Ini regen changes - why it's not that bad

Ini regen changes - why it's not that bad

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Posted by: Frenk.5917

Frenk.5917

I wanted to dedicate a topic about this because I would like to see your opinions and because I think that we can already start wondering which builds we can create.
First of all, we have been buffed. I am a user of both quick recovery and infiltrator’s signet (0-10-30-30-0 D/P build, the one from my sig) and the changes they’ve done are very promising, even if you think they’ve nerfed us.

BEFORE: 0.75 initiative per second, which means 7,5 initiative every 10 seconds + 2 (quick recovery) + 1 (infiltrator’s signet) = 10,5 initiative every 10 seconds
AFTER: 1 initiative per second, which means 10 initiative every 10 seconds. Without quick recovery and infiltrator’s signet.

What does that mean? Well, I will abandon quick recovery for sure, probably for pain response, a very useful trait since I will choose also both Assassin’s reward and Shadow rejuvenation. Why is it good? Because I will be able to refill my HP fastly (and slowly!) enough to let pain response be useful and not on CD. I will not be forced to use quick recovery, that’s a good thing.
I will also not use infiltrator’s signet anymore, probably abandoning it for shadowrefuge, since we won’t be able to permastealth anymore and I always like to have a way to get outside of troubles.

Having our initiative regen improved so much will also be useful in other builds, for example D/D (MOAR 3!) and P/D. I’m excited about this since this will help P/D a LOT. Before the ini regen buff, you didn’t have enough initiative to properly use all the new shiny toys the P/D have been provided. You could just spam 5-1-1-1-1. Now that you have 2.5 extra ini both #2 and #3 will be viable and not so unforgivable if not used in the right situation (i.e. when you have low ini pool).

What are your thoughts, guys? I dislike S/D so I don’t know much about it, would you like to tell me what you think will happen to S/D?

Frenk – EU
All is vain

Ini regen changes - why it's not that bad

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Posted by: Cyhann.2609

Cyhann.2609

I always played without the abuse of stealth and ini-regen traits, so I guess I will like it, but I really wonder why we still have to wait about 40 days for the patch.
And I really hope that we will see something that isn’t just a change in numbers, but a change in effect that opens up a few new builds.

Ini regen changes - why it's not that bad

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Posted by: evilapprentice.6379

evilapprentice.6379

Init regen change was great, I agree. I’ve argued for it on the boards 2 or 3 times, in fact.

Leaving init based traits where they were, only kittentier? That’s my issue. Some of the now worthless looking init traits (Opportunist, Quick recovery, Klepto) should have been changed to better define their trait lines, instead of being left in place – it’s only conjecture, but they all look borderline worthless.

At least with Quick recovery I can just not take it, but any CS or Trickery trait line is stuck with this placeholder crap.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

Ini regen changes - why it's not that bad

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Posted by: Walker.3056

Walker.3056

To all people that think init regen is better now the answer is NO its way far behind from what it was just because of this one change:

Critical Strikes 15 – Opportunist. Increased trigger chance to 50%. Increase cooldown from 1s to 5s.

This is a HUGE nerf CD increased from 1s to 5s means at least 5 less init regen while fighting, This is a BIG nerf on PvP and PvE

Ini regen changes - why it's not that bad

in Thief

Posted by: evilapprentice.6379

evilapprentice.6379

To all people that think init regen is better now the answer is NO its way far behind from what it was just because of this one change:

Critical Strikes 15 – Opportunist. Increased trigger chance to 50%. Increase cooldown from 1s to 5s.

This is a HUGE nerf CD increased from 1s to 5s means at least 5 less init regen while fighting, This is a BIG nerf on PvP and PvE

In PvP, you weren’t critting 4-5 times per second, so that math is not accurate. Overall, the opportunist change is in line with new, faster base init regen – it’s just a kittenty trait now.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Ini regen changes - why it's not that bad

in Thief

Posted by: Paulo.8459

Paulo.8459

Init regen change was great, I agree. I’ve argued for it on the boards 2 or 3 times, in fact.

Leaving init based traits where they were, only kittentier? That’s my issue. Some of the now worthless looking init traits (Opportunist, Quick recovery, Klepto) should have been changed to better define their trait lines, instead of being left in place – it’s only conjecture, but they all look borderline worthless.

At least with Quick recovery I can just not take it, but any CS or Trickery trait line is stuck with this placeholder crap.

This.
The reworked traits just will be more sub-par traits. Not only they are halfed in efficiency but looking at the higher base-regeneration they will be even more unneccessary.

Ini regen changes - why it's not that bad

in Thief

Posted by: Walker.3056

Walker.3056

To all people that think init regen is better now the answer is NO its way far behind from what it was just because of this one change:

Critical Strikes 15 – Opportunist. Increased trigger chance to 50%. Increase cooldown from 1s to 5s.

This is a HUGE nerf CD increased from 1s to 5s means at least 5 less init regen while fighting, This is a BIG nerf on PvP and PvE

In PvP, you weren’t critting 4-5 times per second, so that math is not accurate. Overall, the opportunist change is in line with new, faster base init regen – it’s just a kittenty trait now.

You dont need 4-5 second you need only 1 attack/second to the actual version be better than the next one and this is also a huge hit on S/P both in pvp and pve since it hits up 9 times in less than 2 sec so you wont be able to use it as many times as you can now… this affect more pve builds though

Ini regen changes - why it's not that bad

in Thief

Posted by: Frenk.5917

Frenk.5917

this affect more pve builds though

Exactly what I was about to say Thieves in both SPVP and WvW used to rely more on infiltrator’s signet/quick recovery than on opportunist minor trait.

I have a question for you guys: 0.5 initiative is 0 or 1 initiative? I mean, now it’s 7.5 initiative every 10 seconds, but is that 7.5 a 7 or a 8?

Frenk – EU
All is vain

Ini regen changes - why it's not that bad

in Thief

Posted by: Walker.3056

Walker.3056

this affect more pve builds though

Exactly what I was about to say Thieves in both SPVP and WvW used to rely more on infiltrator’s signet/quick recovery than on opportunist minor trait.

I have a question for you guys: 0.5 initiative is 0 or 1 initiative? I mean, now it’s 7.5 initiative every 10 seconds, but is that 7.5 a 7 or a 8?

Not really s/d evade thiefs suffer hard with opportunist cause they dont fight with time gated bursts, they fight with a stable non stop chain of attacks linked to evades so they will regen far less initiative and guess what… s/d evade is one of the two viable thief builds we have in tpvp with the current meta so we will have less build options fo tpvp too