Initiative
Nope, I think its fine.
The Lines are specialized now, and they actually feel like it, I love the updates.
I cant wait till we get more Specs.
yes they are specialised (and don’t get me wrong, I love the new system), but most other professions seem to have ways of enhancing their resource, raise adrenaline etc except thieves can only increase their base initiative by 3, or recover 1 initiative in stealth (I find the cast time for stealth skills takes longer than just waiting for 1 more initiative to recharge) so this seems a bit daft in that we can no longer train thieves to sustain combat for longer with anything other than the initial 1 initiative skills.
RFI gets you 6 INI.
Quickpockets gets three Ini.
Kleptomaniac nets 2 ini (in theory 3 if traited for Shadows rejuv and hidden thief) . You do not trait stealth to garner ini on short term stealths. It does however lower the costs of your stealths from a CNd as example (If and when it fixed)
Upper hand nets one ini every 3 seconds when attack evaded. (In practice I still find hard to pull off on a consistent enough basis to warrant the trait being used over don’t stop)
(edited by babazhook.6805)