Indirect Imbalance to Thieves? 2H changes

Indirect Imbalance to Thieves? 2H changes

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Posted by: Aladdin.4603

Aladdin.4603

Is it me, or is allowing 2-Handed weapons to have 2 sigils a big change that’ll hurt thieves indirectly? Thieves will get 2 sigils on shortbow, but lets face it… who uses Shortbow as their main weapon on thief in close encounter fights (I am a big wvw roamer)? Great for tagging, but for actual fights….
I always saw thieves being able to use 2 sigils as an advantage that mildly compensates for the constant nerf that we have been enduring the past year to our 1 handed weapon sets.
While engis (rifle), eles (staff) and necros (staff) are getting buffed to only 1 weapon set as well, they are all effective in fighting mid range.
With this change, I see no reason why I shouldn’t play my GS/Hammer warrior, who is much tankier and has near the same damage output as it is with 1 sigil in each weapon (they are getting a buff to 4 weapons- hammer, GS, rifle and longbow)

I’m not even going to begin discussing the 10% nerf to crit damage that my d/d thief will endure.

So what do you guys think of the coming changes?
I know some have discussed new weapon sets for thief… like sniper rifle for thief or sword off hand…

(edited by Aladdin.4603)

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Posted by: Auesis.7301

Auesis.7301

It’s about time we get a 2-handed melee weapon. I couldn’t care less about dual skills.

That big feature patch in March/April had better have new weapons for each class and include this.

As for what you’re saying about a nerf, I don’t get it. Shortbow is even better now.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: Incurafy.6329

Incurafy.6329

This is a buff to Shortbow, not an indirect nerf, how you could even think of it like that is beyond me. Even if you don’t use it a lot in WvW, it’s still a buff to Shortbow when you are using it. Those of us who use it 90% of the time in tPvP are also getting a buff through this.

Honestly, how the hell can you call it a nerf, lol?

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Posted by: Dahkeus.8243

Dahkeus.8243

Is this a good change, overall?

Yes. A lot of classes, like engineers, have really been punished for whenever they switch from something like P/P to Rifle and this will help put those weapons on a more even playing field.

Could this cause imbalance?

Yes, particularly in PvE with classes like Warrior who already deal heavy damage when using 2h weapons.

Something to think about:

If the changes to sigils results in Sigil of the Night being able to stack, then a warrior can essentially use 2 Night sigils to offset the crit damage nerf, while other classes like thief still get hit.

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Posted by: Aladdin.4603

Aladdin.4603

This is a buff to Shortbow, not an indirect nerf, how you could even think of it like that is beyond me. Even if you don’t use it a lot in WvW, it’s still a buff to Shortbow when you are using it. Those of us who use it 90% of the time in tPvP are also getting a buff through this.

Honestly, how the hell can you call it a nerf, lol?

Please reread what I said… I did not say that it is a nerf… In fact I said that is a buff to all classes (some classes will get a better buff than others since they utilize more 2 Handed weapons). So I should say rather it is an imbalance like Dahkeus is saying since Thiefs don’t have any other 2 handed weapons.
Also, SB Skill #4 is getting a nerf if you did not know already.

@Dahkeus- no Sigil of Night won’t stack with itself, but it will stack with Sigil of Force

(edited by Aladdin.4603)

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Posted by: frans.8092

frans.8092

Well, maybe they should look at the damage on some twohanded weapons, it should be equal to similar one-handed weapons, now that they are getting their second sigil.

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Posted by: messiah.1908

messiah.1908

i agree if anet wont do some minor changes to sigil stacking thief class will get bit nerfed
like mention above warrior with GS with night and force will have 15% + dmg while thief who dont usually use those sigil have to use them now to compensate the 10% dmg reduction on account of other sigils which were used
but on the other hand SB thief with fire and air sigil can proc both to do ~5k dmg every 5 sec (will need a sigil nerf i guess )

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Posted by: Jugglemonkey.8741

Jugglemonkey.8741

I say give the thief a quarterstaff. B*!$& slapped with a broomstick! xD

But anyways… They said in the livestream that you still can’t stack sigils of force etc. on the same set, but you will probably be able to use night & force at the same time instead. Overall it’s a good thing for the game imho, whether it will affect balance depends how they’ve rescaled the sigils I think.

I’m looking forward to having bloodlust & fire on my shortbow, it’ll be nice not to have to choose.

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Posted by: NinjaEd.3946

NinjaEd.3946

SB is a great utility weapon, and almost all thieves carry it on their backs. Keep in mind ICD timers of all the sigils are being split so you can put energy and battle on that sb, or w/e new sigil they pull into spvp. It’s not a nerf to anyone, its a balance to 2h weapons now having as many bonuses as 2 1h weapon users.

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Posted by: stinkypants.8419

stinkypants.8419

I say give the thief a quarterstaff. B*!$& slapped with a broomstick! xD

ya know… a quarterstaff isn’t a bad idea. better than a 2h sword.

i’ve always like the idea of a sap as a weapon for thief, would be nice as a control weapon.

(Alvyn | Crystal Desert )