It isn't hard to understand
vital shot extra dmg and changing body shot to a defensive skill is what p/p needs, like I said in my thread below.
6k+ PvP games
i think vital shot has been changed 4 times ? in past 3 years still has not had any impact on p/p
i think vital shot has been changed 4 times ? in past 3 years still has not had any impact on p/p
It’s never been changed, except for that time they buffed it slightly and buffed Unload more, as if the entirety of P/P’s problem doesn’t revolve around the efficacy gap between Vital Shot and Unload.
Yeah, I’m not sure why anyone would expect that to help much.
I said it before on another thread. Give pistol an aa chain of some kind where the 3rd shot does the ricochet. Just an idea.
gw1 – healing signet/frenzy/charge
Ive spent some thought on thief weapons lately. The best solution to all related problems would be to create unique skill combinations for each weaponset.
They wouldnt even need to be vastly different. Heartseeker on two weaponsets would be completely fine, ncrs.
The total of required weapon skills would be 53(13 of them not used at all), ele posesses effectively a total of 87 weapon skills, 28 of wich triggered by utility(Warriors 51 without bursts, engi 48), so this would not be completely unrealistic.
It would instantly become easier to properly balance the weaponsets and give each of them a more unique and more clearly defined role in combat.
(edited by Asrat.2645)
P.p has always been a fun and not a serious optio.
Been wishing for that for a long time. Pistols are my favorite weapon in this game and what I wanted to use before it even came out but the developers seem to dislike them. :[
I also want Ricochet back in some manner.
4 Changes to solve pistol main-hand problems.
1- Increase bleeding duration of sneak attack to 7 seconds, helps p/d which is a fairly weak set, sneak attack is pretty easy to avoid as is.
2- Increase vital shot power scaling from 0.5 to 0.8 (now comparable to ranger and guardian LB auto attack)
3- Update body shot.[Body Shot] fire a shot that causes an open wound (new effect). If this shot hits, you gain endurance.
Open wound 3 seconds (successful Physical projectiles apply vulnerability, 1 stack 6 seconds.)
Endurance gain 35
Range 900
Initiative cost 4
4- Unload now synergizes with body shot and sneak attack to stack vulnerability.
This idea comes from how they reworked warrior rifle and honestly, that weapon set is incredible now. You have your up close defense and evasion and tons of vulnerability. The whole set works very well with itself and every skill has its use, pistol just needs that mobility and for the skills to work a little better with each other.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
4 Changes to solve pistol main-hand problems.
1- Increase bleeding duration of sneak attack to 7 seconds, helps p/d which is a fairly weak set, sneak attack is pretty easy to avoid as is.
2- Increase vital shot power scaling from 0.5 to 0.8 (now comparable to ranger and guardian LB auto attack)
3- Update body shot.(while standing still or moving forward): [Body Shot] fire a shot that causes an open wound (new effect). If this shot hits, you gain endurance.
Open wound 3 seconds (successful Physical projectiles apply vulnerability, 1 stack 6 seconds.)
Endurance gain 35
Range 900
Initiative cost 44- Unload now synergizes with body shot and sneak attack to stack vulnerability.
This idea comes from how they reworked warrior rifle and honestly, that weapon set is incredible now. You have your up close defense and evasion and tons of vulnerability. The whole set works very well with itself and every skill has its use, pistol just needs that mobility and for the skills to work a little better with each other.
That would work pretty well and is very similar to what I’ve suggested in the past. The only other thought I have is that, Pistol really needs at least one source of AoE, and I think Unload would fit that pretty well if they aren’t going to bring back Ricochet.