Is this viable? Tough bleeder build.
Please never run this in PvE.
As for WvW, it’s pretty bad but could still work okay.
Please never run this in PvE.
As for WvW, it’s pretty bad but could still work okay.
Okay, thanks for saying it doesn’t work. Without crushing my build too roughly, can you give me a couple thoughts as to why so I can think about how to tweak it?
1st point get a decent stunbreaker on your utility bar either roll for initiative or shadowstep.
2nd trait condition removal in stealth (you really need that)
3rd drop P/P get a bow
4th trait Mug (you want the extra healing on steal)
5th use carrion gear and focusing crystals, ignore crit chance
6th trait blind on stealth for cnd
7th either use runes of speed or lyssa runes or a pure condition rune set
8th put caltrops on your utility bar
Your main source of damage needs to be conditions with a build like that use direct damage only to finish low hp targets, you will need to play the “attrition game” you win if you survive and annoy your enemy.
All in all that kind ofbuild is sub par since other proffessions are way better at that kind of playstyle, that should not deter you however if you like that kind of playstyle, just be aware that you are in for some uphill battles.
(edit) I am talking wvw here…
(2nd edit) drop the might on kill sigils, get gain condition damage stacks on kill sigils instead.
(edited by Bazzoong.7145)
You’re trying to do too many things at once. P/P – D/D makes no sense because there is next to no synergy. You have a variety of skills to use in different situations but none of them do anything special. Your condition damage is half of what a condition focused build would run so your bleeds won’t impress anyone. You have no crit damage so you’re not hitting hard enough with direct attacks even when you crit. You have several stealth utility skills, but no traits to support them.
Pick one weapon combo as your main damage set and try to build around that, using either condition damage or direct damage (power, precision, crit damage). Pick your other weapon set based on what the first one is lacking. If you have a melee mainhand, you might benefit from shortbow. If you have a ranged weapon mainhand but high damage, you could benefit from a main hand dagger in your swap set. You could run a dagger offhand just to get cloak and dagger.
Also, if you have never used the Withdraw heal, go try it right now. It’s amazing.
1st point get a decent stunbreaker on your utility bar either roll for initiative or shadowstep.
2nd trait condition removal in stealth (you really need that)
3rd drop P/P get a bow
4th trait Mug (you want the extra healing on steal)
5th use carrion gear and focusing crystals, ignore crit chance
6th trait blind on stealth for cnd
7th either use runes of speed or lyssa runes or a pure condition rune set
8th put caltrops on your utility bar
Your main source of damage needs to be conditions with a build like that use direct damage only to finish low hp targets, you will need to play the “attrition game” you win if you survive and annoy your enemy.
All in all that kind ofbuild is sub par since other proffessions are way better at that kind of playstyle, that should not deter you however if you like that kind of playstyle, just be aware that you are in for some uphill battles.
(edit) I am talking wvw here…
(2nd edit) drop the might on kill sigils, get gain condition damage stacks on kill sigils instead.
Excellent, thank you. I was thinking that the toon would have strong survival but you make very good points. This is a character I am rolling now, she is only level 25 so I have time.
Latest build, swapped P/P for SB, went with pure carrion gear and trinkets, chrysocola jewel upgrades. Went with rune of tormenting but currently have a full set of nightmare runes.
On my utilities I tried to maximize on stealth and stun breaks but would appreciate guidance there. Thanks for your help, latest build:
Last bump, am running this build to great effectiveness in the current living story:
Thoughts?
Weapons: fine, but consider getting Bleed duration Sigil instead of condi damage.
Armor: it’s OK, but you may find advantage in mixing in some Dire gear as well. Rune would be better as Undead.
Food: Use Koi Cakes or Veggie Pizza.
Skills: Consider Signet of Malice instead of Withdraw.
I don’t know what to say about your Traits… you need to pick a lane. If you’re going to focus on condition damage and survival, you have a lot of wasted investments in Power-based bonuses. Also you are very weak to conditions. Lots of clean up required there.
Issue I see with this build is it’s a hybrid, and hybrid’s don’t threaten anyone when its a thief doing it. You have 3k attack, and 700 condi dmg. Assassin’s retreat is kitten aweful especially when you choose it over VR or even Power of inertia, p/p is not strong in any form and it’s even weaker when going hybrid.
As far as pve goes, you can really run anything as long as you are aware of the enemy encounters and what to expect in each stage. But don’t expect to be in groups for long running #3 spam of any kind.
break. I feel like they should be back by now..”
Issue I see with this build is it’s a hybrid, and hybrid’s don’t threaten anyone when its a thief doing it. You have 3k attack, and 700 condi dmg. Assassin’s retreat is kitten aweful especially when you choose it over VR or even Power of inertia, p/p is not strong in any form and it’s even weaker when going hybrid.
As far as pve goes, you can really run anything as long as you are aware of the enemy encounters and what to expect in each stage. But don’t expect to be in groups for long running #3 spam of any kind.
I kind of need a hybrid build for roaming, I went with what could kill up to 5 NPCs in this last patch to tweak the build. Did you read the first build or the last? I swapped out P/P for short bow as well as other trait line alterations.
Appreciate the feedback from any and all,
Your 2nd build, is closer but you still have some ways to go. For starters, power shots is aweful especially for hybrid. It only increases raw dmg, not the condition effects, which for a bleeder is no bueno. You already have sb, and acrobatics, there is no need for assassin’s retreat ever. Mobility is not something you are lacking, since you’re using withdraw you’re better off with VR for the extra evasion or Power of inertia if you want extra dmg.
Also I’d swap initial strike for uncatchable if you find your initiative pool is doing alright. You have d/x which helps proc it quicker but if your goal is to keep initiative up so you can use death blossom for bleeds, you’re better off getting hard to catch which can proc 4 bleeds in it’s duration. Between your dagger aa and feline grace you should be able to dodge quite often and get both death blossom and uncatchable bleeds stacking real high. Also DB dodge lasts 1/4 seconds, while your normal dodge lasts much longer and offers the same bleed pressure. If you have any issues with conditions, you can always pick up pain response in acrobatics over hard to catch (another bad trait).
break. I feel like they should be back by now..”
I kind of need a hybrid build for roaming, I went with what could kill up to 5 NPCs in this last patch to tweak the build.
Are you talking about clearing camps? You can do that with a high-condition build, so long as you have good bleed duration, Caltrops, and use Signet of Malice to stay alive. Dagger Storm helps a lot there if you need a little extra “push”.
Hybrid is just bad. Sure, get some Power to deal a little extra damage with your skills, but without the Power/CritDmg/CritChance tripod in effect, you aren’t a threat. There is no way to make it worthwhile. A specialist of either stripe will eat your lunch. Avoid spreading yourself too thin unless ANet makes it worthwhile to do.