Idea: Evasive-Regen (power or condi) Thef

Idea: Evasive-Regen (power or condi) Thef

in Thief

Posted by: Toro.1942

Toro.1942

Im trying to experiment here, im a new thief coming form ranger game play (and no im not a LB ranger), i usually roam or spvp whit a shouts evasive build on the ranger i.e.

http://gw2skills.net/editor/?fNEQRAsf3YnEqQvg2yCWsAVLGQQoWFAtjhktFcPE57PfxUVNB-TByCABAcCAO+gAwj6PEqEkLlftofYinAwM7PQKAYmGB-e

I was playing s/d thief and kinda give me the idea to try to make a similar type of thief, the reason? i just love the active play type that brings to the table and the evasion is the better dmg mitigator there is aside of dodge.

Has any of you ever try something like this?

Thank you all for you help and hope this is something that can work

BTW, this is for wvwvw and probably spvp

I start with this first idea using d/d and it is a condition oriented

http://gw2skills.net/editor/?fZAQNAoYVlsMp5ptNxyJ8PNBTBxZlDg3n4FrvzQ0UA-TpBBABAcCA04IAEWZgMOEA6s/g2PAAA

Update:

doing some matches i made some changes to this

http://gw2skills.net/editor/?fZAQRAqY4YlsMp5plPx3J8PNBTBxZlDg3n4FrvzL0UA-T5ABwAAOBA12fAcZAA

(edited by Toro.1942)

Idea: Evasive-Regen (power or condi) Thef

in Thief

Posted by: babazhook.6805

babazhook.6805

My own impression is you have too few sources of might to really leverage those runes in a meaningful way but that is just me. The 5 percent extra damage from bonus 6 is compromised by the rather low power overall.

If you want an uber evasive build you might consider Withdraw as your heal. It on a shorter cooldown and has no cast time so can not be interrupted. I know you do not then get that regen but your build still has plenty of regen from other sources.

Other things to consider from a WvW perspective is Runes of the Aristocrat with marjories chili. This gets you 6 might stacks on every heal and adds to both condition and direct damage. With withdraw and Inertia you can really build up those might stacks to the point they surpass what the Runes of Strength give.

Rune of the adventurer can also be a lot of fun in an uber evasive build. With vigor on heal and that might on dodge food a heal available every 15 seconds will also refill your endurance virtually instantly,

(edited by babazhook.6805)

Idea: Evasive-Regen (power or condi) Thef

in Thief

Posted by: Toro.1942

Toro.1942

My own impression is you have too few sources of might to really leverage those runes in a meaningful way but that is just me. The 5 percent extra damage from bonus 6 is compromised by the rather low power overall.

If you want an uber evasive build you might consider Withdraw as your heal. It on a shorter cooldown and has no cast time so can not be interrupted. I know you do not then get that regen but your build still has plenty of regen from other sources.

Other things to consider from a WvW perspective is Runes of the Aristocrat with marjories chili. This gets you 6 might stacks on every heal and adds to both condition and direct damage. With withdraw and Inertia you can really build up those might stacks to the point they surpass what the Runes of Strength give.

Rune of the adventurer can also be a lot of fun in an uber evasive build. With vigor on heal and that might on dodge food a heal available every 15 seconds will also refill your endurance virtually instantly,

Thank you for your comment, i agree on the choice of heal. I have never try those runes so i will now, also im toying around with a power version using sword and same amount of evasion region, i think the lack of damage mitigation is the problem, i will update the post with the results of my test.

again this is just an idea and i do think is a very active game style