Infiltrator's Strike/Shadow Return Nerf? Incorrect tooltips?

Infiltrator's Strike/Shadow Return Nerf? Incorrect tooltips?

in Thief

Posted by: ColdSpyder.9082

ColdSpyder.9082

I could’ve sworn that, at once point, the skills read “1200” and “3600” for Infiltrator’s Strike and Shadow Return, respectively.
Today I looked at the skill, after feeling like my distancing is off, to see the skills read “600” and “1200” respectively.

The whole distance to Infiltrate bugs me (Not to say it should not have happened… I suppose it WAS a bit over the top, but hopefully we can see an adjustment back up to 900.) Anyways, that whole nerf isn’t my biggest issue atm.

My current issue is with Return. For starters, the fact that this skill could be used to recall the entire distance after all 3 of my teleports was what made it so innovative (Infiltrate/Shadowstep/Steal, then return if I still get caught).
Thinking about it, my ability to return really isn’t affected since I can Return to two of my teleports and still recover the same distance. The only thing I CAN’T do is Return all the way back and then, if needed, return to the midpoint I set with Shadowstep. If a team just covered 3300 units to catch me TWICE then there typically isn’t anything trying to move another 1200 units is going to do for me, so I don’t see that as something needing a nerf. Now it’s just going to be a matter of thieves remembering which step they used so they can recall in the proper order to recover the entire distance. Annoying, but perhaps “we should have to work for it if we want such silly teleports.” Dunno.

Additionally, after testing out my new Infiltrator’s Strike/Shadow Return, I found an inconsistency. I used the Strike, then used Shadowstep to ensure I was hitting max distance and traveling another 1200 units, giving me a grand-total of 1800 displacement. I was then able to Shadow Return the whole way back to my original location. I’m not sure where the inconsistency lies. I double checked the distance ratio between the Strike and the Shadowstep by Striking out to a target, then turning around and Shadowstepping as far backwards as I could, which was twice as far as my Strike’s distance covered.

So yeah. I miss my 1200 infiltrators strike that I used to kite entire 30+ zerg groups after they move in to wipe out my team of 5 for dancing all over their North camp. I suppose it was necessary, though =P
Thoughts?

TL;DR Wah my teleport is shorter but the return distance seems weird.