Improve an spvp p/d thief build help

Improve an spvp p/d thief build help

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Posted by: Wolfield.9812

Wolfield.9812

http://gw2skills.net/editor/?fYUQNAqYVlUmiOHay1E95EB3jkC1mqp4m2sTxV5KA;T0AgyCuogxAjAGrPOYk+s+YswpgXBzCA

Thats the link. Now what do you suggest to improve it? Been slowly playing around all day with this build and changing bits here or there. For elite i sometimes use daggerstorm, but thieves guild is just to good 80% of the time.

Idea is apply bleeds, use c&d to apply stealth. With the venoms can stop a target for your team, and use it for rather good sustain.

Utilities, the shadow step for pure surivial with condition removal. Wouldnt enter spvp without a stun break, ever.

Venoms for healing, applying poison and weakness, and immobility which i think is stronger than stun.

Runes increase bleeding to 6 ticks. Another 10% on the weapon doesnt make a difference. Another 15% in the armour takes it to 7 ticks but loose 50 condition damage and 33% increase in poison.

Traits provide decent bonus’s and the only one i do not really feel the need for is the vigor on heal (every 30 seconds). Yet no where else interests me for the 5 points.

Just really seeing places i have missed which may lead to the build being better?

Also for the new players to spvp, try this rather than backstab, you will live longer.

Thanks

Improve an spvp p/d thief build help

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Posted by: Wolfield.9812

Wolfield.9812

Its perfect. Thanks guys, no one can improve it

Improve an spvp p/d thief build help

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Posted by: Nilgoow.1037

Nilgoow.1037

It says the link is dead.

Improve an spvp p/d thief build help

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Posted by: Friction.8926

Friction.8926

It says the link is dead.

You need to copy/paste it.

OP, I have been using a very similar build for the last few days, except where you went into the power line, I instead went into the trickery line. Here’s mine: http://www.guildhead.com/skill-calc#mckMzc9cMMnFMMMnFM9MxGGmVqMscV

Poison for the -33% healing, caltrops for more bleeds, and Shadow Refuge because it is just amazing. You can use it offensively for another stealth + opener, you can use it defensively to drop target and run away, and you can use it for support, by dropping it on a downed teammate and rezzing them completely within the span of the stealth (assuming they don’t attack).

Excellent condition removal with stealth (1 removed on entering stealth, another removed if you wait 3 seconds before opening). Excellent survivability with toughness and vitality, and of course being in stealth a lot of the time. Little to no burst at all, that’s not what my build is about.

I have been thinking about replacing Shadow Refuge with Shadowstep for the stun break though. I may give this a try tonight and see how it pans out. One big downside to using SR supportively is that downed teammates tend to spam 1 (in the hot join), and break the stealth that I give them. Kinda ruins the entire point of it.

(edited by Friction.8926)

Improve an spvp p/d thief build help

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Posted by: Wolfield.9812

Wolfield.9812

I can convince you to use shadow rufuge. Most important part of spvp is not downing foes, but getting the stomp.

Start the stomp, teleport away while channeling the stomp with shadow rufuge, then use the return right at the end to finish the stomp. Most enemies wont see it coming, harder to stop it etc. In the middle of a crowd you can teleport away, they will think your running and try to res, then you teleport back and get the kill. Just try it, easier to do than explain.

I like the fact you kept the spider venom in your build and understand why it is so good. I also use the venoms for extra healing, healing 2k during your attacks with the cooldown on venoms meaning you can do it often, really adds to your ability to stay in the fight.

Wish i could have caltrops in the build, love the ability and on points is rather powerful.

Improve an spvp p/d thief build help

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Posted by: Zorak.1254

Zorak.1254

mine build is more like Friction’s…

http://intothemists.com/calc/?build=-dR3V;1RwFb0J5VOkd0;9;6TJJ;435A17-29-8Nm6;2dZm9fRk01Fu

I have tweaked it several times and that is the end result. No, there is no stun breaker but that’s okay since you use the signet and quickly c/d for a double blind. By this time you should be out of the stun.

Ehmry Bay