Infiltrator's Arrow upper ledge trick
what not even to jump a small gap?
what not even to jump a small gap?
Check this video, IA work only in few spots.
WoodenPotatoes had a video on porting a few months back – basically the game decides whether you’re able to port somewhere or not.
Depending on whether you could walk there – if yes then only the walk distance matters usually.
I do believe there’s a pathing check made to determine if the targeted location is close enough.
It’s pretty much just practice and knowing. A lot of the models have also been changed in time to prevent a lot of this and other bugs from occurring.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
If you could walk there with no jumping, and if it’s in range, you can shortbow to it. In the guild rush event with the spiders, there is a place where you can shortbow across a couple of gaps that are over drops that would kill you if you fell, but because a path exists, you can shortbow over the gap.
All of those Borderland spots are still doable, just got to find the right angle.
Only one I’m not sure about is that last one to get inside the house, I’ll have to try it :P
I’m not sure, but I think it may have something to do with a form of ‘Occlusion Culling’, this is where 3D meshes that are not seen in a players view, are not rendered. This would explain certain inconsistencies, but well… I don’t know for sure, but it seems like a pretty decent reasoning :P
If you could walk there with no jumping, and if it’s in range, you can shortbow to it. In the guild rush event with the spiders, there is a place where you can shortbow across a couple of gaps that are over drops that would kill you if you fell, but because a path exists, you can shortbow over the gap.
This isn’t always the case. There’s various ledges in WvW that simply won’t allow you to IA up them (or at least, not without very specific angles, positioning, and luck), even though I can clearly see a path to walk up that ledge that would take me like 10 seconds.
I find that the PvP maps tend to be very forgiving as far as letting you blink up ledges with IA, moreso than anywhere else in the game. Maybe there’s some specific way they designed the ledges in the PvP maps (i.e. more clean cut) that allows for that.