Imapling Lotus Should NOT Inflict Damage

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Posted by: Cecilia.5179

Cecilia.5179

There is no way to make this dodge not reveal you from stealth. It is extremely frustrating to use this while trying to do anything other than hurt foes. It also has all the problems the other dodges currently have (It is awesome to spread caltrops in one spot by spamming dodge, though)

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Posted by: TexZero.7910

TexZero.7910

take the dodge that doesn’t do damage……

or just you know play thief without stealthing.

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Posted by: Sagat.3285

Sagat.3285

take the dodge that doesn’t do damage……

or just you know play thief without stealthing.

Lulz.

Uncatchable doesn’t.

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Posted by: TexZero.7910

TexZero.7910

take the dodge that doesn’t do damage……

or just you know play thief without stealthing.

Lulz.

Uncatchable doesn’t.

Doesn’t mean it shouldn’t.

Both it and the trick Caltrops should have the choking gas treatment.

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Posted by: Sagat.3285

Sagat.3285

take the dodge that doesn’t do damage……

or just you know play thief without stealthing.

Lulz.

Uncatchable doesn’t.

Doesn’t mean it shouldn’t.

Both it and the trick Caltrops should have the choking gas treatment.

Lulz.

This nerf wish sounds familiar.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: uglydan.1638

uglydan.1638

If you aren’t in combat, it doesn’t do damage, just a PSA.

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Posted by: Rain.9213

Rain.9213

Oh yeah, let’s make a skill that applies 8 seconds of bleeding, 6 seconds of torment, and 3 seconds of cripple not reveal you so you can stealth and spam it till the enemy dies xD

Sorry OP, but this would be too strong.

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Posted by: Amante.8109

Amante.8109

Except all of those things are fairly insignificant on their own (oh no, 8s of a single stack of bleed!!). A Thief in stealth using all of their dodges to put these conditions on would essentially be wasting all of their stealth to tickle the opponent. The Lotus dodge is good because you can weave it in mid-combat with other condition application, not because of the sheer ridiculousness of 1 stack of bleed+torment and a short cripple on its own.

At any rate, the dodges suffer from a lot of QoL and usability issues right now, and Lotus is no exception. Ideally, none of them should reveal you from stealth, as this functions as a downgrade to core Thief skills (many of which already struggle to be useful).

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Posted by: Zero Day.2594

Zero Day.2594

take the dodge that doesn’t do damage……

or just you know play thief without stealthing.

Lulz.

Uncatchable doesn’t.

Doesn’t mean it shouldn’t.

Both it and the trick Caltrops should have the choking gas treatment.

Lulz.

This nerf wish sounds familiar.

Man, I was just re-reading it…

Yup, both had the same kind of nerf request… Choking gas one went through (my personal favorite one)


Except all of those things are fairly insignificant on their own (oh no, 8s of a single stack of bleed!!). A Thief in stealth using all of their dodges to put these conditions on would essentially be wasting all of their stealth to tickle the opponent. The Lotus dodge is good because you can weave it in mid-combat with other condition application, not because of the sheer ridiculousness of 1 stack of bleed+torment and a short cripple on its own.

At any rate, the dodges suffer from a lot of QoL and usability issues right now, and Lotus is no exception. Ideally, none of them should reveal you from stealth, as this functions as a downgrade to core Thief skills (many of which already struggle to be useful).

Maybe it’s a way to counter stealth. Like when the thief is in stealthed, force them to dodge, so that they reveal themselves. OMG THE PLAYS #MLG

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(edited by Zero Day.2594)

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Posted by: babazhook.6805

babazhook.6805

It fine just the way it is.

We do not need more skills that work as while stealthed keeping the person stealthed. All this does is lead to ever more people relying on stealth in game. DD traitline is supposed to be a way of doing combat where one not always using stealth.

Secondly as is this skill works great with SOM and gives very good reasons to use that heal in a build. You can dodge in combat and heal as you dodge and this will add to the heal on evade. Very useful.

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Posted by: Kocoff.7582

Kocoff.7582

I think that’s the point OP. If it doesn’t cause damage it would truly OP. It’s the risk you take when you just used Shadow Refuge. Also if you are OOC, you do not shoot out the daggs.

It’s the catch of this spec, you make a serious evasive sacrifice with all 3 options.

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Posted by: Cecilia.5179

Cecilia.5179

Oh yeah, let’s make a skill that applies 8 seconds of bleeding, 6 seconds of torment, and 3 seconds of cripple not reveal you so you can stealth and spam it till the enemy dies xD

Sorry OP, but this would be too strong.

3 stacks of bleed and torment doesn’t even scare a class with 1 cleanse. This skill only works as supplemental damage, and it is way to punishing to get revealed for using it.

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Posted by: babazhook.6805

babazhook.6805

Oh yeah, let’s make a skill that applies 8 seconds of bleeding, 6 seconds of torment, and 3 seconds of cripple not reveal you so you can stealth and spam it till the enemy dies xD

Sorry OP, but this would be too strong.

3 stacks of bleed and torment doesn’t even scare a class with 1 cleanse. This skill only works as supplemental damage, and it is way to punishing to get revealed for using it.

The issue is not what it does on its own while stealthed. The issue is what it will do in conjunction with other such skills (reaper of Grenth/caltrops/needle trap and so on)

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Posted by: Driften.8716

Driften.8716

There is no way to make this dodge not reveal you from stealth. It is extremely frustrating to use this while trying to do anything other than hurt foes. It also has all the problems the other dodges currently have (It is awesome to spread caltrops in one spot by spamming dodge, though)

I can say the same for Pulmonary Strike as when it goes off I loose stealth.

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Posted by: Ohoni.6057

Ohoni.6057

I will say this, I value being not in combat, of moving past enemies and dodging their attacks so that I am not put in combat with them. I really wish that “in combat” dodge procs like this and Caltrops did not go off unless I actually initiate combat. If I run past an enemy and they tag me, or if I drop off a short drop and take a little fall damage, it shouldn’t cause me to start showing tic damage every time I dodge.

Ideally these abilities would not activate at all unless I do some direct damage to an enemy first, and stealth should be similar, if you go into stealth, these effects should stop proccing until you break stealth (but I agree that you shouldn’t be able to use them from stealth without the enemy noticing).

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: PopeUrban.2578

PopeUrban.2578

This is why there are three options. Don’t use the long range auto-hit attack option on a stealth build. Use the one that gives you a leap combo, or the one that clears movement impairing effects in stead.

That said, I don’t think anybody would be super sad if all three were changed to just not fire their special effects when stealthed.

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Posted by: Rin.1046

Rin.1046

The thief is about stealth, the daredevil us about evasion. If you want to troll people while stealthed you play thief, the daredevil is not about staying in stealth, hence the damage part of lotus training. This is working as intended as far as I am concerned.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Sagat.3285

Sagat.3285

The thief is about stealth, the daredevil us about evasion. If you want to troll people while stealthed you play thief, the daredevil is not about staying in stealth, hence the damage part of lotus training. This is working as intended as far as I am concerned.

It just promotes facetanking in stealth d/d condi is not a real thing lulz. If you’re wasting your dodging while stealth your lost thinking synergy it makes no sense to me.

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Posted by: TexZero.7910

TexZero.7910

The thief is about stealth, the daredevil us about evasion. If you want to troll people while stealthed you play thief, the daredevil is not about staying in stealth, hence the damage part of lotus training. This is working as intended as far as I am concerned.

It just promotes facetanking in stealth d/d condi is not a real thing lulz. If you’re wasting your dodging while stealth your lost thinking synergy it makes no sense to me.

Or you can read what they said.

Daredevil isn’t about overuse of stealth. the fact that people feel its required is the problem. You can easily run a build not reliant on stealth and still do just fine.

The problem here is people just want the easy stick instead of learning a new playstyle.

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Posted by: Sagat.3285

Sagat.3285

The thief is about stealth, the daredevil us about evasion. If you want to troll people while stealthed you play thief, the daredevil is not about staying in stealth, hence the damage part of lotus training. This is working as intended as far as I am concerned.

It just promotes facetanking in stealth d/d condi is not a real thing lulz. If you’re wasting your dodging while stealth your lost thinking synergy it makes no sense to me.

Or you can read what they said.

Daredevil isn’t about overuse of stealth. the fact that people feel its required is the problem. You can easily run a build not reliant on stealth and still do just fine.

The problem here is people just want the easy stick instead of learning a new playstyle.

If it goes too far you end up with something like DH that was a bit of exaggerating but that’s why it doesn’t make sense to me. Even s/d would occasionally use stealth tbh it would be more of QoL change but fine bring on those ballerina d/d thieves lulz.

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The Dhuumfire thread

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Posted by: Amante.8109

Amante.8109

Daredevil isn’t about overuse of stealth. the fact that people feel its required is the problem. You can easily run a build not reliant on stealth and still do just fine.

Unless you’re talking about PvE… no, just no. People feel stealth is “required” because Thief has the lowest durability in PvP by a mile. Without at least a little stealth to reposition, you—the squishy Thief—will be the first target in any larger teamfight. That’s unless you’re SB #5’ing around the map and decapping, in which case… you’re not really surviving in COMBAT without stealth, are you?

Whether the new stuff can change that up remains to be seen. A lot of it was too unpolished or buggy to test properly right now (clunky dodges that count as skills and can apply confusion, utility skills that cost initiative, etc.) So not sure where you’re getting evidence of this bold new playstyle we’re all somehow missing. Does it involve the Staff? Please say it involves the Staff, I haven’t had a good laugh in a while

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Posted by: babazhook.6805

babazhook.6805

Daredevil isn’t about overuse of stealth. the fact that people feel its required is the problem. You can easily run a build not reliant on stealth and still do just fine.

Unless you’re talking about PvE… no, just no. People feel stealth is “required” because Thief has the lowest durability in PvP by a mile. Without at least a little stealth to reposition, you—the squishy Thief—will be the first target in any larger teamfight. That’s unless you’re SB #5’ing around the map and decapping, in which case… you’re not really surviving in COMBAT without stealth, are you?

Whether the new stuff can change that up remains to be seen. A lot of it was too unpolished or buggy to test properly right now (clunky dodges that count as skills and can apply confusion, utility skills that cost initiative, etc.) So not sure where you’re getting evidence of this bold new playstyle we’re all somehow missing. Does it involve the Staff? Please say it involves the Staff, I haven’t had a good laugh in a while

the new playstyle is not staff. It is not stealth. It is staying in combat and putting out damage with ones dodges. It a style that relies on putting on more pressure that is ongoing rather then hit stealth and reset tactics of old. It requires a bit of work yet but it is promising. I did create a number of builds using DD and made the commitment of doing little stealth. Even in battles I was outnumbered I did resort to stealth. I did pretty good using the new traits and look forward to honing those abilities as they are refined.

Now there was some nasty surprises as in the new builds from the other classes I came against but I will have to experience those more to see just what makes them tick.

(edited by babazhook.6805)

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Posted by: MakubeC.3026

MakubeC.3026

Oh yeah, let’s make a skill that applies 8 seconds of bleeding, 6 seconds of torment, and 3 seconds of cripple not reveal you so you can stealth and spam it till the enemy dies xD

We Mesmers now?

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Posted by: knyy.6427

knyy.6427

If it wouldnt do any damage, you could condi spam in stealth which would be too strong. Exactly the reason why sb 4 does now a bit damage.

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Posted by: TexZero.7910

TexZero.7910

Daredevil isn’t about overuse of stealth. the fact that people feel its required is the problem. You can easily run a build not reliant on stealth and still do just fine.

Unless you’re talking about PvE… no, just no. People feel stealth is “required” because Thief has the lowest durability in PvP by a mile. Without at least a little stealth to reposition, you—the squishy Thief—will be the first target in any larger teamfight. That’s unless you’re SB #5’ing around the map and decapping, in which case… you’re not really surviving in COMBAT without stealth, are you?

Whether the new stuff can change that up remains to be seen. A lot of it was too unpolished or buggy to test properly right now (clunky dodges that count as skills and can apply confusion, utility skills that cost initiative, etc.) So not sure where you’re getting evidence of this bold new playstyle we’re all somehow missing. Does it involve the Staff? Please say it involves the Staff, I haven’t had a good laugh in a while

I didn’t once say new playstyle, i said different.

Think back a few months to when sword / dagger was dominate.
You are actually fairly durable and able to self sustain via dodging appropriately.

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Posted by: uglydan.1638

uglydan.1638

Impaling Lotus should not proc while in stealth. A lot of what makes a thief slippery is evading in stealth. Proccing without being revealed is too much.

I was looking forward to including Impaling Lotus into my condi build, but getting revealed for dodging while stealthed makes it impractical. (not even going to mention how clunky it currently is, even if that’s fixed, Impaling Lotus is a hinderance).

If you look at it from a real life scenario, if you’re entering stealth, you wouldn’t use an ability that would give you away until you were ready.

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Posted by: TexZero.7910

TexZero.7910

Impaling Lotus should not proc while in stealth. A lot of what makes a thief slippery is evading in stealth. Proccing without being revealed is too much.

I was looking forward to including Impaling Lotus into my condi build, but getting revealed for dodging while stealthed makes it impractical. (not even going to mention how clunky it currently is, even if that’s fixed, Impaling Lotus is a hinderance).

If you look at it from a real life scenario, if you’re entering stealth, you wouldn’t use an ability that would give you away until you were ready.

If you look at any video game from a real life scenario you’re brain is going to hurt.

So instead lets look at why it reveals from stealth, and why that’s working as intended.

A) It only procs in combat
B) It deals damage

The result being, if you are stealthed, in-combat. be prepared to be revealed.
Working as designed.

The problem here is the mindless abuse of stealth as a game mechanic in pvp situations. Instead of players adapting to an evasive playstyle they are still mindlessly using stealth.

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Posted by: Cecilia.5179

Cecilia.5179

Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.

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Posted by: uglydan.1638

uglydan.1638

I play P/D + SB, and have since original beta. It’s not exactly a mindless, stealth abusing build. Players don’t have to adapt to a playstyle they do not like. (especially if some players berate others for using it/look down on it etc.)

I also do not pvp. I prefer WvW. That being said, thief has a variety of weapon sets with differing play types. If we were meant to be solely an evasive class, we wouldn’t have sets that promote other styles of play. You may not like P/D or other stealth using sets, but they are just as valid as any evasive sets.

If Impaling Lotus reveals from stealth, it’s of limited value to me. (not to mention that condi clear just doesn’t keep up with SA – you have to embrace as much dodging in your DD build as possible for the condi removal to be as constant as SA)

I spent time with a DD/Trick/DA build, and it just wasn’t all that compatible (a lot of it was the herky jerky dodging) and the condi cleanse was just not as reliable as I said. I’d like to use DD, but it just isn’t as effective for my playstyle. I may try a DA/DD/SA build next BWE but I’d really hate to lose trickery.

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Posted by: TexZero.7910

TexZero.7910

Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.

It’s only a hindrance if you have to use stealth as a crutch.

@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.

Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.

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Posted by: Cecilia.5179

Cecilia.5179

Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.

It’s only a hindrance if you have to use stealth as a crutch.

@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.

Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.

I wouldn’t say that I need stealth to function. I usually play Necro with no special teleports, stealth, or evades. The problem isn’t that it hurts people who depend on stealth, but that it punishes the player for needing to evade in stealth, which can be necessary sometimes. There’s little reason to run it right now because it is more punishing than it is rewarding.

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Posted by: Sagat.3285

Sagat.3285

Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.

It’s only a hindrance if you have to use stealth as a crutch.

@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.

Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.

I wouldn’t say that I need stealth to function. I usually play Necro with no special teleports, stealth, or evades. The problem isn’t that it hurts people who depend on stealth, but that it punishes the player for needing to evade in stealth, which can be necessary sometimes. There’s little reason to run it right now because it is more punishing than it is rewarding.

Exactly I don’t see the synergy, just because it has condition damage doesn’t mean whatever and ballerina thieves are not a real thing even if Death Blossom’s animation was reworked unless of course we are talking PvE then yes keep it like that but since they balanced around PvP this trait will be a hindrance. Will it be more annoying then Last Refuge as a minor?? We’ll see..

He already killed p/d in PvP he won’t have to try for those who believe ballerina thieves will succeed.

Edit: Ballerina thieves in WvW?? Haha funny jokes.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: babazhook.6805

babazhook.6805

Again this would be a detriment to a condition build. Contrary to claims made here that it harms condition builds I used one throughout beta.

1>SOM procs on dodge and provides continous healing.

2>The trait doing damage was very useful against Mesmers allowing me to kill clones as I dodged.

These two factors are far more useful to a condition build than is those few times one needs to dodge while stealthed.

I would also point out that I have often chased down thieves using uncatchable while stealthed. It gives away your position.

Again bad idea.

(edited by babazhook.6805)

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Posted by: Sagat.3285

Sagat.3285

Again this would be a detriment to a condition build. Contrary to claims made here that it harms condition builds I used one throughout beta.

1>SOM procs on dodge and provides continous healing.

2>The trait doing damage was very useful against Mesmers allowing me to kill clones as I dodged.

These two factors are far more useful to a condition build than is those few times one needs to dodge while stealthed.

I would also point out that I have often chased down thieves using uncatchable while stealthed. It gives away your position.

Again bad idea.

SoM is trash there is no excuse to use it unless you’re in PvE where anything works. If “he who knows his name” didn’t put CiS next to S.Rej dealing with mesmer wouldn’t be so harsh it’s not like thief lacks close cleave. How is the placement of Uncatchable related to it? You throw the dagger but they can’t target you simple, you either evaded like a good player or trolled and wasted your endurance.

Was the build you tried a ballerina thief?

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Posted by: babazhook.6805

babazhook.6805

Again this would be a detriment to a condition build. Contrary to claims made here that it harms condition builds I used one throughout beta.

1>SOM procs on dodge and provides continous healing.

2>The trait doing damage was very useful against Mesmers allowing me to kill clones as I dodged.

These two factors are far more useful to a condition build than is those few times one needs to dodge while stealthed.

I would also point out that I have often chased down thieves using uncatchable while stealthed. It gives away your position.

Again bad idea.

SoM is trash there is no excuse to use it unless you’re in PvE where anything works. If “he who knows his name” didn’t put CiS next to S.Rej dealing with mesmer wouldn’t be so harsh it’s not like thief lacks close cleave. How is the placement of Uncatchable related to it? You throw the dagger but they can’t target you simple, you either evaded like a good player or trolled and wasted your endurance.

Was the build you tried a ballerina thief?

I really prefer not to cleave clones so as to avoid the on kill conditions that occur. The range in Impaling lotus is greater then any cleave and as I dodge through them the evade from the dodge helps to avoid on kill effects. 600 radius is further than a cleave.

As to SOM being trash there are more game modes than PvP. SOM works fine in Wvw and many thieves use it. Some people prefer to try things for themselves rather then just read some “expert” proclaim what is trash and what is not trash. I kind of liked doing damage when I dodged, evading damage when I dodged and healing damage when I dodged all at once. It worked quite well for me and especailly when there more than one enemy and I am not stealthing.

Play YOUR build. Ridicule any that do not play your build if that makes you feel better but please do not presume to tell me what works and does not work.

(edited by babazhook.6805)

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Posted by: Sagat.3285

Sagat.3285

Again this would be a detriment to a condition build. Contrary to claims made here that it harms condition builds I used one throughout beta.

1>SOM procs on dodge and provides continous healing.

2>The trait doing damage was very useful against Mesmers allowing me to kill clones as I dodged.

These two factors are far more useful to a condition build than is those few times one needs to dodge while stealthed.

I would also point out that I have often chased down thieves using uncatchable while stealthed. It gives away your position.

Again bad idea.

SoM is trash there is no excuse to use it unless you’re in PvE where anything works. If “he who knows his name” didn’t put CiS next to S.Rej dealing with mesmer wouldn’t be so harsh it’s not like thief lacks close cleave. How is the placement of Uncatchable related to it? You throw the dagger but they can’t target you simple, you either evaded like a good player or trolled and wasted your endurance.

Was the build you tried a ballerina thief?

I really prefer not to cleave clones so as to avoid the on kill conditions that occur. The range in Impaling lotus is greater then any cleave and as I dodge through them the evade from the dodge helps to avoid on kill effects. 600 radius is further than a cleave.

As to SOM being trash there are more game modes than PvP. SOM works fine in Wvw and many thieves use it. Some people prefer to try things for themselves rather then just read some “expert” proclaim what is trash and what is not trash. I kind of liked doing damage when I dodged, evading damage when I dodged and healing damage when I dodged all at once. It worked quite well for me and especailly when there more than one enemy and I am not stealthing.

Play YOUR build. Ridicule any that do not play your build if that makes you feel better but please do not presume to tell me what works and does not work.

There is no on kill traits for mesmer clones they’ve all been removed. How can you say you don’t want to kill them but used killing them as a excuse for the damage portion?? Show me those many thieves that use SoM just do it. I have nothing wrong with theorycrafting and playing your own way but please don’t tell me SoM is useful especially in WvW at least PvE but not WvW it’s PvP on steroids.

This trait doesn’t erase the fact that Death Blossom is still the same unreliable evading dual skill that’s only worth using in PvE where anything works. I’m not being rude I’m giving realistic criticism. Ballerina thief is not a real thing current condition thief is hiding in WvW behind food,runes and dire, it uses p/d and that trait will be an hindrance.

Again no rudeness just pure facts.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: babazhook.6805

babazhook.6805

Again this would be a detriment to a condition build. Contrary to claims made here that it harms condition builds I used one throughout beta.

1>SOM procs on dodge and provides continous healing.

2>The trait doing damage was very useful against Mesmers allowing me to kill clones as I dodged.

These two factors are far more useful to a condition build than is those few times one needs to dodge while stealthed.

I would also point out that I have often chased down thieves using uncatchable while stealthed. It gives away your position.

Again bad idea.

SoM is trash there is no excuse to use it unless you’re in PvE where anything works. If “he who knows his name” didn’t put CiS next to S.Rej dealing with mesmer wouldn’t be so harsh it’s not like thief lacks close cleave. How is the placement of Uncatchable related to it? You throw the dagger but they can’t target you simple, you either evaded like a good player or trolled and wasted your endurance.

Was the build you tried a ballerina thief?

I really prefer not to cleave clones so as to avoid the on kill conditions that occur. The range in Impaling lotus is greater then any cleave and as I dodge through them the evade from the dodge helps to avoid on kill effects. 600 radius is further than a cleave.

As to SOM being trash there are more game modes than PvP. SOM works fine in Wvw and many thieves use it. Some people prefer to try things for themselves rather then just read some “expert” proclaim what is trash and what is not trash. I kind of liked doing damage when I dodged, evading damage when I dodged and healing damage when I dodged all at once. It worked quite well for me and especailly when there more than one enemy and I am not stealthing.

Play YOUR build. Ridicule any that do not play your build if that makes you feel better but please do not presume to tell me what works and does not work.

There is no on kill traits for mesmer clones they’ve all been removed. How can you say you don’t want to kill them but used killing them as a excuse for the damage portion?? Show me those many thieves that use SoM just do it. I have nothing wrong with theorycrafting and playing your own way but please don’t tell me SoM is useful especially in WvW at least PvE but not WvW it’s PvP on steroids.

This trait doesn’t erase the fact that Death Blossom is still the same unreliable evading dual skill that’s only worth using in PvE where anything works. I’m not being rude I’m giving realistic criticism. Ballerina thief is not a real thing current condition thief is hiding in WvW behind food,runes and dire, it uses p/d and that trait will be an hindrance.

Again no rudeness just pure facts.

Firstly speaking about the beta test and impaling lotus in particular.

To your clones. When I fight a mesmer and am chasing him he will send clones on me and berserker phantasm. If I dodge the zerker attack and am able to at the same time kill his clones, then i am delaying his ability to get a shatter on. I have fought a lot of mesmers in WvW and the daredevil build using Impaling lotus worked very well.

I do not use dire.. I do not need condition duration food in a d/d build . Sometimes I use it and sometimes I do not. Since p/d bleeds are so low baseline it all but required on those builds. When the build is official I might very well just use the Might on Dodge food. My base bleeds with dagger dagger will still be higher then p/d bleeds using 100 percent duration foods.

So two points you are wrong on. Hiding behind dire…Hiding behind food.

Now to WvW. i got over 6000 hours in now and spend 90 percent of time in WvW. Most of that time on Thieves even though I have every profession to 80. I do not have to compare myself against how others play their thief. I have played virtually every iteration of Thief against all manner of opponents from good to bad and know which builds work best for me.

If i try build A and use it in WvW and then try build B and use it in WvW and over the course of very many nights have much better success with B then I know what works for me and what does not. I do not pay any heed to any person saying “this build will not work”

To SOM. In the current build (non beta) I use it about 30 percent of the time. Withdraw is a better heal in my build based on my tests night to night. That said depending on the environment SOM becomes better. I know this because I have tested this and I know what helps me live longer and win fights more often. If I am fighting one or two enemy players withdraw works much better. If I am fighting in a camp and an enemy player shows up to defend it, I am way better off with SOM. If I am fighting on point in a keep or tower where the champion sits be it defending the same against a number of players or attacking I am btter off with SOM.

Now in the BETA i tested SOM and withdraw as well and with the Impaling lotus trait found SOM worked better. Again I can test one of my builds against the other and had great success with SOM.

So on SOM you are wrong as well.

Your problem is assuming that just because a given build did not work for you it can not work for anyone else.

to DD and using deathblossom. I have played p/d condition. I have played p/p condition. I have player all manner of power builds and still do. I know the issue with evade on the DB skill but the this still works in a condition build when you are built to deal with those issues. Added to that it became even better in beta simply because of the nature of Impaling lotus.

From the perspective of the enemy an Impaling lotus looked very much like a DB. At the same time Impaling lotus has a longer evade. I found if I properly timed my DBS and Dodges I could mitigate a lot of damage will still inflicting my own. I also found that even with that lower evade time on DB (which should be upped) I was getting evades with it which triggered the other on evade traits. P/d does not have on evade skill in the weapon set. S/d does but is not very suitable for conditions. SB does but d/d will inflict way more bleeds and in fact poisons then will the SB if used properly.

So I suggest you wrong on D/d as well.

Do not confuse an opinion with a fact. Do not confuse a personal choice with a fact. Again you have the builds you like and that work for you. use them.

(edited by babazhook.6805)

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Posted by: Sagat.3285

Sagat.3285

This will drag forever when this DD is released I’ll be waiting for the ballerina thieves and their effectiveness. I said that before but they don’t balance around neither PvE or WvW.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: babazhook.6805

babazhook.6805

This will drag forever when this DD is released I’ll be waiting for the ballerina thieves and their effectiveness. I said that before but they don’t balance around neither PvE or WvW.

Well just go on playing your d/p. It seems it the only build some can get to work.

It is IMMATERIAL what they balance skills around. All that is material is what works where. D/d works fine in WvW and if do not PvP i really do not care what it does there.

You cant hold a point in PvP by stealthing. It does not mean stealth useless everywhere else.

(edited by babazhook.6805)

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Posted by: Sagat.3285

Sagat.3285

This will drag forever when this DD is released I’ll be waiting for the ballerina thieves and their effectiveness. I said that before but they don’t balance around neither PvE or WvW.

Well just go on playing your d/p. It seems it the only build some can get to work.

It is IMMATERIAL what they balance skills around. All that is material is what works where. D/d works fine in WvW and if do not PvP i really do not care what it does there.

You cant hold a point in PvP by stealthing. It does not mean stealth useless everywhere else.

Why do you assume I play d/p?? I mainly play PvP on necro now, my 2 thieves are pretty much focused on WvW which means I can make anything “work” with them. About stealth in conquest it doesn’t matter you still get in stealth anyway, to position,rez or disengage. That argument only worked because you lost too much choosing it on power spec pre patch if that’s “he who knows his name” excuse for nerfing SA maybe he forgot rest of the classes can also use 3 lines and he directly hit p/d and d/d while barely affecting d/p then he tries to smiles with DD and act like nothing happened.

You not caring about PvP is all I needed to hear. The results and efficiency of ballerina thieves(in WvW for you) will have the last laugh I’m done trying.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: babazhook.6805

babazhook.6805

This will drag forever when this DD is released I’ll be waiting for the ballerina thieves and their effectiveness. I said that before but they don’t balance around neither PvE or WvW.

Well just go on playing your d/p. It seems it the only build some can get to work.

It is IMMATERIAL what they balance skills around. All that is material is what works where. D/d works fine in WvW and if do not PvP i really do not care what it does there.

You cant hold a point in PvP by stealthing. It does not mean stealth useless everywhere else.

Why do you assume I play d/p?? I mainly play PvP on necro now, my 2 thieves are pretty much focused on WvW which means I can make anything “work” with them. About stealth in conquest it doesn’t matter you still get in stealth anyway, to position,rez or disengage. That argument only worked because you lost too much choosing it on power spec pre patch if that’s “he who knows his name” excuse for nerfing SA maybe he forgot rest of the classes can also use 3 lines and he directly hit p/d and d/d while barely affecting d/p then he tries to smiles with DD and act like nothing happened.

You not caring about PvP is all I needed to hear. The results and efficiency of ballerina thieves(in WvW for you) will have the last laugh I’m done trying.

Again do what works for YOU. When those ballerina thieves start killing you do not be TOO embaraased. it just a game.

See the loss of stealth did not bother me as much as some others as i never was over reliant on it.

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Posted by: TexZero.7910

TexZero.7910

Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.

It’s only a hindrance if you have to use stealth as a crutch.

@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.

Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.

I wouldn’t say that I need stealth to function. I usually play Necro with no special teleports, stealth, or evades. The problem isn’t that it hurts people who depend on stealth, but that it punishes the player for needing to evade in stealth, which can be necessary sometimes. There’s little reason to run it right now because it is more punishing than it is rewarding.

I’m pretty sure when push comes to shove what punished the player wasn’t the trait it was their inability to read. If you want a get out of jail free card evade, don’t take the 2 damaging dodges. You have a choice here, you chose damage over safety.

Instead of building around the fact that everything you do by its very nature is evasion based with Daredevil, you’re still relying heavily on stealth to carry you. Daredevil is old acro buffed.

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Posted by: evilapprentice.6379

evilapprentice.6379

Here’s another angle to see this issue from: If a ranger or another class that has a dangerous channel skill starts attacking for you just before you stealth, you can’t dodge any of it, or you’ll give up your stealth and likely take even more damage. Maybe you dropped an emergency Shadow Refuge to escape from a zerg, the Shadow Refuge may finish, but you can’t dodge out of the way or dodge in the Shadow Refuge because you’ll get revealed and die. I’m sorry. I can’t see any defense for a reveal on evade. Condition thieves can be scary, but this skill is a total hindrance to them.

It’s only a hindrance if you have to use stealth as a crutch.

@ the other dude. I’m not out to insult your use of Stealth, however the common misconception with a bunch of people is stealth is required to be good at thief and that is flat out wrong and leads to people trying to use it in every situation….see the above quote as to the wrong time to use it.

Condi Daredevil isn’t a build that absolutely relies on stealth like previous thief builds do. See the current PvP / WvW state of D/P SA/Trick/CS or DA.

I wouldn’t say that I need stealth to function. I usually play Necro with no special teleports, stealth, or evades. The problem isn’t that it hurts people who depend on stealth, but that it punishes the player for needing to evade in stealth, which can be necessary sometimes. There’s little reason to run it right now because it is more punishing than it is rewarding.

I’m pretty sure when push comes to shove what punished the player wasn’t the trait it was their inability to read. If you want a get out of jail free card evade, don’t take the 2 damaging dodges. You have a choice here, you chose damage over safety.

Instead of building around the fact that everything you do by its very nature is evasion based with Daredevil, you’re still relying heavily on stealth to carry you. Daredevil is old acro buffed.

I’m afraid I have to agree with Tzerio here. I mean, what do you think, thief is some sort of special snowflake? That you deserve new mechanics that are compatible with old mechanics?

No no no no no. A quick glance at the boards will tell you that stealth is the most broken thing ever (even in capture point format), so you should have seen this coming. Daredevil has it right – not only are your old mechanics (Stealth) incompatible with DD mechanics (dodges), they actively penalize you for trying to mix them!

Now That’s what I call good design.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: DeceiverX.8361

DeceiverX.8361

@OP:

Either it just shouldn’t activate while stealthed to allow stealth dodges without being revealed, or it should be left as it is.

Having it not reveal and deal condi damage is a stupid idea and just as passive and cheesy as condi PU mesmer, except with even better damage. And condi PU needs a nerf.

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Posted by: Cecilia.5179

Cecilia.5179

@OP:

Either it just shouldn’t activate while stealthed to allow stealth dodges without being revealed, or it should be left as it is.

Having it not reveal and deal condi damage is a stupid idea and just as passive and cheesy as condi PU mesmer, except with even better damage. And condi PU needs a nerf.

Honestly, the likelyhood of killing somebody with dodge spam in stealth is remarkably low. This only really becomes a problem when used by the permastealth trap thieves, who can make it work like free dps bonuses. Is uncatchable broken? Does it kill you? One stack of bleed and torment isn’t very scary. Spamming it will hurt the thief more than you.

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