If stealth was the problem, then how about...
Back with the trailers, when I heard about the Stealth mechanic is was like “ewww”
Hell even Aion got it right, the stealth for classes like rogues/thieves/assassins are not to “avoid” damage (I put "" because you know even in stealth you get easily hit by random attacks, and stealth last so very few seconds) but for offense AND defense, let me explain :
In WoW, it is used both as offensive & defensive ability, sure it can be used without limits but once you’re out of combat, you’re out of stealth and you have to prepare the fight according to your opening. You have also vanish (which makes you restealth again). But that’s it. No Stealth spam, nothing.
You can also use it as a defensive ability just to hide from raids of players nearby, or waiting in a strategic spot in order to defend it and surprise the ennemy.
In Age of Conan, the stealth mechanism is similar both to WoW and GW2 : critical single attack in stealth and it has no limitation. But again, once in combat you can’t restealth until you’re out of it.
Sorry for bringing WoW & Age of Conan, but I think they did a good job on stealth mechanism.
I know there wasn’t any kind of stealth in GW1, but I think the reason was because Assassins got very good defensive abilites. Whereas in Guild Wars 2, Thieves are just… I don’t know, many things are lacking : interesting rotation, decent bursts, and more importantly : mobility and defense.
Stealth should be something that truly has a meaning and should be used cleverly
i agree just give us a longer endurance bar so we can dodge more . because we are
kinda squishy
The problem with comparing stealth between games is other games tend to give even sillier things to make up for the limited in combat stealth usually in the form of stun locking.
Aion was a prime example at release, the stealth class basically lived or died on whether they could kill the target with their stun lock chain, if they could then the target had no way to fight back if they couldn’t then the stealth class was almost entirely incapable of killing that target in any way.
Here thieves get more frequent stealths but at no point do they prevent the enemy from attacking for their entire damage potential and at no point are they totally untouchable by the person their fighting. Heck even the damage potential of a thief isn’t way above anyone else, they have easier burst potential but have to get it in the same way anyone does.
OK, talk about a drastic change to dynamics. Everyone being able to SEE you plus the short duration of stealth in this game would be completely pointless. Basically, say goodbye to ever landing a backstab and to eat every attack possible because you could still be targeted.
All they need to do is add a restealth timer to every stealth skill for skill duration +3 seconds. CnD, no more stealth activation for 6 seconds. Done.
You’re right, but they changed CCs so you can’t be stunlocked forever.
In Age of Conan Stealth was not around stun locking, and even stunned, you can’t be stunned again for like 30secs – 1min.
Even in WoW now, trying to full stunlock will be useless (it will last 4-5 sec max and it decreases as you try to stun more).
Here you CAN actually prevent the ennemy for attacking, daze, basilik… it’s quite easy. But they don’t last long so you have to rely on other things, which I think, makes the fights more enjoyable. But still, I hate the way stealth is in GW2.
yeah eventually all the CC gets nerfed because no one likes being unable to act and it made them far too powerful, which of course always ended up dropping the “stealth” classes to the lower regions of effectiveness.
Hence my statements that you either have to put up with stealth being powerful against new/unskilled players, nerf the stealth users to oblivion or remove stealth in total. Because either way someones going to be complaining of being OP.