)
I am sorry but just because you have been playing for two years dos not mean I have not been.
I find P/P more effective In Zerg fights unless the zerg static or at a choke point where the SB superior. (especially since the damage boost)You have your style I have mine. You should not presume that just because you have a preference anothers is stupid.
Zergs break down and people break away from the zerg. PP takes these guys out far more efficiently than the slow attacks on the SB. With Dash it worked even better.
try it for yourself. I have used both for those same two years.
Good for you, then lets just agree to disagree =)
I don’t see single target damage being helpful in a zerg.
My second set is D/D btw which I use to kill off single targets.
I am sorry but just because you have been playing for two years dos not mean I have not been.
I find P/P more effective In Zerg fights unless the zerg static or at a choke point where the SB superior. (especially since the damage boost)You have your style I have mine. You should not presume that just because you have a preference anothers is stupid.
Zergs break down and people break away from the zerg. PP takes these guys out far more efficiently than the slow attacks on the SB. With Dash it worked even better.
try it for yourself. I have used both for those same two years.
Good for you, then lets just agree to disagree =)
I don’t see single target damage being helpful in a zerg.
My second set is D/D btw which I use to kill off single targets.
Well again I am taking out people outside the zerg with p/p. I use d/d power as well but find that a slower method in so doing simply because of the need to close range.
Currently my second set is d/d as well. That is for close in fighting. I am talking ranged. It is faster for me to take out a cripple who chases another or runs from another at range then it is to use d/d.
When HOT hits I will likely switch to staff and p/p.
I also have 2 other thieves. I am able to compare between them which methosd work most effectively. I would suggest in the furture rather then indicating some method you do not use as “stupid” you just state what your own preferences are and why when a person asking advice. Years ago there were people claiming ahat any that used the d/p set to gain stealth were “stupid” because it a waste of ini.
(edited by babazhook.6805)
Well again I am taking out people outside the zerg with p/p. I use d/d power as well but find that a slower method in so doing simply because of the need to close range.
Currently my second set is d/d as well. That is for close in fighting. I am talking ranged. It is faster for me to take out a cripple who chases another or runs from another at range then it is to use d/d.
When HOT hits I will likely switch to staff and p/p.
I also have 2 other thieves. I am able to compare between them which methosd work most effectively.
Ok, then again: I use poison to weaken the heal sigils, waterfields and regroups of my enemies. If you use it on downed enemies the enemies can’t get them up with the warrior banner (I only know the german name for it), also if someone rezzed them and/or if they try to heal themselves I interrupt and slow that.
I can blast any field for really nice combos – just that I’d need a good zerg to coordinate that but that is a different problem. So fire field + blast = might. There’s frostfields with which I give my allies frost aura and slow the enemies if blasted, light fields for retaliation (most people probably don’t want that), static fields for 1 min or whatever swiftness, waterfields for healing.
I’m weakening the whole enemy zerg and buff my own. But maybe I’m just very good with SB, no idea – but it works for me – if I’m really running with zergs for a day I “kill” about 500 enemies.
Not objecting P/P with SB as a second set, but I would always prefer the utility of SB for a zerg fight.
ty you all for Your input:)
I’m gonan try the P/P builds provided and see how i feel about it. While I say I like to be in a zerg I basically mean I like the protection of a zerg..not that I’m a Perfect zerg player.