In the pipeline for better survivability?

In the pipeline for better survivability?

in Thief

Posted by: Nolimitz.9467

Nolimitz.9467

it is getting pretty ridiculous… protection was available to us before in the shadow protector trait since perma stealthing through d/p is being taken away i request another form of damage mitigation. Shadow protector was originally designed to give protection…. can’t this be a thing?

In the pipeline for better survivability?

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Posted by: Zacchary.6183

Zacchary.6183

The class is better off deleted.

In the pipeline for better survivability?

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Posted by: evilapprentice.6379

evilapprentice.6379

it is getting pretty ridiculous… protection was available to us before in the shadow protector trait since perma stealthing through d/p is being taken away i request another form of damage mitigation. Shadow protector was originally designed to give protection…. can’t this be a thing?

I agree with you 90%.

I ran 10/0/0/30/30 with assassins reward for a while, and it was….serviceable.

It wasn’t great, don’t get me wrong, but it definitely added a noticeable length of survivability as long as I wasn’t getting bursted hardcore. The fact that 10/0/0/30/30 was all about insane init regen certainly helped, but still.

The new Assassins Reward should be a noticeable buff, especially considering their proposed quick recovery will be so worthless that nobody takes it, and no one is taking hard to catch regardless what tier its in. 30 acro will be all survivability traits for most players – Assassin’s reward, pain response, and vigorous recovery.

It should be noticeably more powerfull for 30 acro specs. Is it enough? Not by a long shot, especially considering their proposed changes to sword, Vigorous recovery and bountiful theft.

However, if some of those nerfs are reversed/lessened in severity, I think it could work.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

In the pipeline for better survivability?

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Posted by: Nolimitz.9467

Nolimitz.9467

i honestly would build around quick pockets first than i would ever take assassin’s reward quite honestly. Moving Assassin’s reward up will only cause to not be used even further and it pretty much dealt some crappy sustain heals while having to be engaged constanly in order to get full use out of it. If any dev is listening the only way hard to catch becomes a viable trait to be taken is if you reduce the CD, 30 seconds is way too long and with amount of CCs that happen within a glass thief’s lifespan the CD is too ridiculous to justify a random shadowstep back which could easily be closed in by 1 gap closer from a melee class

In the pipeline for better survivability?

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Posted by: Neoheart.2750

Neoheart.2750

I won’t be using vigorous or quick recovery anymore and I am and will be 10/30/0/30/0. I currently use vigorous, quick and pain response in PvP. In pve I swap pain response for assassin’s reward (I use s/p and som in instances)

I’m looking forward to the vulnerability buff as my 10 in DA is trait VI. Not looking forward to cast time on return, we all know the effects this will have on PvP but I’m also worried about pve and namely lag. alto more downs and wiped stacks I think. As for the other changes if they take away the abusive builds then I’m all for it.

In the pipeline for better survivability?

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Posted by: Zacchary.6183

Zacchary.6183

This profession is getting “pipelined”.

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In the pipeline for better survivability?

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Posted by: evilapprentice.6379

evilapprentice.6379

i honestly would build around quick pockets first than i would ever take assassin’s reward quite honestly. Moving Assassin’s reward up will only cause to not be used even further and it pretty much dealt some crappy sustain heals while having to be engaged constanly in order to get full use out of it. If any dev is listening the only way hard to catch becomes a viable trait to be taken is if you reduce the CD, 30 seconds is way too long and with amount of CCs that happen within a glass thief’s lifespan the CD is too ridiculous to justify a random shadowstep back which could easily be closed in by 1 gap closer from a melee class

Having used Assassins reward in its current form, I disagree. I have high hopes for the new assassins reward – I have much more use for it than quick pockets, tbh. Quick pockets will also be de-valued a bit with the new base init regen.

Hard to catch will be useless without a redesign – I don’t need any effect teleporting me without my explicit input. There’s too many scenario’s where it’ll be detrimental for me to ever even considering slotting it.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

In the pipeline for better survivability?

in Thief

Posted by: Doggie.3184

Doggie.3184

bountiful theft used to give aegis every time :P
apparently that was a bug though and they removed it. woulda been nice.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Dekk.3459

Dekk.3459

Hard to catch will be useless without a redesign – I don’t need any effect teleporting me without my explicit input. There’s too many scenario’s where it’ll be detrimental for me to ever even considering slotting it.

Exactly. I dont want to be the only class with no condition removal, subpar conditions, subpar dps, no damage mitigation and have to deal with positioning. Im not a masochist after all… this is a game, games are fun.

In the pipeline for better survivability?

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Posted by: evilapprentice.6379

evilapprentice.6379

Hard to catch will be useless without a redesign – I don’t need any effect teleporting me without my explicit input. There’s too many scenario’s where it’ll be detrimental for me to ever even considering slotting it.

Exactly. I dont want to be the only class with no condition removal, subpar conditions, subpar dps, no damage mitigation and have to deal with positioning. Im not a masochist after all… this is a game, games are fun.

This might seem egotistical, but check out my post https://forum-en.gw2archive.eu/forum/professions/thief/Init-traits-redesign/first#post3140020 on init trait redesign.

I think it would address the issue of kittentily designed init traits (assuming all the proposed balance changes go through of course), while also addressing some weaknesses in the thief repertoire.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.