Initial thoughts on PvP thief build (cond).

Initial thoughts on PvP thief build (cond).

in Thief

Posted by: LoneWolfie.1852

LoneWolfie.1852

Venoms are useless as usual. The fact that there are minions and illusions on the area makes it completely worthless, unless you’re using it for a single target. Even then, the CD is too long and useless. Unless all of the venoms are 20 seconds, the other utilities such kitten and blinding powder are more useful (restore init/HP/blinds if traited), while venoms does nothing more than its description.

Tried with new steal/daze combination, signet of malice heal, ROI, SR, caltrops

30/0/10/0/30 – Condition/power thief.
10/0/30/0/30 – Higher armor/condition thief.

Basically all the variations simply gets hit hard by necros. Admittedly, I know next to nothing to necro, but I feel there are 3 things that happened.

1) Got hit for 2-3k damage per attack.
2) 3-5 different conditions applied.
3) Got feared quite a number of times.

I had 18k HP, and I was under 7000 hp most of the time whenever I fight a group of 2-3 enemies (necros) for a point cap. SoM does reasonably okay if I can hit all of them, but half the time it doesn’t do anything because I kept getting feared/CC.

The condition build “3” spam doesn’t work well because it lacks CC clearance, has trouble hitting the enemies (esp crippled), and for some reason necros are like some hideous counter to thieves right now. I have been seeing a sudden increase on DPS warriors as well…

Not sure what other professions changes anet did, but Necro is completely out of control. One particular battle had 5 necros/8 players, and they got 500:200 score, with 2 of the necro players getting top scores, while the others placed 4th and 5th.

The DD condition build might work well in WvW though. I can imagine upleveled players coming in to complain (whine) about how D/D thieves are doing crazy amount of damage with xxx amount of evades…

Initial thoughts on PvP thief build (cond).

in Thief

Posted by: Deathspike.1870

Deathspike.1870

Good necromancers have always been scary as kitten, now they are insane.

Jump on the necromancer bandwagon; pressure-wise, they do everything better.

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

Initial thoughts on PvP thief build (cond).

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Posted by: Bern.9613

Bern.9613

The thing about taking a necro out is knowing when to bail to reset your utility skills.

When a necro goes into death shroud (green smoke with the ring), their hp is usually doubled. That complimented by the bleed, chilled, blind and life stealing skills, you have to watch your hp and speed. Good news is, they don’t stay like that forever so as long as you shadow them, they won’t heal all that much and then you can take him down. Just remember to avoid the marks and force him to fire his marks/wells at a distance. Remember, shadowstep and steal are great gap closers and add to the confusion as to where a thief is.