Hello Just wanted to bring something to everyone’s attention. So I’m a dedicated sword dagger thief. I love sword dagger, it’s my fav assassin build I’ve played in any mmo so far. “A master of stepping through shadow’s” “the Shadow Warrior”.
I understand the need for a nerf to infiltrator’s strike. A spammable stunbreak/condi strip/ teleport /escape I mean THAT’s strong. Keep in mind we thieves once caught are easily dispatched but never the less a spammable stun break is too strong ok, I agree. However you put a small cast time on it. I was worried this would be an issue with escaping the many speedy burst combo’s in the game, I logged in and tried it and it was cutting it close in my opinion but I didn’t complain. But then I realized after using it in live combat that it’s a self interupt. I was actually killed a few times. Not because I couldn’t break a stun but because I was repeatedly interupting my self from awesome combo’s we used to do with inf strike.
Here are a few things I we can’t do anymore do to the cast time:
1. Infiltrator’s return while mid cast on heal to juke the enemy trying to interupt.
Sometimes I’m being bum rushed while I heal so I fake them out and stand there casting as they rush in and then teleport.
2. Inf return dodge combo.
Sometimes people like to be real funny and put traps and wells or do 100b etc.on my return circle so dodging into return can help counter that if I’m paying attention.
3. inf return while casting cloak and dagger when I see someone waiting on top of my return.
I love doing this one and imo it takes skill and timing and is very rewarding when someone walks across your return circle and you port back and catch then with the tail end of your cloak and dagger.
4. Inf Return while mid cast on shadow refuge.
Another fun use of return, fun things like a team mate is about to be stomped next to your return and you start cast of refuge and and return stealthing him just in time and starting a revive.
5. inf returning while in flanking strike
Another way to return while dodging and a good way to conceal the follow up of larcenous strike
6. inf returning while mid cast on a venom to juke enemy from interupt.
Again sometimes starting the cast and then porting can confuse the enemy and cause them to hesitate on interrupt or to bum rush your current location thinking they’ll catch you in time because cast finishes.
These are all broken by the cast time that’s been implemented. I have a feeling maybe this wasn’t foreseen but it’s been turned into a self interupt which is gamebreaking in swordplay. Again I understand no being able to teleport while stunned but the cast time effects many things and combos not just stunbreaking.
It just feels clumsy and awkward and broken. It was a fluid dance of blades before. Poetry in motion (lol).
Thank you for your time and anyone plz feel free to add to it fellow thieves.