Infiltrator Strike Cast Interrupt Bug (Video)

Infiltrator Strike Cast Interrupt Bug (Video)

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Posted by: Laika.8795

Laika.8795

Hey, so I mentioned this in an earlier thread, and figured I’d post a little video of it in action.

It’s a very reliable bug, where you’ll cast IS and shadow step to your target. If you hit another attack too fast (in this case, C&D) the actual attack portion of IS will not complete, and therefore it is placed back off “cool down” (if that’s what you want to call it.)

This could be particularly bothersome for people who like to quickly C&D their enemy after an IS, as in the heat of battle you may not realize that the Shadow Return never posted, and when you try to get out of dodge, you’ll just go straight to where you DON’T want to be (the attack you’re trying to avoid.)

Notice, I can tell it’s a bug because even though the first SR never registered, the white mark indicating where I’d be porting back to still appears— thus, you’ll see two.

Infiltrator Strike Cast Interrupt Bug (Video)

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Posted by: bladie.5084

bladie.5084

Yeah ive made numerous posts regarding IS within the past 3-4 months.. When you’re in that intense moment and you’re top reliable skill is buggy, it makes me depress.

Infiltrator Strike Cast Interrupt Bug (Video)

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Posted by: Sebrent.3625

Sebrent.3625

Excellent, Laika. Thanks.

Just to clarify what I’m seeing here.

The first Infiltrator Strike you do, you immediately interrupt the cast by hitting C&D. This makes it not put down a point for Shadow Return. Correct?

All the other Infiltrator Strikes, where you don’t interrupt, see to work just fine. Correct?

I’ve never encountered this, but that video is good evidence. I hope you have filed a bug for this through the official channels ArenaNet has provided for players.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

Infiltrator Strike Cast Interrupt Bug (Video)

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Posted by: Laika.8795

Laika.8795

The first Infiltrator Strike you do, you immediately interrupt the cast by hitting C&D. This makes it not put down a point for Shadow Return. Correct?

All the other Infiltrator Strikes, where you don’t interrupt, see to work just fine.

Correct. It places the marker where I casted, but since the strike does not complete, it treats it like it never happened (minus 3 init cost, of course).

The second IS works as normal, however, and shadow returns to where I casted the second.

It’s by no means game breaking, but it does kinda suck when it happens in the heat of battle. Also, only C&D and Flanking Strike elicit this behavior, dancing dagger, auto attack and another IS do not interrupt.

PS: Just watched the video on my phone, didn’t realize the audio was me scratching my nails across a chalk board. Not an expert video editor, but I’m pretty sure that wasn’t what was supposed to be the audio track… o.0

Infiltrator Strike Cast Interrupt Bug (Video)

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Posted by: Kaon.7192

Kaon.7192

Thank you for documenting this issue. I always thought the behavior was due to random terrain issues but it looks like you nailed the steps to reproduce it.

Let’s hope ANet gets on it quickly.

Infiltrator Strike Cast Interrupt Bug (Video)

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Posted by: Yashi.8703

Yashi.8703

Started using S/D more in the past few days and can confirm this is a definite bug and quite frustrating. Coming from the instinct of steal + CnD immediately, my hope was to preserve steal for later in the fight and use IS to enter the fight. Sad to see that it never actually flips to the second ability because I hit my keys too fast every time. Hopefully this gets reviewed as it makes the ability less consistent / reliable.

Thanks for gathering the footage and documenting the issue. Submitting a bug report in-game as well.

Yishis [RIOT] – teamriot.org – Blackgate
Thief / Engineer / Ranger
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