“Youre lips are movin and youre complaining about something thats wingeing.”
Impact Strike Annoyances
“Youre lips are movin and youre complaining about something thats wingeing.”
this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. there are 3 ways to use it: either u stompt instant, skipping downstate. then u can time the chain accordingly so finishing blow hits right after down’s invul. else u wait the invul out and use finishing blow instead of using it directly after uppercut. u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english
this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. <…> u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english
Problem is in an outnumbered setting I cannot stop using skills/dodging long enough to wait out the invuln. If I do use a skill, it resets the chain and puts it cooldown.
It is hard enough to time the Impact and Uppercut so they go down as the Finishing Blow is ready. I don’t even try to do the three chain combo under fire as that will just get thief killed fast.
A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.
“Youre lips are movin and youre complaining about something thats wingeing.”
this got nerfed awhile ago undercover. i was very annoyed at first too but u get used to it. <…> u got like 3 to 5 seconds between each chain skill to time your skill precicely. sorry for the english
Problem is in an outnumbered setting I cannot stop using skills/dodging long enough to wait out the invuln. If I do use a skill, it resets the chain and puts it cooldown.
It is hard enough to time the Impact and Uppercut so they go down as the Finishing Blow is ready. I don’t even try to do the three chain combo under fire as that will just get thief killed fast.
A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.
I completely agree. The “carry-over” time between chain skills needs to be increased ever so slightly.
A nice “fix” to the issue would be to allow the chain to proceed between dodges/skills.
u can use skills and doge between the chain. for example:
if i fight a skilled thief i dont do uppercut right after impact strike hit. after impact strike i dodge (u can even hit with bound or IL), maybe bandits defense, fake-cast CnD so he dodge, THEN do the uppercut from a distant and stealport midcast so im sure it hits. u can do all of this and the chain wont cancel. same goes for finishing blow.
still asking for a fix?
But i tell you why there is no recast after hitting invul. state. Since the patch where u can dmg invul objects with leeching in wvw, hitting a invul object or enemy counts as hit. This is why the chain goes on cooldown when u hit invul.