Improvisation and Sleight Of Hand

Improvisation and Sleight Of Hand

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Posted by: evilapprentice.6379

evilapprentice.6379

While SoH is good, it doesn’t really fit the traitline its in so well – instead of a 20% Steal reduction, lets have it transfer X conditions to your target instead – this gives thieves slightly better condition mitigation, and works well with Trickery’s boost to condition damage.

DA suffers from some really kittenty trait choices after Mug – gives Improvisation the 20% steal CD reduction instead of the currently awful % Dmg boost while wielding a kit.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Improvisation and Sleight Of Hand

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Posted by: OIIIIIO.7825

OIIIIIO.7825

The % Damage boost is good, the only trick is getting it to trigger.
So far in my testing it only works with Ele summoned weapons.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Improvisation and Sleight Of Hand

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Posted by: evilapprentice.6379

evilapprentice.6379

The % Damage boost is good, the only trick is getting it to trigger.
So far in my testing it only works with Ele summoned weapons.

It seems to cater almost exclusively to the WvW crowd, which is silly (it doesn’t even become a “good” trait then, just less awful) – why have a 20 point trait that it mostly useless in 2 of the 3 formats?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Improvisation and Sleight Of Hand

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Posted by: OIIIIIO.7825

OIIIIIO.7825

If you sit here my forum poster I will tell you a tale of how steal used to be.
Once in the land of Tyria, there was a time (we’ll call it Beta) when a thief would use steal he would essentially lose his weapon set and gain 5 new skills in 1-5 slots. Similar to an engineer kits. The Stolen item was a bundle and this skill boosted the damage of those skills. Now, it is just a shadow of it’s former self where you have to group with another class to get any effect from it. There are rumors that it could boost siege weapon damage. With a new skill balance coming I hope this one gets fixed. It dodged the last set of trait changes for thief lets see if it does it again.

Crosses Fingers

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: vrilek.4038

vrilek.4038

SoH is good in current state. I would take of 10% dmg wielding a bundle from improvisation and replace it for something like this:

options
1) stealing converts up to 3 conditions into boons
2) stealing applies random venom
3) after stealing your next attack steal health
4) stealing have chance (30%) to reduce steal cooldown by 50%

Improvisation and Sleight Of Hand

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Posted by: evilapprentice.6379

evilapprentice.6379

SoH is good in current state. I would take of 10% dmg wielding a bundle from improvisation and replace it for something like this:

options
1) stealing converts up to 3 conditions into boons
2) stealing applies random venom
3) after stealing your next attack steal health
4) stealing have chance (30%) to reduce steal cooldown by 50%

RNG is bad (Which is why Imrpov is bad in the first place), so 2 and 4 are out.

3 is too similar to what Mug currently does, and mug deals damage – the Improv heal would have to be large to differentiate it from being a kittentier version of mug.

1 is basically what i suggested, though a bit modified. Transferring 3 conditions works better IMO – it gives condition thieves some options, fits both thematically and design wise in the Trickery line for a skill called “Sleight of Hand”, and is a GM Trait (converting 3 condi’s on steal feels a bit strong for 2nd tier trait)

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Zacchary.6183

Zacchary.6183

INB4SOMEONECRYINGOHPEE

Improvisation and Sleight Of Hand

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Posted by: OIIIIIO.7825

OIIIIIO.7825

It would be nice to see something like this

http://wiki.guildwars.com/wiki/Shadow_Shroud

For dealing with bunkers now that our LS is getting shaved.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Improvisation and Sleight Of Hand

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Posted by: Pixels.6532

Pixels.6532

I think improv would be great if they just changed it to 2% damage for each type of utility skill equipped.

Sanctum of Rall

Improvisation and Sleight Of Hand

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Posted by: lmaonade.9207

lmaonade.9207

The % Damage boost is good, the only trick is getting it to trigger.
So far in my testing it only works with Ele summoned weapons.

It seems to cater almost exclusively to the WvW crowd, which is silly (it doesn’t even become a “good” trait then, just less awful) – why have a 20 point trait that it mostly useless in 2 of the 3 formats?

It’d be really good in PvE with a Lightning Hammer Ele in the party