I went Double Pistol
Pro Tip: You only need two pistols, one on your primary set in one hand and another in your secondary set on the opposite hand. Example below.
Pro Tip: You only need two pistols, one on your primary set in one hand and another in your secondary set on the opposite hand. Example below.
I take your pro tip and suggest my own. Pro tip 4 sigils are better than 2. But yes, i know you only need 2, thanks mate! The offhand set have swapping sigils!
Pro Tip: You only need two pistols, one on your primary set in one hand and another in your secondary set on the opposite hand. Example below.
I take your pro tip and suggest my own. Pro tip 4 sigils are better than 2. But yes, i know you only need 2, thanks mate! The offhand set have swapping sigils!
Heh, I deleted two of your pistols before I saw that you had different sigils on both sets. It’ll save you money at the very easy until you can get a full set of 4 ascended pistols at the very least.
Pro Tip: You only need two pistols, one on your primary set in one hand and another in your secondary set on the opposite hand. Example below.
I take your pro tip and suggest my own. Pro tip 4 sigils are better than 2. But yes, i know you only need 2, thanks mate! The offhand set have swapping sigils!
Heh, I deleted two of your pistols before I saw that you had different sigils on both sets. It’ll save you money at the very easy until you can get a full set of 4 ascended pistols at the very least.
Seems Fair. I mean.. why spend any money until them pittles are ascended. Jeez I need to start getting my crafting up.. I’m so lazy I keep banking on the idea that one day ill just be able to buy ascended weps and gear lol.
My personal opinion:
Weaknesses:
1. No stealth. Admirable, but pointless.
2. Lack of initiative. 12 initiative for a P/P, even with RfI, is not enough in my opinion.
3. No toughness. Nasty thieves will C&D/Steal + BS, killing you in one second.
4. No escapes except SS, which is easily overcome by most HS thieves, blinking mesmers, leaping guardians, leaping rangers, porting elementilists, etc., etc.
Finally, a lot of folks may disagree with me here, but your precision to power ratio is really, really off. You don’t need that much precision. You’ll get more damage for initiative spent if you weaken your critical chance significantly and increase your power dramatically. You can do this with power food, buffs from guards, and different runes, mixing that with a tad different armor.
My two cents.
(edited by JakobGW.5730)
My personal opinion:
Weaknesses:
1. No stealth. Admirable, but pointless.
2. Lack of initiative. 12 initiative for a P/P, even with RfI, is not enough in my opinion.
3. No toughness. Nasty thieves will C&D/Steal + BS, killing you in one second.
4. No escapes except SS, which is easily overcome by most HS thieves, blinking mesmers, leaping guardians, leaping rangers, porting elementilists, etc., etc.Finally, a lot of folks may disagree with me here, but your precision to power ratio is really, really off. You don’t need that much precision. You’ll get more damage for initiative spent if you weaken your critical chance significantly and increase your power dramatically. You can do this with power food, buffs from guards, and different runes, mixing that with a tad different armor.
My two cents.
Hey man your 2 cents is what I’m looking for. I laughed at “no stealth. admirable, but pointless” Theres always room for a good SR. Anyway by mixing gear you think i should throw in some Valkyrie? The goal wasnt to make my crit chance super high, but i needed executioner there. Essentially the problems you listed would mean to make this build perfect. You want me to go 15 into trickery, and at least 10 into shadow arts to give me more toughness, that or soldiers gear. and all of those things would reduce damage, which understood is already pretty high. I’m hoping that with these changes i could retain enough damage for the survivability to be worth it… which brings in the whoe active defense over passive defense argument.
Hoping my response doesn’t look like I’m dismissing your suggestions! They were well made and appreciated sir
Hey man your 2 cents is what I’m looking for. I laughed at “no stealth. admirable, but pointless” Theres always room for a good SR. Anyway by mixing gear you think i should throw in some Valkyrie? The goal wasnt to make my crit chance super high, but i needed executioner there. Essentially the problems you listed would mean to make this build perfect. You want me to go 15 into trickery, and at least 10 into shadow arts to give me more toughness, that or soldiers gear. and all of those things would reduce damage, which understood is already pretty high. I’m hoping that with these changes i could retain enough damage for the survivability to be worth it… which brings in the whoe active defense over passive defense argument.
Hoping my response doesn’t look like I’m dismissing your suggestions! They were well made and appreciated sir
Hmm, I don’t have exact suggestions, only some things I’ve noticed that work well for me. So, here we go:
1. Cavalier gear is pretty nice when you want to lower critical chance and increase defense without nerfing damage too heavily. I like it, but only on a few pieces of armor. Personally, I use Cavalier chest, boots and one trinket to add in some toughness. I usually go for around 2300 armor and this will get you there.
2. I don’t go into the toughness tree because, quite frankly, last refuge is quite possibly the worst trait in the entire game. Believe it or not, that one trait keeps me from all the others in that tree.
3. I like Valkyrie weapons myself. They give a great boost to health and power. Again, you’ll lose precision here but that’s okay, since you need to lower it some anyway.
4. I run with around 40% critical chance, which is, according to the golden ratio table, still a tad high for my critical damage. Remember, if traited appropriately, you can achieve 70% critical chance for unload so long as you’re above 90% health with fury. That’s plenty for two unloads.
5. If you have the money, I would get Traveler’s runes. Their condition duration goes nicely with the power line as well as body shot’s immobilize. They have decent damage, as well as the ever important run speed constant.
6. P/P main set and P/P offset just don’t have the escape mechanisms that other weapons bring. If you want to keep both, you may want to consider Shadow Trap for those times you need to get out of dodge quickly. With planning, combining Shadow Trap and Traveler’s runes will get you quickly away from the battle to somewhere safe when overrun. Perhaps exchange Agility Signet for Shadow Trap. That should be enough to save your kitten when the kitten hits the fan.
7. Finally, I would go 15 into Trickery for fury on steal (see above), initiative on steal (see above) and +3 initiative (see above).
8. Every thing else pure zerker.
That’s how I would change it up a bit.
Well thank you sir! Your feedback has been stellar. I like that the changes are mostly armor driven, you aren’t trying to change the basic concept. I have some spare cavalier kitten lying around! Pop that on no problem, and i like the idea for Valkyrie on the weapons! running 25/30/0/15/0 will be easily changed to 25/30/0/0/15 with your armor and rune suggestions! I think i’d like to see what’s happening withe rune balance patch coming up…. but if they keep their crit chance and the 25% speed boost I think I’ll add em. Thanks a bunch for your responses Jacob and Viking!
Here are the changes I made to compare:
haha i went in and made pretty much the same changes to see how it’d turn out!
PS. titling that build PeePee because the forum monitor changed the thread title XD
4. I run with around 40% critical chance, which is, according to the golden ratio table, still a tad high for my critical damage.
I don’t suppose that this golden table takes Sundering Strikes or Practiced Tolerance into account? There are non-tripod reasons to itemize for Precision.
10/30/0/0/30
Ricochet, Sundering Strikes and maybe even cripple for the win!
I love seeing other people give gunslinger builds a try. It’s a very fast, reflexive combat style, but can be quite challenging to pull off. That’s what makes it rewarding and fun to play, though.
Here are the builds I use:
Solo roaming:
http://gw2skills.net/editor/?fYAQRAqa4alYmiOncS7E/5Ex2Dg+TeqVgmdP4q81KA-jECBYfDiO1sIas1MFRjVtAT5iIq2aWIygO1eDYSBY1YA-w
Group roaming:
http://gw2skills.net/editor/?fYAQRAqa4alYmiOncS7E+5Ex2Dg+Te6pgsitTBXlPA-jECBYfDiO1sIas1MFRjVtAT5iIq2aWIygO1eDYSBY1YA-w
Same gear setup for both. Solo build has more sustain (through Mug healing and Assassin’s Reward) while the group build brings in Ricochet and Thrill of the Crime to spread the damage and beef up allies. I didn’t list any sigils because I’m usually carrying around 10 pistols or so at all times with different sigils that I use depending on situation and mood. My most used sigils are probably Generosity, Fire, and Energy.
If you’ve got any questions, hit me up here or in-game and I’ll be glad to help.
Here’s my take on a p/p build. A bit more defensive than yours. Richochet is wonderful against groups, so I simply couldn’t leave it out. Shadow refuge is for either stealth and run or the life steal it offers. This build is made for kiting, which is why I have caltrops on evade and a lot of evades available ^^
I’m not sure if I should discard the 10 last points in Critical Strikes and put them in Acrobatics for Quick Pockets instead and take dual pistols on both sets instead of short bow. Initiative won’t be over 6 for much of the fight, so the 25 point in CS is a waste. I think I’ll get more out of 10% permanent while endurance is not full.
I love seeing other people give gunslinger builds a try. It’s a very fast, reflexive combat style
Taking a (back)stab int he dark here, but did you play sPvP in the betas? I did, and honestly I’d laugh if i saw a thief not using S/P P/P!
I love seeing other people give gunslinger builds a try. It’s a very fast, reflexive combat style
Taking a (back)stab int he dark here, but did you play sPvP in the betas? I did, and honestly I’d laugh if i saw a thief not using S/P P/P!
Well, back then Quickness boosted your attack speed by 100% and Pistol Whip could literally stun lock someone and kill them (without stomping) in less than 3 seconds. Unload could do the same thing with BV at range in half the time.
I love seeing other people give gunslinger builds a try. It’s a very fast, reflexive combat style
Taking a (back)stab int he dark here, but did you play sPvP in the betas? I did, and honestly I’d laugh if i saw a thief not using S/P P/P!
Nope, I wasn’t in the beta events. I got the game shortly after launch and played a hammer/greatsword warrior for the first few months (warning: super old video). Rolled a thief a few weeks later, fell in love with pistols, and haven’t looked back since.
I remember S/P builds being insanely powerful at the beginning, and I also seem to recall it got nerfed pretty quickly. There was also that quickness-based pistol build Viking mentioned (I remember the video tutorial of that build edit: FOUND IT!), but that lasted only like a week or two before people went to daggers.
Tip: If you’re not going to use sword or stealth, full zerker is TERRIBLE (full zerker still sucks no matter what tbh). Your armor ratio is incredibly low, p/p can’t kite, and most importantly the damage will still not be all that up there. You also lack any ability to escape.
Pve maybe, but wvw and pvp? Not so much.
break. I feel like they should be back by now..”
http://gw2skills.net/editor/?fYAQNAqaVlUmiOXcy5E/5ExODgmTPFfVs6Mw5LB-TsAg0CnI4SxljLDXSuscNsY9xsAA
My Build. To play this:
- don’t get ganked. You die and cry.
- Spam 3 to win. This will get you 4-6k crit damage per unload. Think of this as spammable ranged Warrior Eviserate. Skill 2 is worthless unless you are very good at stopping a leap charging onto you. Skill 4 to interrupt res, skill 5 to protect stomp.
- If you run out of intiative, use hide in the shadow for extra dps from sneak attack.
- Kill mesmers first, they are very weak to bullets. Warriors are the hardest to kill. However, you can soften the warrior very fast.
- Shortbow is good for making sure downed players are hard to res + mobility.
There is zero passive defense. There is none because you don’t need passive defense and having passive defense will kill you more often. You can abuse thieves stealth and shadowstep for your survivability. Kill enemies before they come to you. If you put any in passive defense, you can’t kill enemies and then they kill you. Passive defense is trash.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)