Is this normal? (Staff 3rd auto attack)
This is how it works with basically every weapon evade. It’s been a problem with sword for awhile.
This is, unfortunately, intended. The devs don’t want players canceling attacks to boost DPS, so they require the entire animation to finish first. My advice is to keep at least one regular dodge in reserve, as those can cancel an attack.
I don’t have opinions. I only have facts I can’t adequately prove.
If you’re fast enough, you can weaponstow->next skill. This could be handled by a macro, but ANet strictly disallows that.
Edit: Does not help with after-cast animations though. S/d auto suffers immensely from this.