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Posted by: Einlanzer.1627

Einlanzer.1627

P/P sucks because Vital Shot is too weak. This creates an exaggerated DPS resource dependency with Unload, shutting down your mobility and locking you out of any utility without tanking your damage.

No other weapon in the game has this problem, except for the Shortbow, and at least it has utilitarian value. Initiative makes it even more important that all weapons have a functional auto-attack. Vital Shot and Trick Shot need to be buffed.

It’s a simple problem with a simple solution. Why in 3.5 years has it never even been talked about, let alone fixed?

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Posted by: Kicker.8203

Kicker.8203

vital shot extra dmg and changing body shot to a defensive skill is what p/p needs, like I said in my thread below.

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Posted by: Taobella.6597

Taobella.6597

i think vital shot has been changed 4 times ? in past 3 years still has not had any impact on p/p

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Posted by: Einlanzer.1627

Einlanzer.1627

i think vital shot has been changed 4 times ? in past 3 years still has not had any impact on p/p

It’s never been changed, except for that time they buffed it slightly and buffed Unload more, as if the entirety of P/P’s problem doesn’t revolve around the efficacy gap between Vital Shot and Unload.

Yeah, I’m not sure why anyone would expect that to help much.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I said it before on another thread. Give pistol an aa chain of some kind where the 3rd shot does the ricochet. Just an idea.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: Asrat.2645

Asrat.2645

Ive spent some thought on thief weapons lately. The best solution to all related problems would be to create unique skill combinations for each weaponset.
They wouldnt even need to be vastly different. Heartseeker on two weaponsets would be completely fine, ncrs.
The total of required weapon skills would be 53(13 of them not used at all), ele posesses effectively a total of 87 weapon skills, 28 of wich triggered by utility(Warriors 51 without bursts, engi 48), so this would not be completely unrealistic.
It would instantly become easier to properly balance the weaponsets and give each of them a more unique and more clearly defined role in combat.

(edited by Asrat.2645)

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Posted by: Amaranthe.3578

Amaranthe.3578

P.p has always been a fun and not a serious optio.

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Posted by: Doggie.3184

Doggie.3184

Been wishing for that for a long time. Pistols are my favorite weapon in this game and what I wanted to use before it even came out but the developers seem to dislike them. :[

I also want Ricochet back in some manner.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: NinjaEd.3946

NinjaEd.3946

4 Changes to solve pistol main-hand problems.

1- Increase bleeding duration of sneak attack to 7 seconds, helps p/d which is a fairly weak set, sneak attack is pretty easy to avoid as is.

2- Increase vital shot power scaling from 0.5 to 0.8 (now comparable to ranger and guardian LB auto attack)

3- Update body shot.[Body Shot] fire a shot that causes an open wound (new effect). If this shot hits, you gain endurance.
Open wound 3 seconds (successful Physical projectiles apply vulnerability, 1 stack 6 seconds.)
Endurance gain 35
Range 900
Initiative cost 4

4- Unload now synergizes with body shot and sneak attack to stack vulnerability.

This idea comes from how they reworked warrior rifle and honestly, that weapon set is incredible now. You have your up close defense and evasion and tons of vulnerability. The whole set works very well with itself and every skill has its use, pistol just needs that mobility and for the skills to work a little better with each other.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: Einlanzer.1627

Einlanzer.1627

4 Changes to solve pistol main-hand problems.

1- Increase bleeding duration of sneak attack to 7 seconds, helps p/d which is a fairly weak set, sneak attack is pretty easy to avoid as is.

2- Increase vital shot power scaling from 0.5 to 0.8 (now comparable to ranger and guardian LB auto attack)

3- Update body shot.(while standing still or moving forward): [Body Shot] fire a shot that causes an open wound (new effect). If this shot hits, you gain endurance.
Open wound 3 seconds (successful Physical projectiles apply vulnerability, 1 stack 6 seconds.)
Endurance gain 35
Range 900
Initiative cost 4

4- Unload now synergizes with body shot and sneak attack to stack vulnerability.

This idea comes from how they reworked warrior rifle and honestly, that weapon set is incredible now. You have your up close defense and evasion and tons of vulnerability. The whole set works very well with itself and every skill has its use, pistol just needs that mobility and for the skills to work a little better with each other.

That would work pretty well and is very similar to what I’ve suggested in the past. The only other thought I have is that, Pistol really needs at least one source of AoE, and I think Unload would fit that pretty well if they aren’t going to bring back Ricochet.