Initiative seems a bit lacking post patch

Initiative seems a bit lacking post patch

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Posted by: Sparrow.5936

Sparrow.5936

So I was just noticing today in dungeon play that my initiative is completely lacking compared to what it was in longer fights. I used to run the trait that gave 2 initiative back every time i stealthed. So I could constantly CnD and backstab. That was nerfed/moved to a GM trait and only returning 1 ini every 3 seconds in stealth.
Ok, not that big of a deal there, still missed.

I think it’s missing the opportunist trait that is throwing me off here. That used to restore ini sometimes when you land a critical hit. Never seemed like much at the time, but now I miss it. I wonder why it wasn’t worked into one of the other traits??

Even when I’m using trickery I still find I’m lacking ini in longer fights more than I ever was prior to patch. I’m tired of bringing Roll For Initiative instead of SR or a Signet. The extra ini from trickery doesn’t make up for the constant 2 ini i used to get back from stealthing as well as the opportunist trait.

Not sure initiative is on par with other classes cooldown’s post patch. This is what worries me most.

Initiative seems a bit lacking post patch

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Posted by: yatameter.2518

yatameter.2518

The thief rotation changed, you now have 1 full auto attack chain and 1 chain with wild strike(the second hit) this way you wont run out of initiative.

Initiative seems a bit lacking post patch

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Posted by: Vornollo.5182

Vornollo.5182

Our initiative wasn’t on par with other classes cooldowns pre-patch either, lol.
Anyhow. Yatameter is right, you just need to adapt the auto-attack chain a little bit (luckily it deals the damage to make up for it…)

[PUSH] Constant Pressure

Initiative seems a bit lacking post patch

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Posted by: Elvirais.5472

Elvirais.5472

For thief noobs like me… how does a decent thief rotation go now?

I play Guild Wars for WvWvW – Piken Square !
Marush Ifri, Noreena Gorun, Arsaname, Desra Ele…

Initiative seems a bit lacking post patch

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Posted by: NinjaEd.3946

NinjaEd.3946

The definitely nerfed a lot of initiative gain this patch. Opportunist, quick recovery, infused shadow being the 3 but all very powerful. Even so I really don’t notice a dps loss because for the sake of spamming pw, all dual skills got a damage increase and I can get more traits to help out with damage. Not even a few auto attacks and my init is back, plus I use rfi with trickster so I can resume my hack n slash almost every encounter.

I only wish for some other builds I can get 2 master or 2 adept traits instead of a GM.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”