www.Twitch.tv/kreepingg
(edited by SimpleKingly.5021)
I’m just here to suggest the simple increase of the thief’s downed skill Smoke Bomb. The skill currently gives us 1 second of stealth, which compared to other classes downed skills this isn’t nearly good enough. I’m simply recommending increasing this stealth to 2-3 seconds instead. This would would have significant benefits for thief players alike, and it would help thieves compete with other classes downed state skills. If you support this, please post!
(edited by SimpleKingly.5021)
I’ll be honest, I never thought the downed/rally system fit into this game. Most downed skills in this game are weak making downed nearly pointless but if someone dies while tagged by other downed players, all of those players rally. All it does is reward numbers and a little skill.
Having Smoke Bomb have more stealth time would be nice, but you have to understand that if downed skills become too good that people will complain about not getting a kill.
Smoke Bomb is hilariously broken and always has been. It’s one of those things that makes it painfully obvious the balance team only pays attention to PvP.
I vote for no downed at all.
Well, I like the downed state in this game, and I don’t really mind this skill. Yeah it’s not a group knockback or anything fancy, but preventing the second stomp attempt is pretty nice. Sometimes you get a rally after that instead of becoming a rally for the other team.
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