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So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.
So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.
Disagree, why; making you invulnerable . This basicly means you can run away.
So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.Disagree, why; making you invulnerable . This basicly means you can run away.
That’s kind of the point… Thieves are masters of 1v1 and escape by the class’s definition. Besides you cant deal damage during it, and also its only a few seconds. Warriors get a trait like this so its not that far fetched. It would allow you to turn the tide a bit or run away.
So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.
That could be just as bad. Consider you were just about to finish someone and instead you have to sit there for 3 seconds and watch while he gets a heal off. My suggestion would be for it just to drop a smoke field at your feet.
(edited by Kadin.2356)
So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.Disagree, why; making you invulnerable . This basicly means you can run away.
That’s kind of the point… Thieves are masters of 1v1 and escape by the class’s definition. Besides you cant deal damage during it, and also its only a few seconds. Warriors get a trait like this so its not that far fetched. It would allow you to turn the tide a bit or run away.
Yeah but wars can t stealth at their own. Thiefs can put condi on you , go stealth get out of combat and return with you still in combat.
So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.That could be just as bad. Consider you were just about to finish someone and instead you have to sit there for 3 seconds and watch while he gets a heal off. My suggestion would be for it just to drop a smoke field at your feet.
That’s a good point. I just want it to not get us killed when it procs. Thing is, if it were so that we COULD deal damage, we would be called op, yet warriors get the same thing. Personally I think smoke field sucks but to each his own. Maybe it could, like, reset the CD on a stealth skill and give regeneration and/or vigor or something. All I want is for this trait to not get us killed, cus a lot of the times it does.
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