Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
I have played thief since launch and there have been some skills that just seem to not belong in their weapon set (I.e. Death Blossom). I though it would be an awesome way to be able to create new builds if each slot in 1-5 had two or three skills that you could switch out to have a more diverse build and many more options. What are your thoughts?
-Oscuro
Although I don’t think this is the type of feedback ANet wants I do like imagination once and a while.
Death blossom would become a 5 init 3-chain combo (like #1 ability), but the chain would stay active for 20s and not be removed if another ability is used.
So something like
Open – Examine your targets defenses. low Damage, inflicts vulnerability.
Skirmish – Test perceived weaknesses. Medium Damage, inflicts vulnerability.
Death Blow – Exploits your targets weaknesses. Massive Damage, Removes vulnerability.
I think that in concept death blossom seems very double dagger-ish, but you’re right, what it actually does seems out of place. Unfortunately I don’t imagine Anet giving us interchangeable skills, so I guess just stick to using death blossom as a condi build lol.
Doxie’s idea is pretty kewl IMO also. If you don’t mind me asking, how high/low are we talking when you say low/massive damage? And how much vulnerability as well? I’m genuinely curious :p
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