Improvisation Trait

Improvisation Trait

in Thief

Posted by: Klinch.2964

Klinch.2964

I searched for a topic about this but I could not find one (even though I figured one would have been made about this).

What is the point of this trait? It seems to be completely random making it a very unreliable trait. If I understand it correctly, the trait will try to apply its effects on a skill type that isn’t even on your build! kitten?

In a perfect world, I’d like to be able to choose which skill type this trait effects. You would think that if you at least have all of one skill type, lets say venoms, that when you steal, all venoms would refresh every time since that is the only type of skill on your skillbar. (yeah, this exact situation could have balance issues, but this isn’t the point). The point is, why have this trait that acts the way it does? When I play sPvp, I don’t want a build that is based completely on luck. (Even in PVE it is all luck).

Improvisation Trait

in Thief

Posted by: stof.9341

stof.9341

If it was reliable, it’d probably be too powerful. Imagine if it was : “Resets the CD of all the deception skills when you steal”. Or replace deception with anything other than “trap” :p

Improvisation Trait

in Thief

Posted by: mptyspace.8135

mptyspace.8135

This trait is only sensible in one situation:
Healing skill must be signet
Ulti skill must be Venom
Other 3 skills must be Trick, Deception and Trap

It’s probably most useful in pvp, where when you are able to reset either one of these skills, you gain a huge enough advantage to be worth it.

The weakness is that it relies on a roll to decide which of the skills will actually be reset, and therefore you must have used (nearly) every skill when you steal for it’s effect to be notable. This however leaves you very vulnerable in an ‘oh crap’ situation.

So yeah.. it’s not an ideal skill, even for the optimal situation.

So that leaves us with less sensible situations, where you pick it to ‘get lucky’.
For instance where you reset all your stealth skills with a random roll at an optimal of every ~32 seconds.

Imo it fits the thieves versatility to have this trait, as in, I like that it’s there, but I’m probably never going to use it, not for any serious build anyway.