Hypercrushed
ISO most pro gunslinger PVP build ever
Hypercrushed
Gunslingers don’t use stealth. :P
lol, seems that OP is bored too.
Well, I was bored and been running PvP just for the dailies using this build.
http://gw2skills.net/editor/?fYAQRAqa6alYmiNXey5E+5Ex2DgmTeqzgmvs/AXB-TwAA1CoIsRZjzGjNSbs2MEZJymgJBA
May not be the best, but it sure is fun to use.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
lol, seems that OP is bored too.
Well, I was bored and been running PvP just for the dailies using this build.
http://gw2skills.net/editor/?fYAQRAqa6alYmiNXey5E+5Ex2DgmTeqzgmvs/AXB-TwAA1CoIsRZjzGjNSbs2MEZJymgJBA
May not be the best, but it sure is fun to use.
that build won’t last long against s/d thieves.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
lol, seems that OP is bored too.
Well, I was bored and been running PvP just for the dailies using this build.
http://gw2skills.net/editor/?fYAQRAqa6alYmiNXey5E+5Ex2DgmTeqzgmvs/AXB-TwAA1CoIsRZjzGjNSbs2MEZJymgJBA
May not be the best, but it sure is fun to use.
LOL I have the same trait set up! I too started running P/P! Insane dmg
+1(0) because I don’t feel like an idiot for my build set up anymore. I ran this set up in beta, cept i had S/P offhand to mega win with pistol whip
lol, seems that OP is bored too.
Well, I was bored and been running PvP just for the dailies using this build.
http://gw2skills.net/editor/?fYAQRAqa6alYmiNXey5E+5Ex2DgmTeqzgmvs/AXB-TwAA1CoIsRZjzGjNSbs2MEZJymgJBA
May not be the best, but it sure is fun to use.
that build won’t last long against s/d thieves.
lol, yup, and S/P rips this build apart but it can go toe to toe with D/P and Engineers hates this build.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
lol, seems that OP is bored too.
Well, I was bored and been running PvP just for the dailies using this build.
http://gw2skills.net/editor/?fYAQRAqa6alYmiNXey5E+5Ex2DgmTeqzgmvs/AXB-TwAA1CoIsRZjzGjNSbs2MEZJymgJBA
May not be the best, but it sure is fun to use.
that build won’t last long against s/d thieves.
lol, yup, and S/P rips this build apart but it can go toe to toe with D/P and Engineers hates this build.
In that case, go big or go home.
http://gw2skills.net/editor/?fYAQNAqaVlcmKOXey5E+5ExODgmTPFfVs6Mw5LB-TsAg0CnI4SxljLDXSuscNsY9xsAA
Trade all of your survivability for damage. 1,2,4,5 are completely unnecessary unless it is for utility. Just press 333 and watch glass cannons fall. 3-5k crit damage for each 3 you press.
Even S/P and S/D will die if you shoot first.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
@runeblade
Ricochet is soo bad trait for PvP. If you want to hit multiple targets, you should immediately switch to shortbow. You have zero condi removal, what means a fart can kill you, not to mention zero mobility. Also, you said you trade everything for damage, yet you skip executioner. Dead meat build.
Investing 10 points in shadow arts for condi cleanse with HiS is very cheap and effective way to get rid of condis – and you don’t have to trade any damage for it.
And no, any decent thief will kill you without problems if you use this build. Even another P/P with simply better chosen traits and utility skills.
lol, seems that OP is bored too.
Well, I was bored and been running PvP just for the dailies using this build.
http://gw2skills.net/editor/?fYAQRAqa6alYmiNXey5E+5Ex2DgmTeqzgmvs/AXB-TwAA1CoIsRZjzGjNSbs2MEZJymgJBA
May not be the best, but it sure is fun to use.
that build won’t last long against s/d thieves.
lol, yup, and S/P rips this build apart but it can go toe to toe with D/P and Engineers hates this build.
In that case, go big or go home.
http://gw2skills.net/editor/?fYAQNAqaVlcmKOXey5E+5ExODgmTPFfVs6Mw5LB-TsAg0CnI4SxljLDXSuscNsY9xsAA
Trade all of your survivability for damage. 1,2,4,5 are completely unnecessary unless it is for utility. Just press 333 and watch glass cannons fall. 3-5k crit damage for each 3 you press.
Even S/P and S/D will die if you shoot first.
No thank you, “go big or go home” is a motto of noobs. I’m sure after you killed an S/P or an S/D after shooting first will make for a great story.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
@runeblade
Ricochet is soo bad trait for PvP. If you want to hit multiple targets, you should immediately switch to shortbow. You have zero condi removal, what means a fart can kill you, not to mention zero mobility. Also, you said you trade everything for damage, yet you skip executioner. Dead meat build.Investing 10 points in shadow arts for condi cleanse with HiS is very cheap and effective way to get rid of condis – and you don’t have to trade any damage for it.
And no, any decent thief will kill you without problems if you use this build. Even another P/P with simply better chosen traits and utility skills.
I disagree with shortbow is better than p/p in AoE. For one thing their aoe are different. Cluster bomb is useful in melee only because of the slow projectile. P/P is useful because you can be in any range you want and kill enemies. If P/P is traited, Cluster bomb and unload will have similar AoE damage. Since thieves have terrible survivability, only the range and positioning is their survivability now. So being in melee is not an option especially with the lack of stealth. P/P thieves greatly rely oon positioning. If you play spvp long enough, you would know where to position yourself instinctively. The fast projectile compliment signet of malice, which gives you around 2k healing per unload being spammed.
Ricochet is awful when you want to do these skill shot with pistol, ricochet is a great and nice bonus if you are spamming bullets with Unload.
Executioner is only good at a certain interval. Which is great for Heartseeker. If I were to take Executioner, I would give up a stable 10% damage or an AoE trait. I rather give up executioner.
You are indeed correct that a condi build can kill me. But this build kills condi build too, but faster. Even if I remove condi, condi builds will reapply 6 stacks of bleed very fast. So why bother putting up condi removal if it won’t help anyways? So a thief must shoot first with this build to win the battle. You can always replace caltrop for Shadow step for condi removal and Hide in the shadow for DoT condi removal.
A fart can indeed kill me, but so can the other p/p builds listed. So it is better to give up survivability which isn’t helpful in the first place, for damage. The other builds in this thread can’t even make a dent to a S/D, this build will kill S/D players before they know it. Since you are in the backlines, you should not be tunneled visioned and you should always watch out for ganks.
Death is the ultimate debuff, the enemies can’t damage you, can’t interrupt you, can’t apply conditions on you. Try all of these builds out. In my build, spam 3 only for damage and position yourself where you won’t get annihilated.
5k crit damage is nothing, but spamming 5k three times to get 15k damage will kill fully fresh players.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
5k crit damage is nothing, but spamming 5k three times to get 15k damage will kill fully fresh players.
Surely, effectively, 15k dmg will kill your build, but not my build.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
False, it will kill your build because your build is incredibly weak.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Perhaps in your world where everything is opposite.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Which is the opposite of your world which your world is opposite of what is actually true.
I can tell that you never played your p/p build and you never played mine. You made up the build on the spot. All you spew out is “Your build sucks!!111!!!”
While I tell out what is the strength and weakness, tell how to play to play this build correctly, how to cover your weakness and apply the strength of this build.
In other words, you have no idea what your build is about.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Which is the opposite of your world which your world is opposite of what is actually true.
I can tell that you never played your p/p build and you never played mine. You made up the build on the spot. All you spew out is “Your build sucks!!111!!!”
While I tell out what is the strength and weakness, tell how to play to play this build correctly, how to cover your weakness and apply the strength of this build.
In other words, you have no idea what your build is about.
Interesting. Where did I “spew” that?
You criticize a build you know nothing about and offered a rather ridiculous GC build as an alternative but when you are called out for being out of your mind you make up things like a little child.
It is obvious that your build wasn’t thoroughly thought out because with such a build, a Thief will require Stealth for protection. Just because that build works for D/x with stealth, doesn’t necessarily make it work for a P/P without stealth.
It is also obvious that you have not played your build by saying nonsense like;
“5k crit damage is nothing, but spamming 5k three times to get 15k damage will kill fully fresh players.”
“Even S/P and S/D will die if you shoot first”
While at the same time running a build with only 14k HP and 1980 Armor.
I admitted that my build will die fighting an S/P Thief because I’ve played my build — and I indeed died — and I’m fully aware of why I died.
You, on the other hand, refused to acknowledge how ridiculous your build is, claiming that it will “kill fully fresh players,” a claim that is not based on reality — a claim that you personally have not seen, only speculated.
Another problem with your build is that, not only you have no stealth, you also did not account on subsidizing your survivability with extra Dodge (i.e. taking Feline Grace).
In the end, you’re all damage, no survivability, and boasting that it can kill with 15k damage from 3x Unload. Your first Unload might connect, but you’ll be dead at the end of that first Unload even if you shoot an S/P Thief first.
So judging from your baseless claims, your build have not seen any play time — that, or you’re utterly dishonest.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
http://gw2skills.net/editor/?fYAQNAqaVlUmiOXcy5E/5ExODgmTPFfVs6Mw5LB-TsAg0CnI4SxljLDXSuscNsY9xsAA
After some playing with my p/p thief, it seems that survivability and escapability shot over the roof simply by switching to Hide to the Shadow and Shadowstep. DPS also increased because of the extra dps from Sneak Attack due to 0 intiative cost. Shame, I wish Signet of Malice finally has a use.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Gunslingers don’t use stealth. :P
I imagined that being said by the guy who does “winners don’t use drugs”.
@runeblade
Since you at last managed to see flaws in your build, here are other tips to get rid of the rest of them:
- Panic strike roots an enemy for +5 seconds, allowing you to unload 2x without them being able to dodge.
- This combined with executioner is a death sentence.
- If you additionally throw gunk stolen from an engineer or some mobs, when your target is immobilized, you will also inflict few stacks of confusion from unload spam, burning, etc. plus physical damage it deals per pulse.
- Assassin’s signet is good only for support, when you stand behind wall of allies and never activate it (or with signet glass D/D build), but you want be able to solo people, so get rid of it.
PS: you can also throw gunk without target selected under your feet, use hide in shadows and shoot for 5 confusion stacks + few stacks more from unloads.
(edited by Dagins.5163)
Gunslingers don’t use stealth. :P
I imagined that being said by the guy who does “winners don’t use drugs”.
xD
http://gw2skills.net/editor/?fYAQNAqaVlUmiOXcy5E/5ExODgmTPFfVs6Mw5LB-TsAg0CnI4SxljLDXSuscNsY9xsAA
After some playing with my p/p thief, it seems that survivability and escapability shot over the roof simply by switching to Hide to the Shadow and Shadowstep. DPS also increased because of the extra dps from Sneak Attack due to 0 intiative cost. Shame, I wish Signet of Malice finally has a use.
Figured.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Are you guys saying 30/30/x is a good gunslinger build?
I think 25/30/0/0/15 might be the best imo. Super high damage, with extra initiative from preparedness.
What do you guys use for utility?
I also think withdraw/or the malice heal is the best heal for gunslingers.
P/P is not really that bad anymore.
You could also try a x/30/0/20/x variant with withdraw, and the trait for more int every 10 seconds, to be very tricky and hard to pin down.
Hypercrushed
pp without haste, just silly :P
pp without haste, just silly :P
This is somewhat true. The only time I’ve ever found moderate success with P/P in PvP was when running a zerk amulet/jewel, X/30/X/15+/X, and Haste. With it, you can spam 2 unloads in quick succession and literally down a necro at the start of the team fight. The issue where it falls short lies in being out of the team fight, so while Taquito may find success in WvW roaming with P/P, I can’t imagine attempting to do so with its fragility in PvP.
So should I be taking Panic Strike over Ricochet? What do you guys think? I feel like rico is better for zerging whereas panic is better for more 1v1ish type.
pp without haste, just silly :P
This is somewhat true. The only time I’ve ever found moderate success with P/P in PvP was when running a zerk amulet/jewel, X/30/X/15+/X, and Haste. With it, you can spam 2 unloads in quick succession and literally down a necro at the start of the team fight. The issue where it falls short lies in being out of the team fight, so while Taquito may find success in WvW roaming with P/P, I can’t imagine attempting to do so with its fragility in PvP.
P/P doesn’t work all that well in sPvP because it relies so heavily on kiting. If you’re going to play it in solo/team queue, the build is best suited to sweeping between points and harassing players. Your damage output is too high to ignore and you can play cat and mouse with them all day, but you won’t have enough sustain to actually fight on point. At best, you’ll be there to burn up as many of your opponents’ cooldowns/heals/health as possible before they reach point.
That’s one of the main reasons I hate sPvP. There’s really not much room for mobility when the mode rewards you for bunkering up and sitting in a circle. Now, if contesting a node stopped its scoring output, this build would be pretty darn good.
So should I be taking Panic Strike over Ricochet? What do you guys think? I feel like rico is better for zerging whereas panic is better for more 1v1ish type.
Panic Strike is kind of a waste, in my opinion. It’s got a 30 sec cooldown and there’s not much else in that trait line I like besides Mug. If you want an immobilize, your #2 shot is decent enough. I just wish the duration were 2 seconds or the skill cost less initiative, but it’s still way better than it used to be.
Ricochet is good in groups. I hated it at first, but it’s grown on me. With some tinkering, you can trait for it without losing too much of your damage.
@TeamBattleAxe
Going for 30 DA is a waste for you, while it passively gives about 22% damage increase, and makes your unload(s) impossible to dodge under 50% hp? This combined with 30 CS is perfect for ambushes, which are quite easy to set up in sPvP environment, especially with shadow trap. Most people die before you even need to kite them, so the biggest pp’s weakness is taken away if played properly.
Ricochet is a waste, because even with this trait your AoE will be laughable and inferior to shortbow. Bullets from ricochet can’t hit the same target twice, like trick shot.
@TeamBattleAxe
Going for 30 DA is a waste for you, while it passively gives about 22% damage increase, and makes your unload(s) impossible to dodge under 50% hp? This combined with 30 CS is perfect for ambushes, which are quite easy to set up in sPvP environment, especially with shadow trap. Most people die before you even need to kite them, so the biggest pp’s weakness is taken away if played properly.Ricochet is a waste, because even with this trait your AoE will be laughable and inferior to shortbow. Bullets from ricochet can’t hit the same target twice, like trick shot.
I wouldn’t run Ricochet in sPvP. I like it in WvW, but it depends too heavily on getting your enemies clustered to be worthwhile in small-scale fights. That said, it’s actually pretty effective against mesmers and minion masters, so I guess it can be a situational pick depending on enemy team comp.
As for DA, I don’t like going 30 in deadly arts. My damage is plenty high enough without it, and I’d much prefer having a trait like Pain Response over Panic Strike since I’m stealthless and don’t really have much in the ways of condi removal. Personal preference, though.
I just ran it in sPvP for a bit, and I’d say running HiS and SS helps a lot. Maybe I’ll try out Pain Response next.