Imagine pve
What’s crazy for me are the words “Interesting” , “fight” and “PvE” in the same sentence. lol
On a serious note:
I see Thief PvE is a lot of dodging, condition damage such as bleed and poison. Pistol/Pistol , Dagger / Dagger for major poisoning, Dagger/ Pistol to stay safe.
There is a lot of poison sharing to help spread the damage to all your party members.
Most importantly, Thief is essential to skip certain aspect of the dungeon or for positioning properly. Helping everybody be invisible and safely get from A to B is important. Us Thieves take care of the dirty jobs. Positioning in PvE is extremely important for the group and Thief is the best key for this.
Whether it’s infiltration From A to B or activating a switch for everyone’s safety through lasers beams or Healing downed players during troubling boss fight in stealth.
Anything thing that other professions hate to do, we excel at it. I hope I satisfied your imagination.
To summarize
Infiltration jobs for lazy people.
Infiltration jobs for positioning.
Sharing poisons for increasing control and damage over the fight.
Pure simple damage
good AoE poison field. ( Blast combo = Weakness. to reduce the pressure)
Emergency Medic and Stealth Medic when not in combat
Amazing Scout
11/10- IGN “Thief is amazing. Giggity”
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
thief PVE is a lot of dodging, rolling into a large group of enemies and pistol whipping. i have signet of malice where its passive ability is that i gain health every time i hit something. pistol whip hits up to 3 enemies 6 times with each use. i can use this roughly 3 times before my initiative needs to recharge. i use the might and swiftness gain from my dodging to my advantage in this. and if a boss has a high toughness i autoattack him to lower both his attack power and defense.
if sh/it really hits the fan, i pop dagger storm and move towards enemies so i can get the health gain while stacking bleeding on baddies and reflecting projectiles
Thieves can really be built two separate ways for PvE. You’re either built to be very good at delivering single target DPS, or very good at surviving/debuffing multiple targets due to stacking and scaling health steals and the ability to reliably inflict multiple debilitating conditions while also keeping melee range to enemies so they stay where your party wants them.
My PvE build runs d/d condition unicorn as the deathblossom evade is actually pretty good in pve at maintaining survivability and stacking bleeds. (doubly so now that bleed caps aren’t really a thing to worry about) While Dorian’s build focuses on blind/direct damage, mine focuses on bleed/poison/cripple to accomplish the same sort of pve debuff/tank.
As others have noted, you’re also usually the go-to-guy for in-combat rezzing and anything requiring stealth due to shadow refuge, and for regular groups you’re also usually utilized for your spammable burst finisher on the shortbow, which is used coordinated with others to create massive aoe combo effects for healing or condi/boon spam.
If anything you’ll find that a skilled thief in PvE is especially good at fixing bad situations. Built properly it’s the only class that really has all the tools to both tank a boss or room and reliably rez another player without requiring outside help.
You’re not godlike, but your self sufficiency and mobility goes a long way towards fixing other people’s mistakes, and you’re a solid add for damage or holding aggro depending on how you’re built. It is, however, a bit more difficult to play than other classes in PvE, as the sustain builds are more active than passive defense, and the damage builds require you to keep track of initiative and revealed.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
Pls ignor the trolls, in open world it doesnt matter what you are doing, but for the most part youd want to stick to https://www.youtube.com/watch?v=ygx9l1sUvX8
-at least in dungeons…
boonsharing; pistol pistol… u guys are creepy ^^’