Infiltrator's Return (fix)
IF you break stun and ONLY if…i could see this working.
if ur are rooted or immobed or knocked down you should stay so when u return. but stun should break and cost 4 init >
ONLY PROBLEM is….. if you dont have 4 init you cant use return…even for the gap creation.
best way to do it is just leave it the way it was pre patch. the gap creation is better than nothing.
They should return it to how it was and if they really want to nerf it in some “skill-requiring-way-that-doesn’t-outright-kill sword/x sustain dps builds” way – only lower the duration to like 7-8s, making us pay more attention to when it’s running out/waste more initiative to keep it on.
I would rather have them nerf the time it’s available and leave the rest as it was pre-patch. Now it’s in the skill queue, so it’s not only .25s cast time…
So basically what everyone is saying:
Shadow Return: Return to your original location. Cure 1 condition.
Range: 1.200
Duration: 8s
Cast time: 0s
Initiative cost: 2
So basically what everyone is saying:
Shadow Return: Return to your original location. Cure 1 condition.
Range: 1.200
Duration: 8s
Cast time: 0s
Initiative cost: 2
That sounds pretty awesome yes
What I hate is that ANet never change one thing with a build or the thief, they change a lot of things at the same time. They should first have removed the stun break and see how that affected the gameplay and take it from there. They’re just showing us that they have absolutely no idea what they’re doing to us….
Ok for starters infiltrators return was already nerfed to not be a stun breaker a while ago. They could revert the change and increase the initiative cost by 1. Making it less spamable while keeping it’s functionality.
Highest ranked reached 28 soloq
Isle of Janthir