If they had their way...

If they had their way...

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Posted by: randomly.6395

randomly.6395

These would be the patch notes if every suggested thief change I’ve seen ingame or on these forums were implemented. Feel free to add more that you’ve seen. (note that I am not calling for these nerfs, quite the opposite.)

General

  • Leap finishers through smoke fields produce area blindness
  • Movement speed within stealth is reduced by 50%
  • Damage dealt within stealth is reduced by 50%
  • Any actions during stealth will break stealth (this includes dodging)
  • Taking any direct damage during stealth will break stealth
  • Bleeding will cause red footfalls that can be seen while within stealth
  • Poison will cause a green aura that can be seen while within stealth
  • Revealed time increased to 6 seconds in all game modes
  • Stealth can randomly break for no reason

Sword

  • Infiltrator’s Strike initiative cost increased to 5
  • Infiltrator’s Strike can no longer be used while under CC effects
  • Pistol Whip no longer stuns or causes the thief to evade
  • Flanking Strike initiative cost increased to 6
  • Larcenous Strike no longer removes boons

Short Bow

  • Cluster Bomb is now a 20% chance to be a blast finisher
  • Infiltrator’s Arrow range reduced by half, to 450

Dagger

  • Backstab damage reduced by 50%
  • Backstab now has diminishing returns. Backstabbing a target causes the target to be immune to future backstabs for 10 seconds
  • Heartseeker always deals damage as if the target were above 50% health
  • Cloak and Dagger no longer deals damage and has a 10 second cooldown

Pistol

  • Vital Shot’s bleeding duration is reduced to 2 seconds to match the engineer’s pistol bleed duration
  • Headshot has a 5 second cooldown and no longer interacts with Superior Runes of Perplexity
  • Black Powder blinds in an AoE once and no longer drops a smoke field

Slot Skills

  • Hide in Shadows no longer cures conditions or grants regeneration
  • Shadow Refuge grants a static 4 seconds of stealth and no longer pulses or stacks
  • Basilisk Venom no longer interacts with Superior Runes of Lyssa

Traits

  • Shadow’s Embrace’s condition removal has a 10 second internal cooldown
  • Shadow’s Rejuvenation’s healing has been reduced by 50%
  • Infusion of Shadow has been removed
  • Feline’s Grace has been removed
  • Hard to Catch has been removed
  • Last Refuge grants only 1 second of stealth
  • Hidden Killer grants a 10% increased chance to critically hit while in stealth
  • Uncatchable has a 5 second internal cooldown

(edited by randomly.6395)

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Posted by: Zacchary.6183

Zacchary.6183

Yet all this wouldn’t matter if they decided “Hey, I don’t want to suck anymore. Perhaps I should understand exactly what is killing me instead of blaming my failures on other people.”

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Posted by: DanH.5879

DanH.5879

i agree with those nerfs !

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Posted by: Evilek.5690

Evilek.5690

You won first place in competition " Biggest Troll " this month

Congratulations Mr randomly.6395

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
OupĂ­ lvl 80 Immortal Guardian

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Posted by: Olba.5376

Olba.5376

I think that if “they” had their way, Thief would be removed.

Because let’s face it, even if you remove stealth, either directly or by increasing revealed to ridiculous extents, everyone would end up playing something akin to the S/D evade builds. And that would kitten off people even more than stealth.

And thus, the only option would be complete removal of Thief.

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Posted by: Maugetarr.6823

Maugetarr.6823

Anyone else remember the days when we were being told (by people who didn’t play thief) that we were playing our class wrong? We were supposed to play an evasive build. Now that the meta has shifted to an evasive build that needs to be nerfed, but stealth also still needs to be nerfed even though only noobs and unskilled thieves use it (by popular misconception). I guess once we stand still and auto attack people will be happy.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Cyhann.2609

Cyhann.2609

Still OP, let’s make it that way that you only can use 5 Initative every 10 seconds.

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Posted by: Sceinna.3561

Sceinna.3561

Oh guys don’t be so naive.. stealth IS a problem in this game and it IS unbalanced.

Actually I’ve suggested that Shadow Refuge shouldn’t stack stealth and stealth in general shouldn’t stack higher than 3s (4s with trait), why do we need perma stealth?

Why do we need a tool to kitten out of a fight? 3s hidden, 3s revealed seems to be a perfect and fair balance to me. During combat this wouldn’t change ANYTHING, it just wouldn’t allow you to get a free out of jail card EVERY fight whenever you want.

It doesn’t matter though, as long as Perma Stealth is there I’ll keep abusing it and soloing keeps and towers all day long. Last matchup I’ve solo’d 10 keeps and atleast 50 towers. Since reset I’ve already solo’d two keeps.

Old video, I now solo keeps in under 5mins (before npcs respawn, p/d)
http://www.youtube.com/watch?v=qcDMubyiSac

D/P perma stealth/blind is broken and anyone denying it is.. seriously -_-"

I’m not a random troll that got killed by a nasty thief lately, I’ve actually never lost against another thief in a fair 1v1, I’m surely a top thief player in EU WvW scene without any doubt.

Youtube.com/oroneyishi and youtube.com/thecivilrebels or find me on youtube: Laela Blackbird

You’ll most likely find some D/P videos from ages ago but atleast they’ll prove my point about D/P.

(edited by Sceinna.3561)

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Posted by: Maugetarr.6823

Maugetarr.6823

Oh guys don’t be so naive.. stealth IS a problem in this game and it IS unbalanced.

Actually I’ve suggested that Shadow Refuge shouldn’t stack stealth and stealth in general shouldn’t stack higher than 3s (4s with trait), why do we need perma stealth?

Why do we need a tool to kitten out of a fight? 3s hidden, 3s revealed seems to be a perfect and fair balance to me. During combat this wouldn’t change ANYTHING, it just wouldn’t allow you to get a free out of jail card EVERY fight whenever you want.

It doesn’t matter though, as long as Perma Stealth is there I’ll keep abusing it and soloing keeps and towers all day long. Last matchup I’ve solo’d 10 keeps and atleast 50 towers. Since reset I’ve already solo’d two keeps.

Old video, I now solo keeps in under 5mins (before npcs respawn, p/d)
http://www.youtube.com/watch?v=qcDMubyiSac

D/P perma stealth/blind is broken and anyone denying it is.. seriously -_-"

I’m not a random troll that got killed by a nasty thief lately, I’ve actually never lost against another thief in a fair 1v1, I’m surely a top thief player in EU WvW scene without any doubt.

Youtube.com/oroneyishi and youtube.com/thecivilrebels or find me on youtube: Laela Blackbird

You’ll most likely find some D/P videos from ages ago but atleast they’ll prove my point about D/P.

Why aren’t people in your matchups sweeping towers and keeps after they take it? You can certainly annoy thieves enough to push them out if you’re looking for them (assuming you can’t kill them). Also the P/D spec (maybe not specifically the one you used to solo bay and garri, but similar) got a bunch if calls foe nerfs a qhile back to until thieves found something… different (not better, just fitting their playstyle? ). If D/P is changed along with S/D then P/D would probably become more popular again and be on the receiving end of the thief hate. Just something to think about. We will probably always be complained about because we are annoying even if we’re not dangerous.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

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Posted by: Sceinna.3561

Sceinna.3561

Oh guys don’t be so naive.. stealth IS a problem in this game and it IS unbalanced.

Actually I’ve suggested that Shadow Refuge shouldn’t stack stealth and stealth in general shouldn’t stack higher than 3s (4s with trait), why do we need perma stealth?

Why do we need a tool to kitten out of a fight? 3s hidden, 3s revealed seems to be a perfect and fair balance to me. During combat this wouldn’t change ANYTHING, it just wouldn’t allow you to get a free out of jail card EVERY fight whenever you want.

It doesn’t matter though, as long as Perma Stealth is there I’ll keep abusing it and soloing keeps and towers all day long. Last matchup I’ve solo’d 10 keeps and atleast 50 towers. Since reset I’ve already solo’d two keeps.

Old video, I now solo keeps in under 5mins (before npcs respawn, p/d)
http://www.youtube.com/watch?v=qcDMubyiSac

D/P perma stealth/blind is broken and anyone denying it is.. seriously -_-"

I’m not a random troll that got killed by a nasty thief lately, I’ve actually never lost against another thief in a fair 1v1, I’m surely a top thief player in EU WvW scene without any doubt.

Youtube.com/oroneyishi and youtube.com/thecivilrebels or find me on youtube: Laela Blackbird

You’ll most likely find some D/P videos from ages ago but atleast they’ll prove my point about D/P.

Why aren’t people in your matchups sweeping towers and keeps after they take it? You can certainly annoy thieves enough to push them out if you’re looking for them (assuming you can’t kill them). Also the P/D spec (maybe not specifically the one you used to solo bay and garri, but similar) got a bunch if calls foe nerfs a qhile back to until thieves found something… different (not better, just fitting their playstyle? ). If D/P is changed along with S/D then P/D would probably become more popular again and be on the receiving end of the thief hate. Just something to think about. We will probably always be complained about because we are annoying even if we’re not dangerous.

Because I’m good at hiding, I reposition myself constantly.. I know how far the sound of black powder travels (most people don’t even pay attention to this sound lol), I not only stealth myself but I use the terrain to hide my black powder etc…

All I’m saying is some of the whining is completely justified because people abuse the stealth mechanics (so do I by perma stealthing in keeps/towers, but atleast I don’t mass abuse it in fights).

It’s not only stealth though, it’s also the crazy mobility warrior, still the ranger pet outressing all of your damage underwater… engis being extremely OP with perplexity right now.. d/d eles (if being played by a good player) being OP since GW2 launch…

This is of course just my opinion… and I’m usually speaking from a roaming perspective, WvW isn’t made for roaming.

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Posted by: Mathias.9657

Mathias.9657

Psh thieves still OP, MORE NERFS

imo remove the ability to use weapons.

Back to WoW, make GW2 fun please.

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Posted by: randomly.6395

randomly.6395

You won first place in competition " Biggest Troll " this month

Congratulations Mr randomly.6395

I hope I don’t come off as someone who actually wants any of these nerfs. I main a thief and find people who suggest nerfs that are completely overboard to be hilarious.