Impact Strike Annoyances

Impact Strike Annoyances

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Posted by: Straegen.2938

Straegen.2938

The most obvious is that Finishing Blow doesn’t use the players Finisher. Sure this is pure vanity but it is still annoying that purchased finishers don’t work with a skill purposefully designed for finishing.

The real annoying one for me though is that when players go down they get a free Invuln that lasts a second or so. This isn’t a huge deal except for this skill. When timing Impact Strike and Upper Cut so that it downs an enemy, seeing an Invuln message pop up and wasting a Finishing Blow sucks.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Impact Strike Annoyances

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Posted by: Deathrubber.3861

Deathrubber.3861

this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. there are 3 ways to use it: either u stompt instant, skipping downstate. then u can time the chain accordingly so finishing blow hits right after down’s invul. else u wait the invul out and use finishing blow instead of using it directly after uppercut. u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english

Impact Strike Annoyances

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Posted by: Straegen.2938

Straegen.2938

this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. <…> u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english

Problem is in an outnumbered setting I cannot stop using skills/dodging long enough to wait out the invuln. If I do use a skill, it resets the chain and puts it cooldown.

It is hard enough to time the Impact and Uppercut so they go down as the Finishing Blow is ready. I don’t even try to do the three chain combo under fire as that will just get thief killed fast.

A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Impact Strike Annoyances

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Posted by: Razor.9872

Razor.9872

this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. <…> u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english

Problem is in an outnumbered setting I cannot stop using skills/dodging long enough to wait out the invuln. If I do use a skill, it resets the chain and puts it cooldown.

It is hard enough to time the Impact and Uppercut so they go down as the Finishing Blow is ready. I don’t even try to do the three chain combo under fire as that will just get thief killed fast.

A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.

I completely agree. The “carry-over” time between chain skills needs to be increased ever so slightly.

NSPride <3

Impact Strike Annoyances

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Posted by: Deathrubber.3861

Deathrubber.3861

A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.

u can use skills and doge between the chain. for example:
if i fight a skilled thief i dont do uppercut right after impact strike hit. after impact strike i dodge (u can even hit with bound or IL), maybe bandits defense, fake-cast CnD so he dodge, THEN do the uppercut from a distant and stealport midcast so im sure it hits. u can do all of this and the chain wont cancel. same goes for finishing blow.
still asking for a fix?
But i tell you why there is no recast after hitting invul. state. Since the patch where u can dmg invul objects with leeching in wvw, hitting a invul object or enemy counts as hit. This is why the chain goes on cooldown when u hit invul.