Improvisation trait should only work on skills on cooldown

Improvisation trait should only work on skills on cooldown

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Posted by: LiuliRenai.3928

LiuliRenai.3928

Improvisation removes cooldowns to all skills of one type when you steal. For my utility skills i picked two deceptions and one signet.

The problem is that when I have one or both of my deceptions on cooldown, stealing will only remove the cooldown 50% of the time. I am guessing this is due to the trait trying to remove the cooldown from the signet, which I almost never use for it’s active ability.

This trait is very situational as is for a trait requiring at least 20 points. It should be changed so it will only remove the cooldown of a utility skill line that has at least one of it’s skills on cooldown.

Liuli – Mesmer – Piken Square

Improvisation trait should only work on skills on cooldown

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Posted by: Vexus.5423

Vexus.5423

But…
That would be…

Preparation…

Not…

Improvisation

Improvisation trait should only work on skills on cooldown

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Posted by: Xentch.6459

Xentch.6459

It’s a trait design for those using multiple skills. Instead of fishing 20 points into Critical Strikes for signet cooldown reduction, 10 into Shadow Arts for Deception cooldown reduction, AND 10 into Acrobatics for Trap recharge reduction, you can use this trait and get a nice bonus to all 3. As it only costs 20 points to get this trait it uniquely supports very diverse build and slot skill choices.

Improvisation trait should only work on skills on cooldown

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Posted by: Servanin.5021

Servanin.5021

A full cooldown reset every 45 seconds is far too powerful, even for a 30 point trait. I could see an organized venomancer running that – Basilisk venom stacked on everybody, steal, basilisk venom again.

Overall, its just not very well designed as a trait. Its too powerful as a guarantee, but not very useful as a random proc off of a long cooldown ability.

Improvisation trait should only work on skills on cooldown

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Posted by: Ron Cordova.9824

Ron Cordova.9824

It will refresh one type of skills, regardless of what you have on your bars. So if you have 3 venoms in utilities and basilisk/hide in shadows, there is a 20% chance it will refresh all your venoms and an 80% chance it will do nothing. On the other hand, if you put signet heal, one trick, one deception, one trap, and then basilisk for your elite, there is a 100% chance it will refresh ONE thing.

So you can gamble as much as you want, either you’re guaranteed to get SOME cooldown refreshed (if everything is on CD), or you aren’t guaranteed, but when it does happen, it’ll be awesome and refresh everything.

Improvisation trait should only work on skills on cooldown

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Posted by: obtuse.8291

obtuse.8291

I just think it isn’t a very good choice. It’s cool but why not have it roll a 50% chance. so sometimes it fails but the rest of the time if you roll a yes it then picks from whats on your bar and refreshes it

I am the super thief