Idea for traps and venoms
Yeah they need a little extra kick. Traps and smokescreen ain’t that good. Venoms are interesting, on 1 hand 45 second is a little much, on the other hand there is venomshare. Feels like they are built to suck because it’s possible to share them.
I did have a thread before on traps and smokescreen located here though:
Ehmry Bay – Legion of the Iron Hawk [Hawk]
The problem with traps isn’t just that they suck, but that they’d never be viable because other utility like shadow refuge, shadowstep, and even signet of shadows far outweigh their usefulness. I think this is why people often suggest things that are just so over the top.
Venoms: They all need to be instant cast. They all need to provide the same poison DOT, and they should all provide cripple to the target. Now this would mean spider and drake could be improved. I say merge the 2. Instead of a poison DOT it provides a poison attack that deals the full damage upfront and provides chill instead of cripple.
Why can’t Thieves have access to a trap to shut down a piece of siege equipment for example? Attach that effect to tripwire. Why can’t Thieves have a ‘termite’ trap that causes siege weapons to take 50% additional damage for 20 seconds? Attach that to needle trap.