Infiltrators arrow mechanics.

Infiltrators arrow mechanics.

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Posted by: Dajman.2740

Dajman.2740

I benched my thief for about 2.5 weeks and came back to it last night. One thing I notice is that I feel like taking gaps with IA is a lot more effective but some still give me problems. Can someone explain to me exactly how this works and what determines if I will not make the jump? I was messing around and found some spots where I could go through gates and walls and then I would try to get up a step and it would bug out at the bottom. Is the ability working as intended or is there work that needs to be done?

Infiltrators arrow mechanics.

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Posted by: Incurafy.6329

Incurafy.6329

There may be work that needs doing, but it’s a persistent problem across all teleport skills. Generally, if you don’t have line of sight and can’t walk to it directly without jumping then you won’t be able to teleport there.

thiefhitfor2kbetternerf
all is vain

Infiltrators arrow mechanics.

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Posted by: Enenion.8127

Enenion.8127

This is a problem that affects almost all teleportation skills. Essentially, after you pick a spot to teleport to the game will try to find a path to that spot so it can make your character travel along that path at very high speeds. If no path is found you’ll simply teleport to the closest spot to your target (the edge of a platform or the bottom of stairs). The problem is sometimes the pathing algorithm finds a path to the target that it shouldn’t have been able to find (teleporting through gates and walls) and other times it doesn’t find a path when it should be able to (teleporting to the bottom of the stairs or at the start of a bridge instead of on top of it).

[Help],
Fort Aspenwood

Infiltrators arrow mechanics.

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Posted by: Kintari.4172

Kintari.4172

First it looks for a path from start to finish. If no path is found, you go nowhere. If a path is found, then it checks the line connecting start to finish for collisions with obstacles. If there is a collision, it puts you at the point of the closest collision.

Sometimes, the pathfinding check fails even when there is a valid path. This is most likely because there is a limit to the length of paths that will be checked, in order to keep the processing requirements within reason.

Kintari | Rintaki | Rin Taki | Kian Tir | Zahinn | Lith <<< Blackgate >>>