The latest nerfbat to the throat (I strongly disagree with the 1 second cooldown on stealth skills, it’s class-breaking) gave me an idea for a new elite spec for thief. Something a bit more Robin Hood-like, which would give thief more utility in team fights.
For now I’m calling it Vigilante, but name’s not important. It would build on rendering shades boon stripping, to give it more utility then it currently has (because honestly I haven’t seen a thief seriously committed to shadow arts in a long time, given the other trait lines offer more to thief builds since HoT came out…feel free to disagree). The build would rob from the rich and give to the poor, and have options to do damage for each boon stolen, OR convert boons stolen to conditions. The thief would have utility to convert conditions to boons…and would hold on to all boons for their durations, unless using a utility skill that would transfer all his boons to his teammates, gaining evasion for a short period of time (so they can still function as thieves, get in, get out, look for an opportunity). Another utility could work like impairing daggers is supposed to work (currently it’s a bit too clunky to be useful). Each of the boon daggers (3) would place a condition that prevents the target from receiving it’s next boon, within the timer (base time to be determined via testing, affected by condi duration). This new condition would be able to be cleansed like normal conditions.
It would take more fleshing out…but perhaps it’s something worth looking into?
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