Idea to improve both D/D and P/P
Why not just “Swap” the abilities in spirit?
Dagger Wave – 6 init, range 600 – Throw a multitude of daggers are your opponent, causing vulnerability, weakness or cripple (one, randomly) on critical hits (does direct damage)
Death Blossom – 4 init, range 130 – Leap into the air and spin about, shooting everyone around you and causing them to bleed (same functionality as current DB)
Not perfect, but should be easy(ish) to implement and would make both sets at least marginally better.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
In real life, if you are running a condition build, then you want to use D/D but only for the dual skill.
I wish I could death blossom in real life:/
Why not just “Swap” the abilities in spirit?
Dagger Wave – 6 init, range 600 – Throw a multitude of daggers are your opponent, causing vulnerability, weakness or cripple (one, randomly) on critical hits (does direct damage)
Death Blossom – 4 init, range 130 – Leap into the air and spin about, shooting everyone around you and causing them to bleed (same functionality as current DB)
Not perfect, but should be easy(ish) to implement and would make both sets at least marginally better.
Well, adding a condition application to a skill is insanely easy to implement.
Also, I don’t feel that melee on pistols and ranged on daggers as dual skills (the most build-defining skill) is a good idea. It doesn’t fit their design.