Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
(edited by Shockwave.1230)
I’m back from a long break and am playing D/P on thief, because it’s what I’ve played since S/D was nerfed forever ago.
Are all the other weapon sets still bad against other profession meta builds in top level competitive play? Has anything else been buffed so there’s more than 1 weapon setup?
I noticed that Sword 2 immobilize is slightly longer. Tried out S/P a bit, and it’s okay, but still suffers from the same problems it always has, which is less survivability than D/P and less burst damage than D/P. Maybe there’s a more CC oriented Sword build??? Noticed Quickness lets you perma immob someone for as long as you have iniative.
Or are we in the same situation we always were since HoT’s came out, which is D/P is still the only competitive theif build and if it weren’t for that then thief wouldn’t be used on teams?
(edited by Shockwave.1230)
You can play staff, it is extremely selfish set but works vs many classes. Sizer still runs sd and is fairly successful with it. D/P is more team oriented. Really just depends on playstyle you prefer.
I was d/p fan for years because i like to play for team and i like it’s versatility.
Staff with D/P as utility seems to be the new DPS build. Highly evasive, solid AoE support, vanishes quickly and travels almost as fast as shortbow builds (just not vertically).
D/P Daredevil are still the meta, but that’s for high level play and tournaments. Sizer still play S/D and perform well, but he is a top player though.
I play around with S/P, pulmonary impact and bound. Been pretty fun and people doesn’t expect the damage and control.
But if you want to reach the upper ranks you should play D/P decap/+1 build ^^
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