Improvisation-Bugged or...?

Improvisation-Bugged or...?

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Posted by: Deified.7520

Deified.7520

Improvisation is 7 in the Deadly Arts tree. I wanted to try create a acrobatics thief and I was wondering if this skill is bugged or I’m just not understand how it works. It says it stealing recharges the CD of one type of skill, however when I steal my skills on CD don’t do anything.

Does anyone understand how this trait works?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I recently posted a build using it and as of now the trait appears bugged, and rolls for the RNG whether or not you have equipped 1 or 5 of the 5 different types of skills. Hopefully this will be fixed…

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Posted by: Ghostwolf.9863

Ghostwolf.9863

Works as intended.

Randomly refreshes either venoms, signets, traps, tricks or deceptions.
What you have on the utility-bar is irrelephant to what it recharges.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: Deified.7520

Deified.7520

Works as intended.

Randomly refreshes either venoms, signets, traps, tricks or deceptions.
What you have on the utility-bar is irrelephant to what it recharges.

Ohh. Thanks

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Posted by: Imagi.4561

Imagi.4561

What you have on the utility-bar is irrelephant to what it recharges.

irrelephant

Attachments:

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: makiface.3286

makiface.3286

The talent was never worth taking. RNG + vestigial bundle mechanic meant it was just a waste of points.

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Posted by: Deified.7520

Deified.7520

The talent was never worth taking. RNG + vestigial bundle mechanic meant it was just a waste of points.

Yeah I was experimenting with traps and I thought to my self “Doing full traps, ptuting them down and having them pop them doing it again could be very good. 2 thieves summoned, then do thieves guild, could have your own army!”.

Was very disappointed.

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Posted by: babazhook.6805

babazhook.6805

It worth taking in an all venoms build.

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Posted by: Oghier.7419

Oghier.7419

It worth taking in an all venoms build.

Why? Are you also under the impression that, if you take all venoms, Improvisation will then reduce venoms?

Snit Dirtnap (Thief)
Ratbag Dogsticker (Guardian)
…Yak’s Bend

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Posted by: Chicago Jack.5647

Chicago Jack.5647

If I was forced to bring a 25 deadly arts build, I would run improv over anything else. You can get so many clutch plays with it. In dubvdub, firey greatsword does ridiculous damage with this trait.

(edited by Chicago Jack.5647)

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Posted by: babazhook.6805

babazhook.6805

It worth taking in an all venoms build.

Why? Are you also under the impression that, if you take all venoms, Improvisation will then reduce venoms?

Do the math. I use Improv and it works great.

lets assume a 29 second steal cycle with 20 in trickery. It only gets better if one puts 30 in trickery but we will go 20 and assume person uses venomshare.

1/5 chance on a steal that your venoms ALL recharge. In 150 seconds this means mathematically speaking you get one instant recharge. Sometimes it will be more sometimes less.

the regular recharge of venoms is 45 seconds. In 150 seconds that is 3.3 uses of those venoms. Thus you get them all to recharge using improv you get an extra use. Now take the 20 percent reduced recharge time over improv. Venoms recharge at 36 seconds. In that 150 them period you get 4.1 uses.

Get that improv recharge and it 4.3. Now consider the effects of an instant recharge of all venoms on a steal.

You have 4 venoms on a tool bar and fire them all off gaining 8 might . Or you fire of all 4, steal , get that recharge and after using all venoms instantly use them all again. You now have 16 stacks of might. This is MUCH deadlier then 8 stacks when coupled with the fact you just loaded up 5 of your teammates with those venoms.

So while you might get unlucky over a longer period of time speaking on the mathematical probabilities you will get MORE uses of the venom and the effects of that instant recharge will be exponential.

The downside is it does not go off for that trait but that only 9 more seconds without those venoms. I can handle that tradeoff.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

If I was forced to bring a 25 deadly arts build, I would run improv over anything else. You can get so many clutch plays with it. In dubvdub, firey greatsword does ridiculous damage with this trait.

Huh. I never thought about a thief/ele team using fiery greatsword. That just sounds deadly.

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Posted by: stof.9341

stof.9341

But isn’t Fiery Greatsword typeless? So why would improvisation recharge it ?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

But isn’t Fiery Greatsword typeless? So why would improvisation recharge it ?

Improvisation also increases damage by 25% when holding a bundle.

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Posted by: makiface.3286

makiface.3286

25%? It’s 10…