Idea: Condition removal from Venoms

Idea: Condition removal from Venoms

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Posted by: Ghostwolf.9863

Ghostwolf.9863

So this suddenly hit me, currently the only issue with venoms is that there is not really much to them, if you make a build for using venoms you will throw away a lot of other nice utilities. So my idea is simply if a new trait was to be added to Deadly Arts.

Venomous Veins. Not sure what to call it.

After reading and seen a lot of medical research about by using spider, snake and other venoms daily, people could obtain a lesser immunity to these toxins and were able to treat diseases using larger quantities of the toxins than what’s used in modern medicines.

So from this said trait, the thief would take a small sip of each venom when he applies them to cure 1 condition per venom and possibly 3 seconds of stability from basilisk venom (instead of turning the thief to stone, it makes him stable on his feet) or
just protection since he’s hardened.

This would add something more defensive to pick from Deadly Arts line, just like
all other classes have a couple of defensive traits in their offensive lines. And with
venom share, aoe condition removal, AoE stability might be overkill though.

Discuss !

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

Idea: Condition removal from Venoms

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Posted by: DanH.5879

DanH.5879

too OP ?
Message Body length must at least be 15.

Idea: Condition removal from Venoms

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Posted by: naphack.9346

naphack.9346

you have to take venom share into account.
I’d still love this addition, but first, they need to rework spider venom.
It’s an amazing skill, but why the hell does it provide so many stacks of poison and is on such a horrid cooldown?
Why isn’t it, like, 2 stacks of poison on a 20 second cooldown? I’d totally take it.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.