So ArenaNet decided that Infiltrator’s Return needs a Cast time added to it to stop players from spamming it. Let’s help them out with ideas. (I know there will not be a lot of replies to this thread due to the lack of players that actually play a S/P setup)
They don’t want us, according to what ‘they’ said, rofl-stomping players in sPVP (they never once mentioned PVE survival of S/P playing in PVE, they are basing this all off of sPVP)
Possible Solutions
- Make Infiltrator’s Return cost 4 Int (currently 2) to prevent the spamming
- Add CD to Shadow Return (one that prevents spamming)
ArenaNet has already nerfed Infiltrator’s Strike with the following
- Shadow Return distance reduced from Infinite (based on 15sec before it disappears) to 1200 range
- Removed CC breaking from Shadow Return
When the the reduction was added to the Shadow Return the difficulty of the ability went up tremendously, making that skill a very difficult one to use— it also kept the Thief WITHIN range of most classes as some skill ranges were around the 1200 mark, make S/P thieves a bit more easier to deal with. 1200 range still stinks, I know.
What us Sword theives are trying to point out to our creators is the following
- Thieves have one Stability: Dagger Storm (and it is a Elite ability)
- Sword/Pistol Thieves (when played well) do not rely on Stealth
- Because S/P Thieves do not rely on stealth we are out in the open way more, making Infiltrator’s Strike our survival ability to put distance on a Hammer Gaurdian, D/D Elemental, Ranger, Warrior with a GS chasing us down.
- list more if you can think of them below, these are just some of the concerns I have with the upcoming change
I have my difficulties out there with players who actually know how to deal with Infiltrator’s Strike. Players who are not familiar with it will, of course, have more difficulty dealing with it. That alone is an issue within every game and will never be a satisfying fix for everyone. (I actually have said for the past 10 years: Bad players get Good players nerfed — to a degree of course)
I want these class balancing employees to go into their office for the next few weeks and head into the meetings and really think about alternatives to this change. The suggested change from this team is horrible (sorry ArenaNet, infract me for saying that, but seriously, take criticism with a bit of pride, not hatred towards me)
In a previous post by one of these team-members stated “sPVP stomping” and never mentioned the PVE effects this would have on Sword Thieves. This puts us in a serious horrible situation. I don’t know about you, but I tend to have more armor than Heavy’s in PVE and even then Shadow Return helps keep me stay alive when I can clearly (when the screen isn’t full of mass cluttering of spells) see the boss is about to 1-shot me —-— I teleport back.
Do I use Stealth as a S/P Thief? Sure, when I really need it. This is where ArenaNet has not done so well with the class. Instead of building or modifying the class to NOT rely on Stealth, they instead of have handed out stealthing ability like candy on Halloween — it is over used and way over abused. I use stealth as a “really, really need to fix this situation quick!” ability. I do not run around stealthing in and our making it MORE difficult for players to catch me vs. I want to fight them! I’ll stealth when I really need too.
Here’s another issue being ignored:
Thieves can throw on a dagger and Black Powder all day long making it extremely difficult for groups/zergs (sPvP too) to catch them and end the fight. Yet my Infiltrator’s Strike is the issue in their eyes? How long have Thieves been told “Your stealth is overpowered, it should be nerfed!” So when the masses clearly point out the issue, that gets overlooked? I don’t get that.
My using an ability to teleport me back, away from harms way, to survive another moment that costs me Initiative without the use of stealth is the big concern in with this class? That doesn’t clearly add up, at all. Sure the S/D thieves are abusing the Shadow Return, I’m sure I may have at times, too, but no where near some of the other class abuses (Elemental Vapor running into keeps/towers all day in WvW) we witness day in and day out.
So, ArenaNet will never read this thread, that much I can assure you (plus one of the employees there has a huge, huge dislike for me because he knows me in person) but your comments, suggestions and thoughts can be emailed to their company. I have listed, above, some of the ideas to help curve the abusiveness of the ability in a more logical meaningful way. If I am in harms way, I need to get out quickly, not spend time watching a cast bar on my screen — while at the same time costing me Int to use it.
S/P Thieves / S/D Thieves: Please help contribute ideas to this thread. I will gather up your comments and email them to someone at ArenaNet.