Irony in thief
Except Robin Hood.
Member of Gamers With Jobs(GWJ)
From the Northern Shiver Peaks
haters gonna hate
Ferg Crossing
http://www.thefreedictionary.com/irony
i·ro·ny (r-n, r-)
n. pl. i·ro·nies
1.
a. The use of words to express something different from and often opposite to their literal meaning.
b. An expression or utterance marked by a deliberate contrast between apparent and intended meaning.
c. A literary style employing such contrasts for humorous or rhetorical effect. See Synonyms at wit1.
2.
a. Incongruity between what might be expected and what actually occurs: “Hyde noted the irony of Ireland’s copying the nation she most hated” (Richard Kain).
b. An occurrence, result, or circumstance notable for such incongruity. See Usage Note at ironic.
There’s two kinds of people… The quick and the dead”
lol @ irony defintion…
Aladdin wasn’t a bad guy. He just liked apples.
I’m not sure if “irony” is the word but I find it funny how most of the suggestions people make you nerf the backstab build, if implemented would only force more thieves to go Backstab.
Part-time Kittenposter
They really need to adjust thieves
Nerfs :
1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiative
Buffs)
Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory
Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory
I can roll with that! Then I could chase off entire enemy zergs and watch them scatter like rats when the see me coming!
Ferg Crossing
They really need to adjust thieves
Nerfs :
1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiativeBuffs)
Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory
Ahh the good old days of MUDs where you could actually steal peoples loot out of their bags. On top of being a stealther who did massive damage.
Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory
I can roll with that! Then I could chase off entire enemy zergs and watch them scatter like rats when the see me coming!
Granted. But now, every time a thief is immobilized he is put in jail (map release in march 2013), and will be tried in court. If guilty, all money is returned and the thief is kept in jail indefinitely for as long as the GW2 servers are up.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
They really need to adjust thieves
Nerfs :
1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiativeBuffs)
Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory
That was the case of thieves in Ultima Online
They were wearing only simple robe w/o any gear and money,so if caught to not have anything to be looted from their corpse.
My Ringtones on Zedge >>>C l i c k <<<
They really need to adjust thieves
Nerfs :
1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiativeBuffs)
Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory
That was the case of thieves in Ultima Online
They were wearing only simple robe w/o any gear and money,so if caught to not have anything to be looted from their corpse.
Best game ever. In beta there was no range on snoop/steal and you would see the item floating across the screen and go into the thieves character. That kind of game will never happen again since there are so many options. It had wolves and sheep all wrapped up into one perfect game.