Idea's You may like, balancing

Idea's You may like, balancing

in Thief

Posted by: Faux.1937

Faux.1937

1st off, I love thief A LOT and I feel it doesnt need nerfed at all, but I do think some balancing is needed.

Here are a few simple Ideas.

1) Shadow Refused – Make this an Elite skill, giving you 1sec of stability per pulse (so your not KB out of it) 90sec Cooldown. 10 players max. This is to help over use of an aoe skill and make it a more important skill.

2) Basilisk Venom – A utility skill, keep it the same.

3) Venoms 30s Cool down base (But basilisk 45sec), Give 1 Passive ability and 1 used ability to them, Missing due to Blinding doesnt proc the venom. Make Zerk venoms and condition venoms separate!

Example 1) Skale Venom: Passive, 10% chance on crit to cause vulnerability for 10sec, When used, next 2 attacks apply Immobilized for 2sec.

This would give you a good dps alt to signets, able to stack a few Vul, pop to immob and dps your target, not to strong, but more useful at the same time.

Example 2: Spider Venom: Passive, every 6th attack applies Poison for 5sec. When used, next 3 attacks apply Torment for 35sec.

This would be good for a condtion build, ably to add poison and then torment at the right times for some burst condition dps.

When Using venom share, only the Proc “when used” part will be given to other players.

Please, let me know how you feel about this.

SAB or RIOT