Irony in thief

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Posted by: Mystogan.4157

Mystogan.4157

Its funny that thieves are like the bad guys in this game always the target of hate :p jst like thieves are hated in real life!

Thy Shall Fear The Reaper (FxRe)

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Posted by: Harbinger.9645

Harbinger.9645

Except Robin Hood.

Cynaptix-Mesmer(80)
Member of Gamers With Jobs(GWJ)
From the Northern Shiver Peaks

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Posted by: Lofat.2406

Lofat.2406

haters gonna hate

P Sutton – 80 Warrior
Ferg Crossing

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Posted by: Taril.8619

Taril.8619

http://www.thefreedictionary.com/irony

i·ro·ny (r-n, r-)
n. pl. i·ro·nies
1.
a. The use of words to express something different from and often opposite to their literal meaning.
b. An expression or utterance marked by a deliberate contrast between apparent and intended meaning.
c. A literary style employing such contrasts for humorous or rhetorical effect. See Synonyms at wit1.
2.
a. Incongruity between what might be expected and what actually occurs: “Hyde noted the irony of Ireland’s copying the nation she most hated” (Richard Kain).
b. An occurrence, result, or circumstance notable for such incongruity. See Usage Note at ironic.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: swinsk.6410

swinsk.6410

lol @ irony defintion…

Just another noob thief…

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Posted by: Doggie.3184

Doggie.3184

Aladdin wasn’t a bad guy. He just liked apples.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Dual.8953

Dual.8953

I’m not sure if “irony” is the word but I find it funny how most of the suggestions people make you nerf the backstab build, if implemented would only force more thieves to go Backstab.

Registered Altaholic
Part-time Kittenposter

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Posted by: Doomdesire.9365

Doomdesire.9365

They really need to adjust thieves

Nerfs :

1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiative

Buffs)

Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory

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Posted by: Lofat.2406

Lofat.2406

Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory

I can roll with that! Then I could chase off entire enemy zergs and watch them scatter like rats when the see me coming!

P Sutton – 80 Warrior
Ferg Crossing

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Posted by: dank.3680

dank.3680

They really need to adjust thieves

Nerfs :

1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiative

Buffs)

Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory

Ahh the good old days of MUDs where you could actually steal peoples loot out of their bags. On top of being a stealther who did massive damage.

#MAGSWAG: All class player. XOXO

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Posted by: kKagari.6804

kKagari.6804

Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory

I can roll with that! Then I could chase off entire enemy zergs and watch them scatter like rats when the see me coming!

Granted. But now, every time a thief is immobilized he is put in jail (map release in march 2013), and will be tried in court. If guilty, all money is returned and the thief is kept in jail indefinitely for as long as the GW2 servers are up.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

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Posted by: ZLE.8293

ZLE.8293

They really need to adjust thieves

Nerfs :

1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiative

Buffs)

Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory

That was the case of thieves in Ultima Online
They were wearing only simple robe w/o any gear and money,so if caught to not have anything to be looted from their corpse.

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
My Ringtones on Zedge >>>C l i c k <<<

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Posted by: Stiv.1820

Stiv.1820

They really need to adjust thieves

Nerfs :

1) Take away 5K HP from the base, to make sure theres a real risk
2)Remove stealth completely, it’s lame
3) 50% damage nerf. The fact that they can do so much damage is lame
4) Add cooldowns. At least 30 seconds for heartseeker, with 10 seconds for auto attack. All this on top of initiative

Buffs)

Everytime a thief uses steal, he will steal all of the enemy player’s money, which will be transferred into his inventory

That was the case of thieves in Ultima Online
They were wearing only simple robe w/o any gear and money,so if caught to not have anything to be looted from their corpse.

Best game ever. In beta there was no range on snoop/steal and you would see the item floating across the screen and go into the thieves character. That kind of game will never happen again since there are so many options. It had wolves and sheep all wrapped up into one perfect game.