Is Roll for Ini Bugged?

Is Roll for Ini Bugged?

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Posted by: Scootabuser.4915

Scootabuser.4915

http://youtu.be/W1zz1jY-bx4

Just noticed it might be a bug…

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

I love this skill, but as a stunbreaker/immobilize breaker it is terrible, you pop the ability, first there is a delay, then the character “rolls” backwards but is stuck in place, taking cast time which = distance away. Otherwise I love he ability, but yes it does have these problems.

Edit: I believe it’s a problem with the skill order. It attempts to roll back before it breaks the immobilize, THEN it breaks the immobilize. If the skill was changed so it breaks stuns/immobilizes first, immediately upon activation AND gun rolled back I believe it would be fine.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: Panacea.4927

Panacea.4927

Some issue with “Withdraw” … at least the dodge effect is still active while you roll on the same spot as you were immobilized.

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Posted by: stinkypants.8419

stinkypants.8419

I’ve been noticing this as well… so +1 to the fire.

(Alvyn | Crystal Desert )

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Posted by: Heru.5427

Heru.5427

Pretty sure this is actually not a bug. Roll for Initiative is a “Stun breaker”. Immobilize is not a stun or disable and is thus not removed. What happens here is that you cast RfI and the animation starts. Mid animation immobilize wears off, allowing your character to move again and your character now finishes the animation, thus rolling back half the distance.

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Posted by: Auesis.7301

Auesis.7301

Pretty sure this is actually not a bug. Roll for Initiative is a “Stun breaker”. Immobilize is not a stun or disable and is thus not removed. What happens here is that you cast RfI and the animation starts. Mid animation immobilize wears off, allowing your character to move again and your character now finishes the animation, thus rolling back half the distance.

“Cures immobilise, crippled and chilled.”

Gnome Child [Gc]
Resident Thief

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

Pretty sure this is actually not a bug. Roll for Initiative is a “Stun breaker”. Immobilize is not a stun or disable and is thus not removed. What happens here is that you cast RfI and the animation starts. Mid animation immobilize wears off, allowing your character to move again and your character now finishes the animation, thus rolling back half the distance.

“Cures immobilise, crippled and chilled.”

Ahahahaha.

It’s the order of the skill effects. It rolls before curing. It needs to cure before roll.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: Recycle.5493

Recycle.5493

This also happens with SB #3 “Disabling Shot” and ranger’s SB #3 “Quick Shot.”

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Posted by: Kurow.6973

Kurow.6973

RFI pales in comparison to Shadowstep when it comes to stun breaking because of this issue.

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Posted by: brunohstein.9038

brunohstein.9038

I also think that Roll for Initiative should leave caltrops when used if you have the Uncatchable trait. It is a dodge after all, isn’t it?

It would make a good combination of trait and skill, creating more survivability options beside the stealth one.

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Posted by: ZLE.8293

ZLE.8293

I also think that Roll for Initiative should leave caltrops when used if you have the Uncatchable trait. It is a dodge after all, isn’t it?

It would make a good combination of trait and skill, creating more survivability options beside the stealth one.

But it’s not a dodge.I was hit many times by leap attacks(mainly HS and sometimes Eviscerate) cuz they tend to “chase” me while rolling.

Ss Ninja- Rank 50 Asura Condition Thief (The Bulgarians [BG])
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Posted by: stof.9341

stof.9341

I think the issue is a mix of local side simuation and waiting for server authoritative issue.

Here’s probably how “Roll for Initiative” works :
- Player presses button
- Game sends a message to the server
- Player stays rooted because the game client doesn’t really know that RfI removes roots
- Game starts playing the RfI animation without waiting for server confirmation
- Around half the RfI animation displays
- Server confirmation arrives along with the info that he isn’t rooted anymore
- RfI evade back animation continues at the point it was going and so only moves back for half the distance

“Stun break” skills are probably handled client side directly because they are so common. So the game client knows perfectly well what does “Remove Stun” means and doesn’t wait for the server confirmation to put the player back on his/her feet because testers must have complained the skills weren’t reactive.