Is the d/p still usefull in solo q ?
I think the new d/p build is 6/2/0/0/6 with panic strike. Turrets are so easy. You have a SB swap for a reason :P use it!
I still run 2/6/0/0/6 in tPvP, it’s a solid build. As of SoloQ, sometimes you get bad teams, it happens :p no matter what build you run then, you’re not going to carry 4 baddies.
And plz don’t run 2/0/6/0/6 in pvp, you’re neither supporting your team nor capping nodes while in stealth. Your teammates are only going to take more pressure.
Trillmatic |tM| / Angelic Synergy |Holy|
I still run 2/6/0/0/6 in tPvP, it’s a solid build. As of SoloQ, sometimes you get bad teams, it happens :p no matter what build you run then, you’re not going to carry 4 baddies.
And plz don’t run 2/0/6/0/6 in pvp, you’re neither supporting your team nor capping nodes while in stealth. Your teammates are only going to take more pressure.
I completely disagree with this, I run and have been since ever 2/0/6/0/6, I always lock down 2-3 people at their home, always, they can’t kill me and I’m locking em down for the whole fight, I often end up killing 1-2 players at a time. They re-spwn and come back to try and take home, I feel there isn’t anything more support then this, this makes the fight HUGE in our favor as the rest of my team will outnumber the opposing group. Which is always the best advantage right? Sure, I’m not going to cap nodes but I have teammates who will and can do so just fine.
I still run 2/6/0/0/6 in tPvP, it’s a solid build. As of SoloQ, sometimes you get bad teams, it happens :p no matter what build you run then, you’re not going to carry 4 baddies.
And plz don’t run 2/0/6/0/6 in pvp, you’re neither supporting your team nor capping nodes while in stealth. Your teammates are only going to take more pressure.
I completely disagree with this, I run and have been since ever 2/0/6/0/6, I always lock down 2-3 people at their home, always, they can’t kill me and I’m locking em down for the whole fight, I often end up killing 1-2 players at a time. They re-spwn and come back to try and take home, I feel there isn’t anything more support then this, this makes the fight HUGE in our favor as the rest of my team will outnumber the opposing group. Which is always the best advantage right? Sure, I’m not going to cap nodes but I have teammates who will and can do so just fine.
…Exceeeept that no decent team deploys 2-3 people at home against a thief, especially when the thief can’t even cap the point. What any smart team would do is deploy a bunker of sorts to close and just let him stand there. With 6 points in SA, a well-played bunker can just sit there the whole game while the thief flails around in stealth half the game.
There’s a reason why SA thieves, PU mesmers and any stealth-based builds have no real place besides ressing and denying stomps in competitive PvP.
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.
I completely disagree with this, I run and have been since ever 2/0/6/0/6, I always lock down 2-3 people at their home, always, they can’t kill me and I’m locking em down for the whole fight, I often end up killing 1-2 players at a time. They re-spwn and come back to try and take home, I feel there isn’t anything more support then this, this makes the fight HUGE in our favor as the rest of my team will outnumber the opposing group. Which is always the best advantage right? Sure, I’m not going to cap nodes but I have teammates who will and can do so just fine.
…Exceeeept that no decent team deploys 2-3 people at home against a thief, especially when the thief can’t even cap the point. What any smart team would do is deploy a bunker of sorts to close and just let him stand there. With 6 points in SA, a well-played bunker can just sit there the whole game while the thief flails around in stealth half the game.
There’s a reason why SA thieves, PU mesmers and any stealth-based builds have no real place besides ressing and denying stomps in competitive PvP.
Exactly if the opponent team is smart, they’ll just keep a bunker at home who can defend the node, while making you useless. You’re only good for a steal every 20 seconds, no way you’re going to kill a good bunker with that spec (at least in a reasonable timeframe).
Trillmatic |tM| / Angelic Synergy |Holy|
S/D is still superior in solo queue as well as team queue. D/P still works but it’s not optimal so you’re putting your team at a disadvantage by using it. D/P needs to be able to win most 1v1’s for it to be viable and it seems like half or more of the meta builds beat it. The only way for it to work at all is if you totally outclass your opponents or if you coordinate with your tanky team really well for coordinated spikes.
I liked the last meta better because you could run d/p, s/d, or s/p and be effective. At least then we had some variety.
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
Caed has been playing D/P in recent touneys.
Its harder than S/D for sure.
and plz go back wvw with that 2/0/6/0/6.
Caed is 2good.